/// <summary> /// MCRect型で取得する /// </summary> /// <param name="rc"></param> public void GetRect(out MCRect rc) { rc = new MCRect(); rc.top = (int)(1.0f / TextureInvW * spl.StartU); rc.left = (int)(1.0f / TextureInvH * spl.StartV); rc.bottom = rc.top + (int)(Width - 1); rc.right = rc.left + (int)(Width - 1); }
public MCBaseSprite CreateSpriteFromTextureName(string name, float anchorX = float.MinValue, float anchorY = float.MinValue) { string spriteName; //--------------------------------------------- //! テクスチャースの読み込み //--------------------------------------------- MCBaseTexture baseTx; if (!App.ImageMgr.GetTexture(name, out baseTx)) { baseTx = MCTexture.CreateTextureFromFile( App, name, name ); if (baseTx == null) { throw new Exception("スプライト作成で、テキストテクスチャ[" + name + "]からテクスチャ作成失敗しました。"); } } int w = baseTx.GetDesc().D2.Width; int h = baseTx.GetDesc().D2.Height; spriteName = CreateName(name, 0, 0, w, h, anchorX, anchorY); MCTexture tx = (MCTexture)baseTx; //--------------------------------------------- //! スプライト登録 //--------------------------------------------- MCBaseSprite spriteData; if (!App.SpriteMgr.GetSpriteData(spriteName, out spriteData)) { MCSprite sp; MCRect rc = new MCRect(); bool ret; rc.SetXYWH(0, 0, w, h); if (anchorX == float.MinValue && anchorY == float.MinValue) { sp = MCSprite.CreateSprite(App, spriteName, baseTx, rc, MC_SPRITE_ANCHOR.CENTER); } else { sp = MCSprite.CreateSprite(App, spriteName, baseTx, rc, MC_SPRITE_ANCHOR.CUSTOM, anchorX, anchorY); } if (sp == null) { throw new Exception("スプライト作成失敗[" + spriteName + "]既に登録されている名前か、それ以外です。"); } spriteData = sp; } m_spriteMgr.Add(spriteData, true); return(spriteData); }
/// <summary> /// 指定した幅高さで、スプライトを作成する /// </summary> /// <param name="name">スプライト名</param> /// <param name="hTx"></param> /// <param name="w">幅、省略時1024</param> /// <param name="h">高さ、省略時1024</param> /// <returns></returns> protected MCDrawSprite CreateSpriteType1(string name, MCBaseTexture hTx, int w = 1024, int h = 1024) { //===================================== // マップチップ用のスプライト作成 MCRect rc = new MCRect(); rc.SetXYWH(0, 0, w, h); return(CreateSpriteType2(hTx, name, rc, w / 2, h / 2)); }
public MCBaseSprite CreatePrintScreenSprite(int x, int y, int w, int h, float anchorX = float.MinValue, float anchorY = float.MinValue) { //--------------------------------------------- //! テクスチャースの読み込み //--------------------------------------------- MCBaseTexture txISP; string str; if (!App.ImageMgr.GetTexture("PrintScreen", out txISP)) { str = "PrintScreenプライト取得に失敗しました。"; throw new Exception(str); } string spriteName = CreateName("PrintScreen", x, y, w, h, anchorX, anchorY); MCTexture txSP = (MCTexture)txISP; //--------------------------------------------- //! スプライト登録 //--------------------------------------------- MCBaseSprite spriteData; if (!App.SpriteMgr.GetSpriteData(spriteName, out spriteData)) { MCRect rc = new MCRect(); MCSprite sp; rc.SetXYWH(x, y, w, h); if (anchorX == float.MinValue && anchorY == float.MinValue) { sp = MCSprite.CreateSprite(App, spriteName, txISP, rc, MC_SPRITE_ANCHOR.CENTER); } else { sp = MCSprite.CreateSprite(App, spriteName, txISP, rc, MC_SPRITE_ANCHOR.CUSTOM, anchorX, anchorY); } if (sp == null) { throw new Exception("スプライト作成失敗[" + spriteName + "]既に登録されている名前か、それ以外です。"); } spriteData = sp; } else { throw new Exception("PrintScreenスプライト[" + spriteName + "]は既に存在します。"); } m_spriteMgr.Add(spriteData, true); return(spriteData); }
/// <summary> /// 指定した幅高さで、スプライトを作成する /// </summary> /// <param name="hTx"></param> /// <param name="name">スプライト名</param> /// <param name="rc"></param> /// <param name="x">X座標</param> /// <param name="y">Y座標</param> /// <returns></returns> protected MCDrawSprite CreateSpriteType2(MCBaseTexture hTx, string name, MCRect rc, float x, float y) { MCDrawSprite draw = new MCDrawSprite(App); var handle = m_spriteRegister.CreateSpriteFromTextureName(name, rc.X, rc.Y, rc.Width, rc.Heith); draw = m_spriteRegister.CreateDrawSprite(handle); //===================================== // マップチップ用のスプライト作成 draw.D2RenderType = (int)SPRITE_TYPE.DEFAULT; draw.Position = new MCVector3(x, y, 0); return(draw); }
/// <summary> /// スプライトの作成 /// </summary> /// <param name="name">取得、または作成するスプライト名</param> /// <param name="tx">基本テクスチャーハンドル</param> /// <param name="rc">テクスチャーから切り取る短径</param> /// <param name="x">アンカー位置X</param> /// <param name="y">アンカー表示位置Y</param> /// <returns>描画するスプライトMCDrawSprite</returns> public MCSprite GetCreateSprite(string name, MCBaseTexture tx, MCRect rc, float x = float.MinValue, float y = float.MinValue) { MCSprite sprite = null; bool ret; if (tx == null) { return(null); } //===================================== // スプライト作成 MCBaseSprite spTmp; if (App.SpriteMgr.GetSpriteData(name, out spTmp)) { MCRect rect; if (spTmp.GetID() != MCSprite.SpriteID) { return(null); } sprite = (MCSprite)spTmp; if (sprite.flags.SpriteType != (int)MC_SPRITE_DATA.SIMPLE) { throw new Exception(name + " スプライトは、分割タイプ"); } sprite.GetRect(out rect); if (!(rc == rect)) { return(sprite); } } else { if (x == float.MinValue || y == float.MinValue) { sprite = MCSprite.CreateSprite(App, name, tx, rc, MC_SPRITE_ANCHOR.CENTER); } else { sprite = MCSprite.CreateSprite(App, name, tx, rc, MC_SPRITE_ANCHOR.CUSTOM, x, y); } if (sprite == null) { return(null); } } return(sprite); }
/// <summary> /// MCRect型から、1つのスプライトデータを作る /// </summary> /// <param name="rect"></param> public void ResetRect(MCRect rect) { if (flags.SpriteType == (uint)MC_SPRITE_DATA.SIMPLE) { Width = rect.Width; Height = rect.Heith; spl.StartU = TextureInvW * rect.left; spl.StartV = TextureInvH * (rect.top); spl.EndU = TextureInvW * (rect.left + Width); spl.EndV = TextureInvH * (rect.top + Height); } else { Debug.Assert(false); } }
/// <summary> /// スワップチェーンが変更された時に呼び出される /// </summary> /// <param name="device"></param> /// <param name="swapChain"></param> /// <param name="desc">変更後のスワップチェーン情報</param> public override void OnSwapChainResized(SharpDX.Direct3D11.Device device, SwapChain swapChain, SwapChainDescription desc) { if (!m_isCreated) { return; } int mx = (int)(System.Math.Max(desc.ModeDescription.Width, desc.ModeDescription.Height)); int r = 2; while ((r *= 2) < mx) { ; } if (r != m_mainTxLenght) { m_mainTxLenght = r; //===================================== // テクスチャー作成 if (m_hMainRT == null) { App.ImageMgr.GetTexture("2D_main_screen", out m_hMainRT); } if (m_hTx == null) { m_hTx = GetCreateRenderTargetTexture2D("2D_Technique", m_mainTxLenght, m_mainTxLenght); } else { m_hTx.ReSize2D(m_mainTxLenght, m_mainTxLenght); } if (m_hPrintSTx == null) { App.ImageMgr.GetTexture("PrintScreen", out m_hPrintSTx); } //===================================== // 通常スプライト作成 if (m_drawSprite == null) { MCRect rc = new MCRect(); rc.SetXYWH(0, 0, m_mainTxLenght, m_mainTxLenght); m_sprite = (MCSprite)m_spriteRegister.CreateSpriteFromTextureName("2D_Technique", rc.X, rc.Y, rc.Width, rc.Heith); m_drawSprite = m_spriteRegister.CreateDrawSprite(m_sprite); //===================================== // マップチップ用のスプライト作成 m_drawSprite.D2RenderType = (int)SPRITE_TYPE.DEFAULT; m_drawSprite.Position = new MCVector3( (float)System.Math.Ceiling(m_mainTxLenght * 0.5f), (float)System.Math.Ceiling(m_mainTxLenght * 0.5f), 0 ); } else { MCRect rc = new MCRect(); rc.SetXYWH(0, 0, m_mainTxLenght, m_mainTxLenght); m_sprite.ResetRect(rc); m_drawSprite.Position = new MCVector3( (float)System.Math.Ceiling(m_mainTxLenght * 0.5f), (float)System.Math.Ceiling(m_mainTxLenght * 0.5f), 0 ); } //===================================== // カメラの作成 if (m_isConstCoordinate) { if (m_hTxCamera == null) { CreateViewTextureCamera("FixedCameraSpriteD2Screen"); } } else { if (m_hTxCamera == null) { CreateViewTextureCamera("MCTexture"); } } if (m_hTxCamera != null) { MCTextureCamera hTmp = (MCTextureCamera)m_hTxCamera; hTmp.SetTextureSize(m_mainTxLenght, m_mainTxLenght); } // ビューポートの設定 m_aVP = new RawViewportF[] { new RawViewportF() { X = 0, Y = 0, Width = m_mainTxLenght, Height = m_mainTxLenght, MinDepth = 0, MaxDepth = 1.0f, } }; } }
/// <summary> /// スワップチェーンが変更された時に呼び出される /// </summary> /// <param name="device"></param> /// <param name="swapChain"></param> /// <param name="desc">変更後のスワップチェーン情報</param> public override void OnSwapChainResized(SharpDX.Direct3D11.Device device, SwapChain swapChain, SwapChainDescription desc) { if (!m_isCreated) { return; } int mx = (int)(System.Math.Max(desc.ModeDescription.Width, desc.ModeDescription.Height)); int r = 2; while ((r *= 2) < mx) { ; } if (r != m_mainTxLenght) { m_mainTxLenght = r; //===================================== // テクスチャー作成 if (m_mainScreenTx == null) { m_mainScreenTx = GetCreateRenderTargetTexture2D("2D_main_screen", m_mainTxLenght, m_mainTxLenght); } else { m_mainScreenTx.ReSize2D(m_mainTxLenght, m_mainTxLenght); } //--------------------------------------- // メインスクリーン用常駐描画スプライト作成 //--------------------------------------- if (m_backSprite == null) { m_backSprite = (MCSprite)m_spriteRegister.CreateSpriteFromTextureName("2D_main_screen", 0, 0, m_mainTxLenght, m_mainTxLenght, 0, 0); } else { MCRect rc = new MCRect(); rc.SetXYWH(0, 0, m_mainTxLenght, m_mainTxLenght); m_backSprite.ResetRect(rc); } RawViewportF[] v; GetCurrentViewPort(out v); if (m_backDrawSprite == null) { m_backDrawSprite = m_spriteRegister.CreateDrawSprite(m_backSprite); m_backDrawSprite.Effect = (int)DCRL.DEF_SPRITE; m_backDrawSprite.Position = new MCVector3( (float)System.Math.Ceiling((m_mainTxLenght - v[0].Width) * -0.5f), (float)System.Math.Ceiling((m_mainTxLenght - v[0].Height) * 0.5f), 0 ); } else { m_backDrawSprite.Position = new MCVector3( (float)System.Math.Ceiling((m_mainTxLenght - v[0].Width) * -0.5f), (float)System.Math.Ceiling((m_mainTxLenght - v[0].Height) * 0.5f), 0 ); } //===================================== // カメラの作成 if (m_hTxCamera == null) { CreateTextureCamera("MCTexture", m_mainTxLenght, m_mainTxLenght); } else { MCTextureCamera hTmp = (MCTextureCamera)m_hTxCamera; hTmp.SetTextureSize(m_mainTxLenght, m_mainTxLenght); } } }
public static MCSprite CreateSprite( Application app, string spriteName, MCBaseTexture texture, MCRect rc, MC_SPRITE_ANCHOR anchorType = MC_SPRITE_ANCHOR.CUSTOM, float centerX = 0.0f, float centerY = 0.0f ) { MCSprite sp = new MCSprite(); // 登録済みのスプライトか? if (app.SpriteMgr.IsSprite(spriteName)) { return(sp); } sp.SetTexture(texture); // テクスチャーの情報を取得する Texture2DDescription d2TxDesc = texture.GetDesc().D2; sp.flags.AnchorType = (uint)anchorType; sp.flags.SpriteType = (uint)MC_SPRITE_DATA.SIMPLE; sp.Name = spriteName; sp.Width = rc.Width; sp.Height = rc.Heith; if (anchorType == MC_SPRITE_ANCHOR.CUSTOM) { sp.Anchor = new MCVector2(centerX, centerY); } else { sp.Anchor = new MCVector2(rc.Width >> 1, rc.Heith >> 1); } // UV座標作成 float fFW = 1.0f / (d2TxDesc.Width); float fFH = 1.0f / (d2TxDesc.Height); sp.TextureInvW = fFW; sp.TextureInvH = fFH; sp.spl = new MCSauceSprite(); sp.spl.StartU = rc.left * fFW; sp.spl.StartV = rc.top * fFH; sp.spl.EndU = (rc.right + 1) * fFW; sp.spl.EndV = (rc.bottom + 1) * fFH; // 基準となる球体を作る float r = (float)System.Math.Sqrt(sp.Width * sp.Width + sp.Height * sp.Height); sp.Sphere = new Sphere( new MCVector3(r * 0.5f, -r * 0.5f, 0.0f), r ); // 登録 if (app.SpriteMgr.RegisterSprite(spriteName, sp)) { return(sp); } return(sp); }
/// <summary> /// スワップチェーンが変更された時に呼び出される /// </summary> /// <param name="device"></param> /// <param name="swapChain"></param> /// <param name="desc">変更後のスワップチェーン情報</param> public override void OnSwapChainResized(SharpDX.Direct3D11.Device device, SwapChain swapChain, SwapChainDescription desc) { if (!m_isCreated) { return; } int mx = (int)(System.Math.Max(desc.ModeDescription.Width, desc.ModeDescription.Height)); int r = 2; while ((r *= 2) < mx) { ; } if (r != m_mainTxLenght) { m_mainTxLenght = r; //===================================== // テクスチャー作成 if (m_hTx == null) { MCPrintScreenTexture.Create(App, "2d_mapchip", m_mainTxLenght, m_mainTxLenght, out m_hTx); } else { m_hTx.ReSize2D(m_mainTxLenght, m_mainTxLenght); } RawViewportF[] v; GetCurrentViewPort(out v); if (m_drawSprite == null) { m_sprite = (MCSprite)m_spriteRegister.CreateSpriteFromTextureName("mapchip", 0, 0, m_mainTxLenght, m_mainTxLenght, 0, 0); m_drawSprite = m_spriteRegister.CreateDrawSprite(m_sprite); m_drawSprite.Effect = (int)DCRL.DEF_SPRITE; m_drawSprite.Position = new MCVector3( (float)System.Math.Ceiling((m_mainTxLenght - v[0].Width) * -0.5f), (float)System.Math.Ceiling((m_mainTxLenght - v[0].Height) * 0.5f), 0 ); } else { MCRect rc = new MCRect(); rc.SetXYWH(0, 0, m_mainTxLenght, m_mainTxLenght); m_sprite.ResetRect(rc); m_drawSprite.Position = new MCVector3( (float)System.Math.Ceiling((m_mainTxLenght - v[0].Width) * -0.5f), (float)System.Math.Ceiling((m_mainTxLenght - v[0].Height) * 0.5f), 0 ); } //===================================== // カメラの作成 if (m_hTxCamera == null) { CreateViewTextureCamera("MpachipCamera"); } else { MCTextureCamera hTmp = (MCTextureCamera)m_hTxCamera; hTmp.SetTextureSize(m_mainTxLenght, m_mainTxLenght); } } // ビューポートの設定 GetCurrentViewPort(out m_aVP); }