public static void Free(SurfExtractReqMC req) { int n = req._outDatas.Count; if (n > 0) { // If mesh data not been filled for (int i = 0; i < n; i++) { MCOutputData.Free(req._outDatas [i]); } req._outDatas.Clear(); } s_reqPool.Free(req); }
public int FillMesh(Mesh mesh) { int n = _outDatas.Count; if (mesh == null) { return(n); } --n; //mesh.name = "ocl_mesh"; mesh.triangles = null; _outDatas [n].SetToMesh(mesh); //mesh.SetIndices(splitMeshesData[n].indice,MeshTopology.Points,0); // point sprites //mesh.Optimize(); --- this will down 7~8fps MCOutputData.Free(_outDatas[n]); _outDatas.RemoveAt(n); return(n); }