示例#1
0
        private void ExecuteTransferWounded()
        {
            try
            {
                var enumerator = new PartyCharacterVM[_mainPartyList.Count];
                _mainPartyList?.CopyTo(enumerator, 0);

                foreach (PartyCharacterVM character in enumerator)
                {
                    if (character?.WoundedCount > 0)
                    {
                        if (character.IsTroopTransferrable)
                        {
                            int wounded = Math.Min(character.WoundedCount, character.Number);
                            character.OnTransfer(character, -1, wounded, character.Side);
                            character.InitializeUpgrades();
                        }
                    }
                }

                _partyVm?.ExecuteRemoveZeroCounts();
                _parent.RefreshValues();
            }
            catch (Exception e)
            {
                Logging.Log(Logging.Levels.ERROR, $"Transfer Wounded Troops: {e}");
                Utilities.DisplayMessage($"PSE Transfer Wounded Exception: {e}");
            }
        }
        //TODO: Switch to cleaner RecruitByDefault=false logic.
        public void RecruitAll()
        {
            bool shouldIgnoreLimit = Utilities.IsControlDown();
            int  amountUpgraded    = 0;

            try
            {
                var enumerator = new PartyCharacterVM[_mainPartyPrisoners.Count];
                _mainPartyPrisoners.CopyTo(enumerator, 0);

                foreach (PartyCharacterVM prisoner in enumerator)
                {
                    if (prisoner == null)
                    {
                        continue;
                    }

                    int remainingPartySize = _partyLogic.RightOwnerParty.PartySizeLimit - _partyLogic
                                             .MemberRosters[(int)PartyScreenLogic.PartyRosterSide.Right]
                                             .TotalManCount;
                    if (remainingPartySize > 0 || shouldIgnoreLimit)
                    {
                        if (prisoner.IsTroopRecruitable)
                        {
                            _partyVM.CurrentCharacter = prisoner;

                            if (PartyScreenConfig.PrisonersToRecruit.TryGetValue(prisoner.Character.StringId,
                                                                                 out int val))
                            {
                                if (val == -1 && PartyScreenConfig.ExtraSettings.RecruitByDefault)
                                {
                                    continue;
                                }
                            }
                            else if (!PartyScreenConfig.ExtraSettings.RecruitByDefault)
                            {
                                continue;
                            }

                            RecruitPrisoner(prisoner,
                                            shouldIgnoreLimit ? prisoner.NumOfRecruitablePrisoners : remainingPartySize,
                                            ref amountUpgraded);
                        }
                    }
                    else
                    {
                        if (PartyScreenConfig.ExtraSettings.ShowGeneralLogMessage)
                        {
                            InformationManager.DisplayMessage(
                                new InformationMessage($"Party size limit reached, {amountUpgraded} recruited!"));
                        }
                        return;
                    }
                }

                if (PartyScreenConfig.ExtraSettings.ShowGeneralLogMessage)
                {
                    InformationManager.DisplayMessage(new InformationMessage($"Recruited {amountUpgraded} prisoners"));
                }

                _parent.RefreshValues();
            }
            catch (Exception e)
            {
                Logging.Log(Logging.Levels.ERROR, $"Recruit Prisoners: {e}");
                Utilities.DisplayMessage($"PSE Recruit Prisoner Exception {e}");
            }
        }