void hideAll() { foreach (GameObject animalObj in animals) { MAAnimal animalScript = animalObj.GetComponent <MAAnimal>(); animalScript.onlyEyes(); } isTouchEnabled = true; }
void nextQuestion() { attempts = 0; corrects = 0; dataManager.fetchNextQuestionData(); totalSlots = dataManager.currentSlots; ArrayList animalsForLevel = new ArrayList(); foreach (Hashtable animalStr in availableAnimals) { animalsForLevel.Add(animalStr); } animalsForLevel = MAConstants.ShuffleList(animalsForLevel); int animalRequired = totalSlots / 2; while (animalsForLevel.Count > animalRequired) { animalsForLevel.RemoveAt(0); } ArrayList tempAnimals = new ArrayList(); string slotStr = string.Format("{0}", totalSlots); Hashtable currentPositions = (Hashtable)allPositions[slotStr]; foreach (Hashtable animalData in animalsForLevel) { for (int i = 0; i < 2; i++) //create two of every kind { GameObject animalObj = Instantiate(Resources.Load("JWMemoryAnimals/Prefabs/Animal")) as GameObject; MAAnimal animalScript = animalObj.GetComponent <MAAnimal>(); animalScript.setAnimal(animalData); animalObj.transform.parent = allAnimalsObj.transform; tempAnimals.Add(animalObj); } } animals = MAConstants.ShuffleList(tempAnimals); foreach (GameObject animalObj in animals) { string indexStr = string.Format("{0}", animals.IndexOf(animalObj)); Hashtable pos = (Hashtable)currentPositions[indexStr]; Vector3 position = new Vector3(MAConstants.GetAsFloat(pos["x"]), MAConstants.GetAsFloat(pos["y"])); animalObj.transform.localPosition = position; } Invoke("hideAll", 1.0f); }
void FingerGestures_OnFingerTap(int fingerIndex, Vector2 fingerPos, int tapCount) { if (!isTouchEnabled) { return; } GameObject selection = PickObject(fingerPos); if (selection.name.Equals(ickyModel.name)) { ickyAnimations.animState = MAIckyAnimationState.giggle; return; } if (isAnimal(selection)) { if (currentSelection == null) { currentSelection = selection; MAAnimal selectionScript = currentSelection.GetComponent <MAAnimal>(); selectionScript.onlyBody(); } else if (currentSelection != selection) { if (currentSelection.name.Equals(selection.name)) { //correct corrects++; attempts++; MAAnimal curSelectionScript = currentSelection.GetComponent <MAAnimal>(); curSelectionScript.yesAnimation(); MAAnimal selectionScript = selection.GetComponent <MAAnimal>(); selectionScript.yesAnimation(); isTouchEnabled = false; tempSelections = new ArrayList(); tempSelections.Add(selection); tempSelections.Add(currentSelection); Invoke("correctGuess", 1.0f); } else { //incorrect attempts++; ickyAnimations.animState = MAIckyAnimationState.wrong; MAAnimal curSelectionScript = currentSelection.GetComponent <MAAnimal>(); curSelectionScript.onlyBody(); MAAnimal selectionScript = selection.GetComponent <MAAnimal>(); selectionScript.onlyBody(); isTouchEnabled = false; Invoke("hideAll", 0.5f); currentSelection = null; } } } }