private void OnGUI() { target = EditorGUILayout.ObjectField(target, typeof(GameObject), true) as GameObject; if (target != null) { target.transform.position = EditorGUILayout.Vector3Field("Position: ", target.transform.position); target.transform.rotation = Quaternion.Euler(EditorGUILayout.Vector3Field("Rotation: ", target.transform.rotation.eulerAngles)); target.transform.localScale = EditorGUILayout.Vector3Field("Scale: ", target.transform.localScale); style.fontSize = 15; a = EditorGUILayout.BeginScrollView(a); EditorGUILayout.Space(); EditorGUILayout.LabelField("Translation matrix", style); DrawMatrix(M4x4.Translate(target.transform.position)); DrawMatrix(M4x4.Translate(target.transform.position)); EditorGUILayout.Space(); EditorGUILayout.LabelField("Rotation matrix", style); DrawMatrix(M4x4.Rotate(target.transform.rotation)); EditorGUILayout.Space(); EditorGUILayout.LabelField("Scale matrix", style); DrawMatrix(M4x4.Scale(target.transform.localScale)); EditorGUILayout.Space(); EditorGUILayout.LabelField("TRS matrix", style); DrawMatrix(M4x4.TRS(target.transform.position, target.transform.rotation, target.transform.localScale)); EditorGUILayout.Space(); EditorGUILayout.LabelField("Translation matrix", style); DrawMatrix(Matrix4x4.Translate(target.transform.position)); DrawMatrix(Matrix4x4.Translate(target.transform.position)); EditorGUILayout.Space(); EditorGUILayout.LabelField("Rotation matrix", style); DrawMatrix(Matrix4x4.Rotate(target.transform.rotation)); EditorGUILayout.Space(); EditorGUILayout.LabelField("Scale matrix", style); DrawMatrix(Matrix4x4.Scale(target.transform.localScale)); EditorGUILayout.Space(); EditorGUILayout.LabelField("TRS matrix", style); DrawMatrix(Matrix4x4.TRS(target.transform.position, target.transform.rotation, target.transform.localScale)); EditorGUILayout.EndScrollView(); } }