private void ModelEquipmentsExecuted(object sender, ExecutedRoutedEventArgs e)
        {
            M2EquipmentsWindow window = ShellService.Instance.EquipmentsWindow;

            if (window.IsVisible)
            {
                window.Hide();
            }
            else
            {
                window.Show();
            }
        }
示例#2
0
        private object InitStage2(object frame)
        {
            InitCommandBindings();

            _characterContent.Initialize();
            _npcContent.Initialize();
            _spellVisualEffectContent.Initialize();
            _mapModelContent.Initialize();

            _clothesContent.Initialize();
            _weaponContent.Initialize();
            _setContent.Initialize();

            _propertyContent.Initialize();
            _animationContent.Initialize();
            _m2StateContent.Initialize();

            _propertyContent.Hide();

            //model mode
            if (windowhost.HWnd != IntPtr.Zero)
            {
                _controlHostElement.Child = windowhost;
            }

            _leftDockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(180));
            _right2DockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(180));
            _rightDockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(180));
            _bottomPanel.SetValue(ResizingPanel.ResizeHeightProperty, new GridLength(200));
            _bottomDockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(1.0f, GridUnitType.Star));
            _bottom2DockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(0.2f, GridUnitType.Star));

            //dialogs
            _geosetsWindow          = new M2GeosetsWindow();
            _geosetsWindow.Owner    = this;
            _groupsWindow           = new WMOGroupsWindow();
            _groupsWindow.Owner     = this;
            _equipmentsWindow       = new M2EquipmentsWindow();
            _equipmentsWindow.Owner = this;

            this.Activate();
            _characterContent.Activate();

            timer.Start();

            ((DispatcherFrame)frame).Continue = false;
            return(null);
        }
示例#3
0
        private object InitStage2(object frame)
        {
            InitCommandBindings();

            _characterContent.Initialize();
            _npcContent.Initialize();
            _mapModelContent.Initialize();
            _wmoContent.Initialize();
            _worldM2Content.Initialize();

            _clothesContent.Initialize();
            _weaponContent.Initialize();
            _setContent.Initialize();
            _ridableContent.Initialize();

            _propertyContent.Initialize();
            _animationContent.Initialize();
            _m2StateContent.Initialize();

            _mapModelContent.Hide();
            _mapModelNameContent.Hide();
            _propertyContent.Hide();

            //model mode
            if (windowhost.HWnd != IntPtr.Zero)
            {
                _controlHostElement.Child = windowhost;
            }

            _leftDockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(280));
            _right2DockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(250));
            _rightDockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(300));
            _bottomPanel.SetValue(ResizingPanel.ResizeHeightProperty, new GridLength(200));
            _bottomDockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(1.0f, GridUnitType.Star));
            _bottom2DockablePane.SetValue(ResizingPanel.ResizeWidthProperty, new GridLength(0.2f, GridUnitType.Star));

            //dialogs
            _geosetsWindow               = new M2GeosetsWindow();
            _geosetsWindow.Owner         = this;
            _attachmentsWindow           = new M2AttachmentsWindow();
            _attachmentsWindow.Owner     = this;
            _groupsWindow                = new WMOGroupsWindow();
            _groupsWindow.Owner          = this;
            _equipmentsWindow            = new M2EquipmentsWindow();
            _equipmentsWindow.Owner      = this;
            _equipmentSelectWindow       = new M2EquipmentSelectWindow();
            _equipmentSelectWindow.Owner = this;
            _portalsWindow               = new WMOPortalsWindow();
            _portalsWindow.Owner         = this;
            _characterInfoWindow         = new M2CharacterInfoWindow();
            _characterInfoWindow.Owner   = this;
            _armoryWindow                = new M2ArmoryWindow();
            _armoryWindow.Owner          = this;
            _accelerateWindow            = new AccelerateWindow();
            _accelerateWindow.Owner      = this;

            _characterContent.Activate();
            _setContent.Activate();

            //set options
            Engine.Instance.SceneManager.BackImageFileName = ModelEditorService.Instance.BackImageFileName;
            Engine.Instance.SceneManager.ShowDebug(E_SCENE_DEBUG_PART.ESDP_BASE, ModelEditorService.Instance.IsShow(EditorShowOptions.DebugText));
            Engine.Instance.SceneManager.ShowDebug(E_SCENE_DEBUG_PART.ESDP_M2_GEOSETS, ModelEditorService.Instance.IsShow(EditorShowOptions.DebugGeosets));
            ModelSceneService.Instance.GridSceneNode.Visible       = ModelEditorService.Instance.IsShow(EditorShowOptions.Plane);
            ModelSceneService.Instance.CoordSceneNode.Visible      = ModelEditorService.Instance.IsShow(EditorShowOptions.Coord);
            ModelSceneService.Instance.LightCoordSceneNode.Visible = ModelEditorService.Instance.IsShow(EditorShowOptions.LightCoord);

#if !WOW60 && !WOW50 && !WOW40 && !WOW30
            ShellService.Instance.DisableDialogsForWow70();
#endif

            timer.Start();

            ((DispatcherFrame)frame).Continue = false;
            return(null);
        }