public void Save()
    {
        //string[] readedLines = File.ReadAllLines(Application.persistentDataPath+"Settings/save.s");
        Lvls_data data = DataHolder.Prefab;

        PlayerPrefs.SetString(data.numberLvl + "", "true");
        //readedLines[i] = "true";
    }
示例#2
0
    public void BackToMenue()
    {
        Lvls_data data = DataHolder.Prefab;

        data.complite     = true;
        DataHolder.Prefab = data;
        pauseMenueUi.SetActive(false);
        Time.timeScale = 1f;
        SceneManager.LoadScene(0);
    }
 void Start()
 {
     Time.timeScale = 1f;
     _timer         = speedSpawn;
     playerStats    = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_stats>();
     if (DataHolder.Prefab != null)
     {
         Lvls_data data = DataHolder.Prefab;
         doge_count_to_win         = data.doge_count_to_win;
         doge_count_lost_to_losing = data.doge_count_lost_to_losing;
         speedSpawn       = data.speedSpawn;
         maxAsteroidSpeed = data.maxAsteroidSpeed;
     }
 }