public void Save() { //string[] readedLines = File.ReadAllLines(Application.persistentDataPath+"Settings/save.s"); Lvls_data data = DataHolder.Prefab; PlayerPrefs.SetString(data.numberLvl + "", "true"); //readedLines[i] = "true"; }
public void BackToMenue() { Lvls_data data = DataHolder.Prefab; data.complite = true; DataHolder.Prefab = data; pauseMenueUi.SetActive(false); Time.timeScale = 1f; SceneManager.LoadScene(0); }
void Start() { Time.timeScale = 1f; _timer = speedSpawn; playerStats = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_stats>(); if (DataHolder.Prefab != null) { Lvls_data data = DataHolder.Prefab; doge_count_to_win = data.doge_count_to_win; doge_count_lost_to_losing = data.doge_count_lost_to_losing; speedSpawn = data.speedSpawn; maxAsteroidSpeed = data.maxAsteroidSpeed; } }