示例#1
0
        public override void Import(DCFG cfg)
        {
            LvlMonster data = cfg as LvlMonster;

            this.Id    = data.Id;
            this.Pos   = data.Pos;
            this.Euler = data.Euler;
        }
示例#2
0
        public override DCFG Export()
        {
            LvlMonster data = new LvlMonster();

            data.Id    = this.Id;
            data.Pos   = this.Pos;
            data.Euler = this.Euler;
            return(data);
        }
示例#3
0
 IEnumerator AddMonster()
 {
     for (int i = 0; i < m_Config.Monsters.Count; i++)
     {
         LvlMonster mm = m_Config.Monsters[i];
         KTransform bd = KTransform.Create(mm.Pos, mm.Euler);
         CharacterManager.Instance.AddMonster(mm.Id, bd);
         yield return(null);
     }
 }
示例#4
0
        public override void Import(DCFG cfg)
        {
            LvlWave data = cfg as LvlWave;

            this.Id        = data.Id;
            this.IndexName = data.IndexName;
            this.Spawn     = data.Spawn;
            this.Delay     = data.Delay;
            this.AddBuffID = data.AddBuffID;
            for (int i = 0; i < data.Monsters.Count; i++)
            {
                LvlMonster   d = data.Monsters[i];
                LevelMonster m = this.AddElement();
                m.Import(d);
                m.DrawScene();
                m.SetName();
            }
        }
示例#5
0
        public override DCFG Export()
        {
            LvlWave data = new LvlWave();

            data.Id        = this.Id;
            data.IndexName = string.IsNullOrEmpty(data.IndexName) ? string.Format("第{0}波", this.Id) : this.IndexName;
            data.Spawn     = this.Spawn;
            data.Delay     = this.Delay;
            data.AddBuffID = this.AddBuffID;
            List <LevelMonster> list = Elements;

            for (int i = 0; i < list.Count; i++)
            {
                LevelMonster m = list[i];
                LvlMonster   d = (LvlMonster)m.Export();
                data.Monsters.Add(d);
            }
            return(data);
        }