void endlevelup() { LvlCannon.SetActive(false); LvlMissile.SetActive(false); LvlShield.SetActive(false); LvlText.SetActive(false); }
void PlayerLevelUp() { isLvling = true; Exp = 0; if (MyLevel == 1) { LvlCannon.SetActive(true); LvlText.SetActive(true); ShootThrottle -= 5; } if (MyLevel == 2) { LvlMissile.SetActive(true); LvlText.SetActive(true); MissileAddedDamage += 8; } if (MyLevel == 3) { LvlShield.SetActive(true); LvlText.SetActive(true); ShieldRegenRate += 0.001f; } if (MyLevel == 4) { LvlCannon.SetActive(true); LvlText.SetActive(true); ShootThrottle -= 3; } if (MyLevel == 5) { LvlCannon.SetActive(true); LvlText.SetActive(true); ShootThrottle -= 3; } if (MyLevel == 6) { LvlCannon.SetActive(true); LvlText.SetActive(true); ShootThrottle -= 2; } if (MyLevel == 7) { LvlCannon.SetActive(true); LvlText.SetActive(true); ShootThrottle -= 2; } if (MyLevel == 8) { LvlMissile.SetActive(true); LvlText.SetActive(true); MissileAddedDamage += 5; } MyLevel++; }