public async void ThreadMain() { try { while (ServerContext.ServerRunning) { //Check timers NukeCommand.CheckTimer(); DekesslerCommand.CheckTimer(); LmpPluginHandler.FireOnUpdate(); //Run plugin update await Task.Delay(GeneralSettings.SettingsStore.MainTimeTick); } } catch (Exception e) { LunaLog.Error($"Fatal error thrown, exception: {e}"); ServerContext.Shutdown(); } try { var disconnectTime = LunaTime.UtcNow.Ticks; var sendingMessages = true; while (sendingMessages) { if (LunaTime.UtcNow.Ticks - disconnectTime > TimeSpan.FromSeconds(5).Ticks) { LunaLog.Debug($"Shutting down with {ServerContext.PlayerCount} Players, " + $"{ServerContext.Clients.Count} connected Clients"); break; } sendingMessages = ClientRetriever.GetAuthenticatedClients().Any(c => c.SendMessageQueue.Count > 0); await Task.Delay(GeneralSettings.SettingsStore.MainTimeTick); } ServerContext.LidgrenServer.ShutdownLidgrenServer(); } catch (Exception e) { LunaLog.Fatal($"Fatal error thrown during shutdown, exception: {e}"); throw; } }
/// <summary> /// We receive the console inputs with a pipe /// </summary> public static async void ThreadMain() { try { while (ServerContext.ServerRunning) { var input = Console.ReadLine(); if (input == null) { LunaLog.Normal("End of stdin, stopping command listener"); break; } if (!string.IsNullOrEmpty(input)) { LunaLog.Normal($"Command input: {input}"); if (!string.IsNullOrEmpty(input)) { if (input.StartsWith("/")) { HandleServerInput(input.Substring(1)); } else { Commands["say"].Func(input); } } } //We only accept a command once every 500ms await Task.Delay(500); } } catch (Exception e) { if (ServerContext.ServerRunning && !(e is ThreadAbortException)) { LunaLog.Fatal($"Error in command handler thread, Exception: {e}"); throw; } } }
public static void Main() { try { Console.Title = $"LMP {LmpVersioning.CurrentVersion}"; Console.OutputEncoding = Encoding.Unicode; ServerContext.StartTime = LunaNetworkTime.UtcNow.Ticks; LunaLog.Info("Remember! Quit the server by using 'Control + C' so a backup is properly made before closing!"); if (Common.PlatformIsWindows()) { ExitSignal.Exit += (sender, args) => Exit(); } else { //Register the ctrl+c event and exit signal if we are on linux Console.CancelKeyPress += (sender, args) => Exit(); } //We disable quick edit as otherwise when you select some text for copy/paste then you can't write to the console and server freezes //This just happens on windows.... if (Common.PlatformIsWindows()) { ConsoleUtil.DisableConsoleQuickEdit(); } //We cannot run more than 6 instances ofd servers + clients as otherwise the sync time will fail (30 seconds / 5 seconds = 6) but we use 3 for safety if (GetRunningInstances() > 3) { throw new HandledException("Cannot run more than 3 servers at a time!"); } //Start the server clock ServerContext.ServerClock.Start(); ServerContext.ServerStarting = true; //Set day for log change ServerContext.Day = LunaNetworkTime.Now.Day; LunaLog.Normal($"Luna Server version: {LmpVersioning.CurrentVersion} ({Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)})"); Universe.CheckUniverse(); LoadSettingsAndGroups(); VesselStoreSystem.LoadExistingVessels(); var scenariosCreated = ScenarioSystem.GenerateDefaultScenarios(); ScenarioStoreSystem.LoadExistingScenarios(scenariosCreated); LmpPluginHandler.LoadPlugins(); WarpSystem.Reset(); LunaLog.Normal($"Starting '{GeneralSettings.SettingsStore.ServerName}' on Port {ConnectionSettings.SettingsStore.Port}... "); LidgrenServer.SetupLidgrenServer(); LmpPortMapper.OpenLmpPort().Wait(); LmpPortMapper.OpenWebPort().Wait(); ServerContext.ServerRunning = true; WebServer.StartWebServer(); //Do not add the command handler thread to the TaskContainer as it's a blocking task LongRunTaskFactory.StartNew(CommandHandler.ThreadMain, CancellationTokenSrc.Token); TaskContainer.Add(LongRunTaskFactory.StartNew(WebServer.RefreshWebServerInformation, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(LmpPortMapper.RefreshUpnpPort, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(LogThread.RunLogThread, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(ClientMainThread.ThreadMain, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(() => BackupSystem.PerformBackups(CancellationTokenSrc.Token), CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenServer.StartReceivingMessages, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenMasterServer.RegisterWithMasterServer, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.RefreshLatestVersion, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.DisplayNewVersionMsg, CancellationTokenSrc.Token)); while (ServerContext.ServerStarting) { Thread.Sleep(500); } LunaLog.Normal("All systems up and running. Поехали!"); LmpPluginHandler.FireOnServerStart(); QuitEvent.WaitOne(); LmpPluginHandler.FireOnServerStop(); LunaLog.Normal("So long and thanks for all the fish!"); } catch (Exception e) { LunaLog.Fatal(e is HandledException ? e.Message : $"Error in main server thread, Exception: {e}"); Console.ReadLine(); //Avoid closing automatically } }
public static async void StartReceiveingMessages() { try { while (ServerContext.ServerRunning) { var msg = Server.ReadMessage(); if (msg != null) { var client = TryGetClient(msg); switch (msg.MessageType) { case NetIncomingMessageType.ConnectionApproval: if (ServerContext.UsePassword) { var password = msg.ReadString(); if (password != GeneralSettings.SettingsStore.Password) { msg.SenderConnection.Deny("Invalid password"); break; } } msg.SenderConnection.Approve(); break; case NetIncomingMessageType.Data: ClientMessageReceiver.ReceiveCallback(client, msg); break; case NetIncomingMessageType.WarningMessage: LunaLog.Warning(msg.ReadString()); break; case NetIncomingMessageType.DebugMessage: LunaLog.NetworkDebug(msg.ReadString()); break; case NetIncomingMessageType.ConnectionLatencyUpdated: case NetIncomingMessageType.VerboseDebugMessage: LunaLog.NetworkVerboseDebug(msg.ReadString()); break; case NetIncomingMessageType.Error: LunaLog.Error(msg.ReadString()); break; case NetIncomingMessageType.StatusChanged: switch ((NetConnectionStatus)msg.ReadByte()) { case NetConnectionStatus.Connected: var endpoint = msg.SenderConnection.RemoteEndPoint; LunaLog.Normal($"New client Connection from {endpoint.Address}:{endpoint.Port}"); ClientConnectionHandler.ConnectClient(msg.SenderConnection); break; case NetConnectionStatus.Disconnected: var reason = msg.ReadString(); if (client != null) { ClientConnectionHandler.DisconnectClient(client, reason); } break; } break; default: var details = msg.PeekString(); LunaLog.Debug($"Lidgren: {msg.MessageType.ToString().ToUpper()} -- {details}"); break; } } else { await Task.Delay(IntervalSettings.SettingsStore.SendReceiveThreadTickMs); } } } catch (Exception e) { LunaLog.Fatal($"ERROR in thread receive! Details: {e}"); } }
public void StartReceiveingMessages() { try { while (ServerContext.ServerRunning) { var msg = Server.ReadMessage(); if (msg != null) { var client = TryGetClient(msg); switch (msg.MessageType) { case NetIncomingMessageType.ConnectionApproval: msg.SenderConnection.Approve(); break; case NetIncomingMessageType.Data: ClientMessageReceiver.ReceiveCallback(client, msg); break; case NetIncomingMessageType.WarningMessage: LunaLog.Error($"Lidgren WARNING: {msg.ReadString()}"); break; case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.VerboseDebugMessage: LunaLog.Debug($"Lidgren DEBUG: {msg.MessageType}-- {msg.PeekString()}"); break; case NetIncomingMessageType.StatusChanged: switch ((NetConnectionStatus)msg.ReadByte()) { case NetConnectionStatus.Connected: var endpoint = msg.SenderConnection.RemoteEndPoint; LunaLog.Normal($"New client Connection from {endpoint.Address}:{endpoint.Port}"); ClientConnectionHandler.ConnectClient(msg.SenderConnection); break; case NetConnectionStatus.Disconnected: var reason = msg.ReadString(); if (client != null) { ClientConnectionHandler.DisconnectClient(client, reason); } break; } break; default: var details = msg.PeekString(); LunaLog.Debug($"Lidgren: {msg.MessageType.ToString().ToUpper()} -- {details}"); break; } } else { Thread.Sleep(GeneralSettings.SettingsStore.SendReceiveThreadTickMs); } } } catch (Exception e) { LunaLog.Fatal($"ERROR in thread receive! Details: {e}"); } }
public static void Main() { try { Console.Title = $"LMPServer {LmpVersioning.CurrentVersion}"; #if DEBUG Console.Title += " DEBUG"; #endif Console.OutputEncoding = Encoding.Unicode; ServerContext.StartTime = LunaTime.UtcNow.Ticks; if (!Common.PlatformIsWindows()) { LunaLog.Warning("Remember! Quit the server by using Control+C so the vessels are saved to the hard drive!"); } if (Common.PlatformIsWindows()) { ExitSignal.Exit += (sender, args) => Exit(); } else { //Register the ctrl+c event and exit signal if we are on linux Console.CancelKeyPress += (sender, args) => Exit(); } //We disable quick edit as otherwise when you select some text for copy/paste then you can't write to the console and server freezes //This just happens on windows.... if (Common.PlatformIsWindows()) { ConsoleUtil.DisableConsoleQuickEdit(); } //We cannot run more than 6 instances ofd servers + clients as otherwise the sync time will fail (30 seconds / 5 seconds = 6) but we use 3 for safety if (GetRunningInstances() > 3) { throw new HandledException("Cannot run more than 3 servers at a time!"); } //Start the server clock ServerContext.ServerClock.Start(); //Set the last player activity time to server start ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds; ServerContext.ServerStarting = true; //Set day for log change ServerContext.Day = LunaTime.Now.Day; LunaLog.Normal($"Starting Luna Server version: {LmpVersioning.CurrentVersion}"); Universe.CheckUniverse(); LoadSettingsAndGroups(); VesselStoreSystem.LoadExistingVessels(); ScenarioSystem.GenerateDefaultScenarios(); ScenarioStoreSystem.LoadExistingScenarios(); LmpPluginHandler.LoadPlugins(); WarpSystem.Reset(); LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... "); LunaLog.Normal($"Server name: '{GeneralSettings.SettingsStore.ServerName}'..."); LunaLog.Normal($"Server location: '{Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)}'..."); ServerContext.ServerRunning = true; LidgrenServer.SetupLidgrenServer(); //Do not add the command handler thread to the TaskContainer as it's a blocking task LongRunTaskFactory.StartNew(() => new CommandHandler().ThreadMain(), CancellationTokenSrc.Token); TaskContainer.Add(LongRunTaskFactory.StartNew(LogThread.RunLogThread, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(() => new ClientMainThread().ThreadMain(), CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(() => BackupSystem.PerformBackups(CancellationTokenSrc.Token), CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenServer.StartReceiveingMessages, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenMasterServer.RefreshMasterServersList, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(LidgrenMasterServer.RegisterWithMasterServer, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(VesselRelaySystem.RelayOldVesselMessages, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.RefreshLatestVersion, CancellationTokenSrc.Token)); TaskContainer.Add(LongRunTaskFactory.StartNew(VersionChecker.DisplayNewVersionMsg, CancellationTokenSrc.Token)); while (ServerContext.ServerStarting) { Thread.Sleep(500); } LunaLog.Normal("All systems up and running. Поехали!"); LmpPluginHandler.FireOnServerStart(); QuitEvent.WaitOne(); LmpPluginHandler.FireOnServerStop(); LunaLog.Normal("So long and thanks for all the fish!"); } catch (Exception e) { if (e is HandledException) { LunaLog.Fatal(e.Message); } else { LunaLog.Fatal($"Error in main server thread, Exception: {e}"); } Console.ReadLine(); //Avoid closing automatically } }
public static void Main() { try { ServerContext.StartTime = DateTime.UtcNow.Ticks; //Start the server clock ServerContext.ServerClock.Start(); //Set the last player activity time to server start ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds; //Register the ctrl+c event Console.CancelKeyPress += CatchExit; ServerContext.ServerStarting = true; LunaLog.Debug("Loading settings..."); if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom) { GameplaySettings.Reset(); GameplaySettings.Load(); } //Set day for log change ServerContext.Day = DateTime.Now.Day; //Load plugins LmpPluginHandler.LoadPlugins(); Console.Title = $"LMPServer v{VersionInfo.VersionNumber}"; while (ServerContext.ServerStarting || ServerContext.ServerRestarting) { if (ServerContext.ServerRestarting) { LunaLog.Debug("Reloading settings..."); GeneralSettings.Reset(); GeneralSettings.Load(); if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom) { LunaLog.Debug("Reloading gameplay settings..."); GameplaySettings.Reset(); GameplaySettings.Load(); } } ServerContext.ServerRestarting = false; LunaLog.Normal($"Starting Luna Server v{VersionInfo.FullVersionNumber}"); if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom) { //Generate the config file by accessing the object. LunaLog.Debug("Loading gameplay settings..."); GameplaySettings.Load(); } //Load universe LunaLog.Normal("Loading universe... "); Universe.CheckUniverse(); LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... "); ServerContext.ServerRunning = true; var commandThread = Task.Run(() => new CommandHandler().ThreadMain()); var clientThread = Task.Run(() => new ClientMainThread().ThreadMain()); ServerContext.LidgrenServer.SetupLidgrenServer(); Task.Run(() => ServerContext.LidgrenServer.StartReceiveingMessages()); Task.Run(() => ServerContext.LidgrenServer.RegisterWithMasterServer()); var vesselRelayThread = Task.Run(() => VesselRelaySystem.RelayOldVesselMessages()); var vesselRelayFarThread = Task.Run(() => VesselUpdateRelaySystem.RelayToFarPlayers()); var vesselRelayMediumThread = Task.Run(() => VesselUpdateRelaySystem.RelayToMediumDistancePlayers()); var vesselRelayCloseThread = Task.Run(() => VesselUpdateRelaySystem.RelayToClosePlayers()); while (ServerContext.ServerStarting) { Thread.Sleep(500); } LunaLog.Normal("Ready!"); LmpPluginHandler.FireOnServerStart(); while (ServerContext.ServerRunning) { //Run the log expire function every 10 minutes if (ServerContext.ServerClock.ElapsedMilliseconds - _lastLogExpiredCheck > 600000) { _lastLogExpiredCheck = ServerContext.ServerClock.ElapsedMilliseconds; LogExpire.ExpireLogs(); } // Check if the day has changed, every minute if (ServerContext.ServerClock.ElapsedMilliseconds - _lastDayCheck > 60000) { _lastDayCheck = ServerContext.ServerClock.ElapsedMilliseconds; if (ServerContext.Day != DateTime.Now.Day) { LunaLog.LogFilename = Path.Combine(LunaLog.LogFolder, $"lmpserver {DateTime.Now:yyyy-MM-dd HH-mm-ss}.log"); LunaLog.WriteToLog($"Continued from logfile {DateTime.Now:yyyy-MM-dd HH-mm-ss}.log"); ServerContext.Day = DateTime.Now.Day; } } Thread.Sleep(500); } LmpPluginHandler.FireOnServerStop(); commandThread.Wait(); clientThread.Wait(); vesselRelayThread.Wait(); vesselRelayFarThread.Wait(); vesselRelayMediumThread.Wait(); vesselRelayCloseThread.Wait(); } LunaLog.Normal("Goodbye and thanks for all the fish!"); Environment.Exit(0); } catch (Exception e) { LunaLog.Fatal($"Error in main server thread, Exception: {e}"); throw; } }
public static void Main() { try { Console.Title = $"LMPServer {LmpVersioning.CurrentVersion}"; #if DEBUG Console.Title += " DEBUG"; #endif Console.OutputEncoding = Encoding.Unicode; ServerContext.StartTime = LunaTime.UtcNow.Ticks; //We disable quick edit as otherwise when you select some text for copy/paste then you can't write to the console and server freezes //This just happens on windows.... if (Common.PlatformIsWindows()) { ConsoleUtil.DisableConsoleQuickEdit(); } //We cannot run more than 6 instances ofd servers + clients as otherwise the sync time will fail (30 seconds / 5 seconds = 6) but we use 3 for safety if (GetRunningInstances() > 3) { throw new HandledException("Cannot run more than 3 servers at a time!"); } //Start the server clock ServerContext.ServerClock.Start(); //Set the last player activity time to server start ServerContext.LastPlayerActivity = ServerContext.ServerClock.ElapsedMilliseconds; //Register the ctrl+c event Console.CancelKeyPress += CatchExit; ServerContext.ServerStarting = true; //Set day for log change ServerContext.Day = LunaTime.Now.Day; LunaLog.Normal($"Starting Luna Server version: {LmpVersioning.CurrentVersion}"); Universe.CheckUniverse(); LoadSettingsAndGroups(); LmpPluginHandler.LoadPlugins(); WarpSystem.Reset(); ChatSystem.Reset(); LunaLog.Normal($"Starting {GeneralSettings.SettingsStore.WarpMode} server on Port {GeneralSettings.SettingsStore.Port}... "); ServerContext.ServerRunning = true; ServerContext.LidgrenServer.SetupLidgrenServer(); Task.Run(() => new CommandHandler().ThreadMain()); Task.Run(() => new ClientMainThread().ThreadMain()); Task.Run(() => ServerContext.LidgrenServer.StartReceiveingMessages()); Task.Run(() => ServerContext.LidgrenServer.RefreshMasterServersList()); Task.Run(() => ServerContext.LidgrenServer.RegisterWithMasterServer()); Task.Run(() => LogThread.RunLogThread()); Task.Run(() => VesselRelaySystem.RelayOldVesselMessages()); Task.Run(() => VesselUpdateRelaySystem.RelayToFarPlayers()); Task.Run(() => VesselUpdateRelaySystem.RelayToMediumDistancePlayers()); Task.Run(() => VesselUpdateRelaySystem.RelayToClosePlayers()); Task.Run(() => VersionChecker.CheckForNewVersions()); while (ServerContext.ServerStarting) { Thread.Sleep(500); } LunaLog.Normal("All systems up and running. Поехали!"); LmpPluginHandler.FireOnServerStart(); QuitEvent.WaitOne(); WarpSystem.SaveSubspacesToFile(); LmpPluginHandler.FireOnServerStop(); LunaLog.Normal("Goodbye and thanks for all the fish!"); } catch (Exception e) { if (e is HandledException) { LunaLog.Fatal(e.Message); } else { LunaLog.Fatal($"Error in main server thread, Exception: {e}"); } Console.ReadLine(); //Avoid closing automatically } }