// Use this for initialization void Start() { this.gameManager = GameObject.FindObjectOfType <LuggageManager>(); render = this.gameObject.GetComponent <SpriteRenderer>(); hoverColor = Color.cyan; this.wardroveDoor = this.gameObject.GetComponent <Wardrove>(); }
public EditLuggage(LuggageManager manager, Luggage l) { InitializeComponent(); luggageManager = manager; luggage = l; List <LuggageStatus> status = luggageManager.RetrieveAllLuggageStatus(); List <string> statusNames = new List <string>(); foreach (var name in status) { statusNames.Add(name.LuggageStatusID); } cboStatus.ItemsSource = statusNames; if (l.Status.Equals("In Lobby")) { cboStatus.SelectedIndex = 0; } else if (l.Status.Equals("In Room")) { cboStatus.SelectedIndex = 1; } else { cboStatus.SelectedIndex = 2; } }
// Use this for initialization void Start() { this.gameManager = GameObject.FindObjectOfType <LuggageManager>(); render = gameObject.GetComponent <SpriteRenderer>(); CloseDoor(); EnableColliders(false); }
// Use this for initialization void Start() { initialPos = this.transform.localPosition; initialScale = this.transform.localScale; this.gameManager = GameObject.FindObjectOfType <LuggageManager>(); render = gameObject.GetComponent <SpriteRenderer>(); CloseDoor(); EnableColliders(false); }
public AddLuggage(LuggageManager luggageManager, GuestManager guestManager) { InitializeComponent(); this.luggageManager = luggageManager; this.guestManager = guestManager; List <LuggageStatus> status = null; try { status = luggageManager.RetrieveAllLuggageStatus(); } catch (Exception ex) { MessageBox.Show(ex.Message); } List <string> statusNames = new List <string>(); if (status != null) { foreach (var s in status) { statusNames.Add(s.LuggageStatusID); } } cboStatus.ItemsSource = statusNames; cboStatus.SelectedIndex = 0; List <Guest> guests = null; try { guests = guestManager.ReadAllGuests(); } catch (Exception ex) { MessageBox.Show(ex.Message); } List <int> guestIDs = new List <int>(); if (guests != null) { foreach (var g in guests) { guestIDs.Add(g.GuestID); } } cboGuest.ItemsSource = guestIDs; cboGuest.SelectedIndex = 0; }
// Use this for initialization void Start() { this.gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <LuggageManager>(); this.representation = new GameObject[this.targets.Length]; // Getting the childs and hiding them for (int i = 0; i < this.representation.Length; i++) { this.representation[i] = this.transform.GetChild(i).gameObject; this.representation[i].SetActive(false); } InitializeTargets(); }
private void Start() { this.gameManager = GameObject.FindObjectOfType <LuggageManager>(); this.panel.SetActive(false); }