public void StartGameWihFourPlayer()
        {
            var game = new LudoEngine(4, "ppp");


            Assert.Equal(4, game.PlayersList.Count);
        }
示例#2
0
        private static void Play(LudoEngine game)
        {
            bool gameHasWinner = false;

            while (!gameHasWinner)
            {
                Console.Clear();
                DrawBoard(game);
                int moves = LetPlayerRollDice(game.CurrentPlayer, game);
                Console.WriteLine($"{game.CurrentPlayer.Name} got a {moves}!");
                Console.WriteLine();
                var moveablePiece = game.GetMoveablePieces(moves);
                if (moveablePiece.Count > 0)
                {
                    var pieceToMove = LetPlayerChoosePiece(moveablePiece, game);
                    if (pieceToMove != null)
                    {
                        bool moved = MovePiece(moves, pieceToMove, game);

                        while (!moved)
                        {
                            pieceToMove = LetPlayerChoosePiece(moveablePiece, game);
                            moved       = MovePiece(moves, pieceToMove, game);
                        }
                    }
                }
                gameHasWinner = game.FindWinner();
                game.SwitchPlayer();
            }
            Console.WriteLine();
            Console.WriteLine($"{game.Winner.Name} won the game!");
        }
示例#3
0
        private static void ShowAllGames()
        {
            var allGames = LudoEngine.GetAllGames(dbContext);

            foreach (var game in allGames)
            {
                Console.WriteLine($"{game.Name} - Winner: {game.Winner.Name}\n");
            }
        }
示例#4
0
        public void ExpectNumber1to6WhenRollDice()
        {
            var         contextMock  = new Mock <LudoDbContext>();
            List <Game> gameToReturn = new List <Game>();

            contextMock.Setup(x => x.Games).ReturnsDbSet(gameToReturn);
            LudoEngine game     = new LudoEngine(contextMock.Object, "testgame1");
            var        diceRoll = game.ThrowDice();

            Assert.True(diceRoll >= 1 && diceRoll <= 6);
        }
        public void TestPieceInFinalStretch()
        {
            var game = new LudoEngine(2, "yyy");

            game.PlayersList[0].Pieces[0].InNest   = false;
            game.PlayersList[0].Pieces[0].Movement = 42;

            var question = game.MovePiece(0);
            var answer   = new string[] { "Blue", "Piece has moved" };

            Assert.Equal(question, answer);
        }
        public void TestPieceMoveOnGameBoard()
        {
            var game = new LudoEngine(2, "xxx");

            game.PlayersList[0].Pieces[0].InNest   = false;
            game.PlayersList[0].Pieces[0].Movement = 14;

            var question = game.MovePiece(0);
            var answer   = new string[] { "Blue", "Piece has moved" };

            Assert.Equal(question, answer);
        }
示例#7
0
        private static LudoEngine SetupNewGame()
        {
            string gameName = AskForNewGameName();

            LudoEngine game = new LudoEngine(dbContext, gameName);

            int numberOfPlayers = AskForNumberOfPlayers();

            AddPlayers(numberOfPlayers, game);

            return(game);
        }
 static public string[] LoadSavedGame(string gameName)
 {
     foreach (var item in GameList)
     {
         if (item.GameName == gameName)
         {
             game = item;
         }
     }
     string[] returnString = new string[2];
     return(returnString = game.NextTurn());
 }
示例#9
0
        static void Main(string[] args)
        {
            int loadGame = ReadInt("1: New game?\n2: Load game?");

            LudoEngine game;

            if (loadGame == 2)
            {
                HackermanLudoApi.Models.GamSesssion.ShowSavedGames();

                for (int i = 0; i < HackermanLudoApi.Models.GamSesssion.GameList.Count; i++)
                {
                    Console.WriteLine(i + ": " + HackermanLudoApi.Models.GamSesssion.GameList[i].GameName);
                }
                int gameToLoad = ReadInt("What game to load?");
                game = HackermanLudoApi.Models.GamSesssion.GameList[gameToLoad];
            }
            else
            {
                int players = ReadInt("How many players?");
                game = new LudoEngine(players, ReadString("GameName?"));
            }



            while (true)
            {
                var result = game.NextTurn();

                PrintOutPieces(game, result[0]);
                var choice = ReadInt($"Player is: {result[0]}\nDice shows: {result[1]}\nWhat do You want to do?\n1: Move Piece?\n2: Pass turn?");

                if (choice == 1)
                {
                    int pieceNr          = ReadInt("Wich piece do U wanna move?");
                    var actionFromEngine = game.MovePiece(pieceNr - 1);


                    Console.WriteLine(actionFromEngine[0] + actionFromEngine[1]);
                }
                else if (choice == 2)
                {
                    game.PassTurn();
                }


                if (1 == ReadInt("SaveGame?\n1:Yes\n2:No"))
                {
                    HackermanLudoApi.Models.GamSesssion.SaveGame(game);
                }
            }
        }
        public void StartGameWihTwoPlayer()
        {
            var game = new LudoEngine(2, "zzz");


            Assert.Equal(2, game.PlayersList.Count);

            Assert.Equal(40, game.TileList.Count);

            Assert.Equal(5, game.FinalStretch.Count);

            Assert.Equal(4, game.PlayersList[0].Pieces.Count);
        }
示例#11
0
        static void PrintOutPieces(LudoEngine game, string playerColor)
        {
            foreach (var player in game.PlayersList)
            {
                if (player.Color == playerColor)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        if (player.Pieces[i].InNest == true)
                        {
                            Console.WriteLine($"Piece nr {i + 1} is in the nest");
                        }
                        else if (player.Pieces[i].Score)
                        {
                        }
                        else
                        {
                            Console.WriteLine($"Piece nr {i + 1} have moved {player.Pieces[i].Movement}");
                        }
                    }
                }
            }
            foreach (var item in game.TileList)
            {
                if (item.PieceList.Count > 0)
                {
                    Console.Write("On tile position " + item.TilePosition + " ");

                    for (int i = 0; i < item.PieceList.Count; i++)
                    {
                        Console.Write(item.PieceList[i].PlayerColor + " ");
                        Console.Write(item.PieceList[i].PieceName + ", ");
                    }
                    Console.WriteLine();
                }
            }
            foreach (var item in game.FinalStretch)
            {
                if (item.PieceList.Count > 0)
                {
                    Console.Write("On final tile position " + item.TilePosition + " ");

                    for (int i = 0; i < item.PieceList.Count; i++)
                    {
                        Console.Write(item.PieceList[i].PlayerColor + " ");
                        Console.Write(item.PieceList[i].PieceName + ", ");
                    }
                    Console.WriteLine();
                }
            }
        }
示例#12
0
        public void WhenAddingNewPlayer_ExpectItToHave4Pieces()
        {
            var         contextMock   = new Mock <LudoDbContext>();
            List <Game> gameToReturn  = new List <Game>();
            List <User> usersToReturn = new List <User>();

            contextMock.Setup(x => x.Games).ReturnsDbSet(gameToReturn);
            contextMock.Setup(x => x.Users).ReturnsDbSet(usersToReturn);

            LudoEngine game = new LudoEngine(contextMock.Object, "testgame1");

            game.AddPlayer(typeof(RedPiece), "playerName");

            Assert.Equal(4, game.Players[0].Pieces.Count);
        }
示例#13
0
        public void GivenAPlayerHasAllPiecesInNest_WhenDiceRollResultsInLessThan6_Expect0MoveablePieces()
        {
            var         contextMock   = new Mock <LudoDbContext>();
            List <Game> gameToReturn  = new List <Game>();
            List <User> usersToReturn = new List <User>();

            contextMock.Setup(x => x.Games).ReturnsDbSet(gameToReturn);
            contextMock.Setup(x => x.Users).ReturnsDbSet(usersToReturn);

            LudoEngine game = new LudoEngine(contextMock.Object, "testgame1");

            game.AddPlayer(typeof(RedPiece), "playerName");
            var moveablePieces = game.GetMoveablePieces(5);

            Assert.Empty(moveablePieces);
        }
示例#14
0
 private static void ShowOrPlayLoadedGame(LudoEngine game)
 {
     if (game != null)
     {
         if (game.Winner == null)
         {
             Play(game);
         }
         else
         {
             Console.WriteLine($"{game.Winner.Name} won this game!");
         }
     }
     else
     {
         Console.WriteLine("Sorry, couldn't find game");
     }
 }
        static public void SaveGame(LudoEngine gameToSave)
        {
            bool found = false;

            ShowSavedGames();
            for (int i = 0; i < GameList.Count && !found; i++)
            {
                if (GameList[i].GameName == gameToSave.GameName)
                {
                    GameList.RemoveAt(i);
                    found = true;
                }
            }
            GameList.Add(gameToSave);
            var json = JsonConvert.SerializeObject(GameList.ToArray());

            File.WriteAllText(@"c:/windows/temp/ludo.json", json);
        }
示例#16
0
        private static string AskForNewGameName()
        {
            bool   gameExists = true;
            string input;

            do
            {
                Console.Write("What should the game be called? ");
                input      = Console.ReadLine();
                gameExists = LudoEngine.GameExists(input, dbContext);
                if (gameExists)
                {
                    Console.Clear();
                    Console.WriteLine("Sorry, name already taken.");
                }
            } while (gameExists);

            return(input);
        }
示例#17
0
        public void WhenAddingNewPlayer_ExpectItToHavePiecesOfTheCorrectType()
        {
            var         contextMock   = new Mock <LudoDbContext>();
            List <Game> gameToReturn  = new List <Game>();
            List <User> usersToReturn = new List <User>();

            contextMock.Setup(x => x.Games).ReturnsDbSet(gameToReturn);
            contextMock.Setup(x => x.Users).ReturnsDbSet(usersToReturn);

            LudoEngine game = new LudoEngine(contextMock.Object, "testgame1");

            game.AddPlayer(typeof(RedPiece), "playerName");
            var pieces = game.Players[0].Pieces;

            Assert.IsType <RedPiece>(pieces[0]);
            Assert.IsType <RedPiece>(pieces[1]);
            Assert.IsType <RedPiece>(pieces[2]);
            Assert.IsType <RedPiece>(pieces[3]);
        }
示例#18
0
        private static void DrawBoard(LudoEngine game)
        {
            int bluesInNest   = 0;
            int greensInNest  = 0;
            int redsInNest    = 0;
            int yellowsInNest = 0;

            foreach (var player in game.Players)
            {
                if (player.Pieces[0].GetType() == typeof(BluePiece))
                {
                    bluesInNest = game.PlayerPiecesInNest(player).Count;
                }
                if (player.Pieces[0].GetType() == typeof(GreenPiece))
                {
                    greensInNest = game.PlayerPiecesInNest(player).Count;
                }
                if (player.Pieces[0].GetType() == typeof(RedPiece))
                {
                    redsInNest = game.PlayerPiecesInNest(player).Count;
                }
                if (player.Pieces[0].GetType() == typeof(YellowPiece))
                {
                    yellowsInNest = game.PlayerPiecesInNest(player).Count;
                }
            }

            FillZones();
            FillZonesWithPieces(game);

            Console.WriteLine($"          {commonZone[39]} {commonZone[40]} {commonZone[1]}");
            Console.WriteLine($"    Y:{yellowsInNest}   {commonZone[38]} {blueSafeZone[1]} {commonZone[2]}    B:{bluesInNest}");
            Console.WriteLine($"          {commonZone[37]} {blueSafeZone[2]} {commonZone[3]}");
            Console.WriteLine($"          {commonZone[36]} {blueSafeZone[3]} {commonZone[4]}");
            Console.WriteLine($"  {commonZone[31]} {commonZone[32]} {commonZone[33]} {commonZone[34]} {commonZone[35]} {blueSafeZone[4]} {commonZone[5]} {commonZone[6]} {commonZone[7]} {commonZone[8]} {commonZone[9]}");
            Console.WriteLine($"  {commonZone[30]} {yellowSafeZone[1]} {yellowSafeZone[2]} {yellowSafeZone[3]} {yellowSafeZone[4]}   {greenSafeZone[4]} {greenSafeZone[3]} {greenSafeZone[2]} {greenSafeZone[1]} {commonZone[10]}");
            Console.WriteLine($"  {commonZone[29]} {commonZone[28]} {commonZone[27]} {commonZone[26]} {commonZone[25]} {redSafeZone[4]} {commonZone[15]} {commonZone[14]} {commonZone[13]} {commonZone[12]} {commonZone[11]}");
            Console.WriteLine($"          {commonZone[24]} {redSafeZone[3]} {commonZone[16]}");
            Console.WriteLine($"          {commonZone[23]} {redSafeZone[2]} {commonZone[17]}");
            Console.WriteLine($"    R:{redsInNest}   {commonZone[22]} {redSafeZone[1]} {commonZone[18]}    G:{greensInNest}");
            Console.WriteLine($"          {commonZone[21]} {commonZone[20]} {commonZone[19]}");
        }
示例#19
0
        static void Main(string[] args)
        {
            dbContext = new LudoDbContext();

            int choice;

            do
            {
                choice = ChooseFromMainMenu();

                switch (choice)
                {
                case 1:     // Create new game
                    var newGame = SetupNewGame();
                    Play(newGame);
                    break;

                case 2:     // Load game from database
                    string gameToLoad = AskForGameNameToLoad();
                    var    game       = LudoEngine.Load(gameToLoad, dbContext);
                    ShowOrPlayLoadedGame(game);
                    break;

                case 3:     // Show user statistics
                    var name = AskForUsername();
                    var user = LudoEngine.GetUserByName(name, dbContext);
                    ShowStatistics(user);
                    break;

                case 4:     // Show info about all games in database
                    ShowAllGames();
                    break;

                default:
                    break;
                }
            }while (choice != 9);
        }
示例#20
0
        private static void FillZonesWithPieces(LudoEngine game)
        {
            foreach (var player in game.Players)
            {
                if (player.Pieces[0].GetType() == typeof(BluePiece))
                {
                    DrawPlayerSafeZone(blueSafeZone, player.Pieces);
                }
                else if (player.Pieces[0].GetType() == typeof(GreenPiece))
                {
                    DrawPlayerSafeZone(greenSafeZone, player.Pieces);
                }
                else if (player.Pieces[0].GetType() == typeof(RedPiece))
                {
                    DrawPlayerSafeZone(redSafeZone, player.Pieces);
                }
                if (player.Pieces[0].GetType() == typeof(YellowPiece))
                {
                    DrawPlayerSafeZone(yellowSafeZone, player.Pieces);
                }
            }

            for (int i = 1; i < commonZone.Length; i++)
            {
                commonZone[i] = "O";
                foreach (var player in game.Players)
                {
                    foreach (var piece in player.Pieces)
                    {
                        if (piece.AbsoluteBoardPosition == i && !game.PieceIsInSafeZone(piece))
                        {
                            commonZone[i] = piece.GetType().Name.Remove(1);
                        }
                    }
                }
            }
        }
 static public string[] NewGame(int numbersOfPlayers, string gameName)
 {
     game = new LudoEngine(numbersOfPlayers, gameName);
     string[] returnString = new string[2];
     return(returnString = game.NextTurn());
 }