示例#1
0
 public void SetLucidityState(GameObject newState)
 {
     lucidityState.SetActive(false);
     newState.SetActive(true);
     lucidityState  = newState;
     _lucidityStats = lucidityState.GetComponent <LucidityStats>();
 }
示例#2
0
 void Awake()
 {
     _lucidityStats = lucidityState.GetComponent <LucidityStats>();
     _rb            = transform.GetComponent <Rigidbody2D>();
     if (Instance != null)
     {
         Debug.LogError("More than one player movement in scene!");
         return;
     }
     Instance = this;
 }