示例#1
0
    public static LuaTextManager CreateText(Script scr, DynValue text, DynValue position, int textWidth, string layer = "BelowPlayer", int bubbleHeight = -1)
    {
        GameObject     go    = UnityEngine.Object.Instantiate(Resources.Load <GameObject>("Prefabs/CstmTxtContainer"));
        LuaTextManager luatm = go.GetComponentInChildren <LuaTextManager>();

        go.GetComponent <RectTransform>().position = new Vector2((float)position.Table.Get(1).Number, (float)position.Table.Get(2).Number);

        UnitaleUtil.GetChildPerName(go.transform, "BubbleContainer").GetComponent <RectTransform>().pivot         = new Vector2(0, 1);
        UnitaleUtil.GetChildPerName(go.transform, "BubbleContainer").GetComponent <RectTransform>().localPosition = new Vector2(-12, 8);
        UnitaleUtil.GetChildPerName(go.transform, "BubbleContainer").GetComponent <RectTransform>().sizeDelta     = new Vector2(textWidth + 20, 100);          //Used to set the borders
        UnitaleUtil.GetChildPerName(go.transform, "BackHorz").GetComponent <RectTransform>().sizeDelta            = new Vector2(textWidth + 20, 100 - 20 * 2); //BackHorz
        UnitaleUtil.GetChildPerName(go.transform, "BackVert").GetComponent <RectTransform>().sizeDelta            = new Vector2(textWidth - 20, 100);          //BackVert
        UnitaleUtil.GetChildPerName(go.transform, "CenterHorz").GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth + 16, 96 - 16 * 2);  //CenterHorz
        UnitaleUtil.GetChildPerName(go.transform, "CenterVert").GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth - 16, 96);           //CenterVert
        luatm.SetFont(SpriteFontRegistry.UI_MONSTERTEXT_NAME, true);
        foreach (ScriptWrapper scrWrap in ScriptWrapper.instances)
        {
            if (scrWrap.script == scr)
            {
                luatm.SetCaller(scrWrap);
                break;
            }
        }
        luatm.layer        = layer;
        luatm.textWidth    = textWidth;
        luatm.bubbleHeight = bubbleHeight;
        luatm.ShowBubble();
        if (text == DynValue.Nil || text.Table.Length == 0)
        {
            text = null;
        }
        luatm.SetText(text);
        return(luatm);
    }
示例#2
0
 public void MoveAbove(LuaTextManager otherText)
 {
     CheckExists();
     if (otherText == null || !otherText.isactive)
     {
         throw new CYFException("The text object passed as an argument is nil or inactive.");
     }
     else if (this.transform.parent.parent != otherText.transform.parent.parent)
     {
         UnitaleUtil.WriteInLogAndDebugger("[WARN]You can't change the order of two text objects without the same parent.");
     }
     else
     {
         try { this.transform.parent.SetSiblingIndex(otherText.transform.parent.GetSiblingIndex() + 1); }
         catch { throw new CYFException("Error while calling text.MoveAbove."); }
     }
 }
    public static LuaTextManager CreateText(Script scr, DynValue text, DynValue position, int textWidth, string layer = "BelowPlayer", int bubbleHeight = -1)
    {
        // Check if the arguments are what they should be
        if (text == null || (text.Type != DataType.Table && text.Type != DataType.String))
        {
            throw new CYFException("CreateText: The text argument must be a non-empty table of strings or a simple string.");
        }
        if (position == null || position.Type != DataType.Table || position.Table.Get(1).Type != DataType.Number || position.Table.Get(2).Type != DataType.Number)
        {
            throw new CYFException("CreateText: The position argument must be a non-empty table of two numbers.");
        }

        GameObject     go    = UnityEngine.Object.Instantiate(Resources.Load <GameObject>("Prefabs/CstmTxtContainer"));
        LuaTextManager luatm = go.GetComponentInChildren <LuaTextManager>();

        go.GetComponent <RectTransform>().position = new Vector2((float)position.Table.Get(1).Number, (float)position.Table.Get(2).Number);

        UnitaleUtil.GetChildPerName(go.transform, "BubbleContainer").GetComponent <RectTransform>().pivot         = new Vector2(0, 1);
        UnitaleUtil.GetChildPerName(go.transform, "BubbleContainer").GetComponent <RectTransform>().localPosition = new Vector2(-12, 8);
        UnitaleUtil.GetChildPerName(go.transform, "BubbleContainer").GetComponent <RectTransform>().sizeDelta     = new Vector2(textWidth + 20, 100);          //Used to set the borders
        UnitaleUtil.GetChildPerName(go.transform, "BackHorz").GetComponent <RectTransform>().sizeDelta            = new Vector2(textWidth + 20, 100 - 20 * 2); //BackHorz
        UnitaleUtil.GetChildPerName(go.transform, "BackVert").GetComponent <RectTransform>().sizeDelta            = new Vector2(textWidth - 20, 100);          //BackVert
        UnitaleUtil.GetChildPerName(go.transform, "CenterHorz").GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth + 16, 96 - 16 * 2);  //CenterHorz
        UnitaleUtil.GetChildPerName(go.transform, "CenterVert").GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth - 16, 96);           //CenterVert
        foreach (ScriptWrapper scrWrap in ScriptWrapper.instances)
        {
            if (scrWrap.script == scr)
            {
                luatm.SetCaller(scrWrap);
                break;
            }
        }
        // Layers don't exist in the overworld, so we don't set it
        if (!UnitaleUtil.IsOverworld || GlobalControls.isInShop)
        {
            luatm.layer = layer;
        }
        else
        {
            luatm.layer = (layer == "BelowPlayer" ? "Default" : layer);
        }
        luatm.textMaxWidth = textWidth;
        luatm.bubbleHeight = bubbleHeight;
        luatm.ShowBubble();

        // Converts the text argument into a table if it's a simple string
        text = text.Type == DataType.String ? DynValue.NewTable(scr, new DynValue[1] {
            text
        }) : text;

        if (text.Table.Length == 0)
        {
            text = null;
        }

        //////////////////////////////////////////
        ///////////  LATE START SETTER  //////////
        //////////////////////////////////////////

        // Text objects' Late Start will be disabled if the first line of text contains [instant] before any regular characters
        bool enableLateStart = true;

        // if we've made it this far, then the text is valid.

        // so, let's scan the first line of text for [instant]
        string firstLine = text.Table.Get(1).String;

        // if [instant] or [instant:allowcommand] is found, check for the earliest match, and whether it is at the beginning
        if (firstLine.IndexOf("[instant]") > -1 || firstLine.IndexOf("[instant:allowcommand]") > -1)
        {
            // determine whether [instant] or [instant:allowcommand] is first
            string testFor = "[instant]";
            if (firstLine.IndexOf("[instant:allowcommand]") > -1 &&
                ((firstLine.IndexOf("[instant]") > -1 && firstLine.IndexOf("[instant:allowcommand]") < firstLine.IndexOf("[instant]")) ||
                 firstLine.IndexOf("[instant]") == -1))
            {
                testFor = "[instant:allowcommand]";
            }

            // grab all of the text that comes before the matched command
            string precedingText = firstLine.Substring(0, firstLine.IndexOf(testFor));

            // remove all commands other than the matched command from this variable
            while (precedingText.IndexOf('[') > -1)
            {
                int i = 0;
                if (UnitaleUtil.ParseCommandInline(precedingText, ref i) == null)
                {
                    break;
                }
                else
                {
                    precedingText = precedingText.Replace(precedingText.Substring(0, i + 1), "");
                }
            }

            // if the length of the remaining string is 0, then disable late start!
            if (precedingText.Length == 0)
            {
                enableLateStart = false;
            }
        }

        //////////////////////////////////////////
        /////////// INITIAL FONT SETTER //////////
        //////////////////////////////////////////

        // If the first line of text has [font] at the beginning, use it initially!
        if (firstLine.IndexOf("[font:") > -1 && firstLine.Substring(firstLine.IndexOf("[font:")).IndexOf(']') > -1)
        {
            // grab all of the text that comes before the matched command
            string precedingText = firstLine.Substring(0, firstLine.IndexOf("[font:"));

            // remove all commands other than the matched command from this variable
            while (precedingText.IndexOf('[') > -1)
            {
                int i = 0;
                if (UnitaleUtil.ParseCommandInline(precedingText, ref i) == null)
                {
                    break;
                }
                else
                {
                    precedingText = precedingText.Replace(precedingText.Substring(0, i + 1), "");
                }
            }

            // if the length of the remaining string is 0, then set the font!
            if (precedingText.Length == 0)
            {
                int    startCommand = firstLine.IndexOf("[font:");
                string command      = UnitaleUtil.ParseCommandInline(precedingText, ref startCommand);
                if (command != null)
                {
                    string    fontPartOne = command.Substring(6);
                    string    fontPartTwo = fontPartOne.Substring(0, fontPartOne.IndexOf("]"));
                    UnderFont font        = SpriteFontRegistry.Get(fontPartTwo);
                    if (font == null)
                    {
                        throw new CYFException("The font \"" + fontPartTwo + "\" doesn't exist.\nYou should check if you made a typo, or if the font really is in your mod.");
                    }
                    luatm.SetFont(font, true);
                    luatm.UpdateBubble();
                }
                else
                {
                    luatm.ResetFont();
                }
            }
            else
            {
                luatm.ResetFont();
            }
        }
        else
        {
            luatm.ResetFont();
        }

        if (enableLateStart)
        {
            luatm.lateStartWaiting = true;
        }
        luatm.SetText(text);
        if (enableLateStart)
        {
            luatm.DestroyChars();
            luatm.LateStart();
        }
        return(luatm);
    }