public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(Logic.Enums.BaseResType));
     L.RegVar("None", get_None, null);
     L.RegVar("Resource", get_Resource, null);
     L.RegVar("Hero", get_Hero, null);
     L.RegVar("Equipment", get_Equipment, null);
     L.RegVar("Item", get_Item, null);
     L.RegVar("Hero_Exp", get_Hero_Exp, null);
     L.RegVar("Account_Exp", get_Account_Exp, null);
     L.RegVar("Gold", get_Gold, null);
     L.RegVar("Diamond", get_Diamond, null);
     L.RegVar("Crystal", get_Crystal, null);
     L.RegVar("PveAction", get_PveAction, null);
     L.RegVar("TowerAction", get_TowerAction, null);
     L.RegVar("PvpAction", get_PvpAction, null);
     L.RegVar("Honor", get_Honor, null);
     L.RegVar("ArenaPoint", get_ArenaPoint, null);
     L.RegVar("ExpeditionPoint", get_ExpeditionPoint, null);
     L.RegVar("WorldBossResource", get_WorldBossResource, null);
     L.RegVar("FromationTrainPoint", get_FromationTrainPoint, null);
     L.RegVar("RMB", get_RMB, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#2
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(TestExport.Space));
     L.RegVar("World", new LuaCSFunction(TestExport_SpaceWrap.get_World), null);
     L.RegFunction("IntToEnum", new LuaCSFunction(TestExport_SpaceWrap.IntToEnum));
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.RuntimePlatform));
     L.RegVar("OSXEditor", get_OSXEditor, null);
     L.RegVar("OSXPlayer", get_OSXPlayer, null);
     L.RegVar("WindowsPlayer", get_WindowsPlayer, null);
     L.RegVar("OSXDashboardPlayer", get_OSXDashboardPlayer, null);
     L.RegVar("WindowsEditor", get_WindowsEditor, null);
     L.RegVar("IPhonePlayer", get_IPhonePlayer, null);
     L.RegVar("Android", get_Android, null);
     L.RegVar("LinuxPlayer", get_LinuxPlayer, null);
     L.RegVar("LinuxEditor", get_LinuxEditor, null);
     L.RegVar("WebGLPlayer", get_WebGLPlayer, null);
     L.RegVar("WSAPlayerX86", get_WSAPlayerX86, null);
     L.RegVar("WSAPlayerX64", get_WSAPlayerX64, null);
     L.RegVar("WSAPlayerARM", get_WSAPlayerARM, null);
     L.RegVar("TizenPlayer", get_TizenPlayer, null);
     L.RegVar("PSP2", get_PSP2, null);
     L.RegVar("PS4", get_PS4, null);
     L.RegVar("PSM", get_PSM, null);
     L.RegVar("XboxOne", get_XboxOne, null);
     L.RegVar("SamsungTVPlayer", get_SamsungTVPlayer, null);
     L.RegVar("WiiU", get_WiiU, null);
     L.RegVar("tvOS", get_tvOS, null);
     L.RegVar("Switch", get_Switch, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
     TypeTraits <UnityEngine.RuntimePlatform> .Check = CheckType;
     StackTraits <UnityEngine.RuntimePlatform> .Push = Push;
 }
示例#4
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(FairyGUI.TweenPropType));
     L.RegVar("None", get_None, null);
     L.RegVar("X", get_X, null);
     L.RegVar("Y", get_Y, null);
     L.RegVar("Z", get_Z, null);
     L.RegVar("XY", get_XY, null);
     L.RegVar("Position", get_Position, null);
     L.RegVar("Width", get_Width, null);
     L.RegVar("Height", get_Height, null);
     L.RegVar("Size", get_Size, null);
     L.RegVar("ScaleX", get_ScaleX, null);
     L.RegVar("ScaleY", get_ScaleY, null);
     L.RegVar("Scale", get_Scale, null);
     L.RegVar("Rotation", get_Rotation, null);
     L.RegVar("RotationX", get_RotationX, null);
     L.RegVar("RotationY", get_RotationY, null);
     L.RegVar("Alpha", get_Alpha, null);
     L.RegVar("Progress", get_Progress, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
     TypeTraits <FairyGUI.TweenPropType> .Check = CheckType;
     StackTraits <FairyGUI.TweenPropType> .Push = Push;
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(TestExport.Space));
     L.RegVar("World", get_World, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#6
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.RenderTextureFormat));
     L.RegVar("ARGB32", get_ARGB32, null);
     L.RegVar("Depth", get_Depth, null);
     L.RegVar("ARGBHalf", get_ARGBHalf, null);
     L.RegVar("Shadowmap", get_Shadowmap, null);
     L.RegVar("RGB565", get_RGB565, null);
     L.RegVar("ARGB4444", get_ARGB4444, null);
     L.RegVar("ARGB1555", get_ARGB1555, null);
     L.RegVar("Default", get_Default, null);
     L.RegVar("ARGB2101010", get_ARGB2101010, null);
     L.RegVar("DefaultHDR", get_DefaultHDR, null);
     L.RegVar("ARGB64", get_ARGB64, null);
     L.RegVar("ARGBFloat", get_ARGBFloat, null);
     L.RegVar("RGFloat", get_RGFloat, null);
     L.RegVar("RGHalf", get_RGHalf, null);
     L.RegVar("RFloat", get_RFloat, null);
     L.RegVar("RHalf", get_RHalf, null);
     L.RegVar("R8", get_R8, null);
     L.RegVar("ARGBInt", get_ARGBInt, null);
     L.RegVar("RGInt", get_RGInt, null);
     L.RegVar("RInt", get_RInt, null);
     L.RegVar("BGRA32", get_BGRA32, null);
     L.RegVar("RGB111110Float", get_RGB111110Float, null);
     L.RegVar("RG32", get_RG32, null);
     L.RegVar("RGBAUShort", get_RGBAUShort, null);
     L.RegVar("RG16", get_RG16, null);
     L.RegVar("BGRA10101010_XR", get_BGRA10101010_XR, null);
     L.RegVar("BGR101010_XR", get_BGR101010_XR, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
     TypeTraits <UnityEngine.RenderTextureFormat> .Check = CheckType;
     StackTraits <UnityEngine.RenderTextureFormat> .Push = Push;
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(GameResType));
     L.RegVar("Audio", get_Audio, null);
     L.RegVar("Clip", get_Clip, null);
     L.RegVar("Cloth", get_Cloth, null);
     L.RegVar("DropItem", get_DropItem, null);
     L.RegVar("Effect", get_Effect, null);
     L.RegVar("Emote", get_Emote, null);
     L.RegVar("FloatText", get_FloatText, null);
     L.RegVar("Font", get_Font, null);
     L.RegVar("Hair", get_Hair, null);
     L.RegVar("HeadText", get_HeadText, null);
     L.RegVar("Atlas", get_Atlas, null);
     L.RegVar("Item", get_Item, null);
     L.RegVar("Lua", get_Lua, null);
     L.RegVar("Material", get_Material, null);
     L.RegVar("Model", get_Model, null);
     L.RegVar("None", get_None, null);
     L.RegVar("Scene", get_Scene, null);
     L.RegVar("SceneElement", get_SceneElement, null);
     L.RegVar("StateMachine", get_StateMachine, null);
     L.RegVar("Table", get_Table, null);
     L.RegVar("Texture", get_Texture, null);
     L.RegVar("UI", get_UI, null);
     L.RegVar("Weapon", get_Weapon, null);
     L.RegVar("Shader", get_Shader, null);
     L.RegVar("Sprite", get_Sprite, null);
     L.RegVar("EffectElement", get_EffectElement, null);
     L.RegVar("Icon", get_Icon, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(TestExport.Space));
     L.RegVar("World", get_World, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(FairyGUI.RelationType));
     L.RegVar("Left_Left", get_Left_Left, null);
     L.RegVar("Left_Center", get_Left_Center, null);
     L.RegVar("Left_Right", get_Left_Right, null);
     L.RegVar("Center_Center", get_Center_Center, null);
     L.RegVar("Right_Left", get_Right_Left, null);
     L.RegVar("Right_Center", get_Right_Center, null);
     L.RegVar("Right_Right", get_Right_Right, null);
     L.RegVar("Top_Top", get_Top_Top, null);
     L.RegVar("Top_Middle", get_Top_Middle, null);
     L.RegVar("Top_Bottom", get_Top_Bottom, null);
     L.RegVar("Middle_Middle", get_Middle_Middle, null);
     L.RegVar("Bottom_Top", get_Bottom_Top, null);
     L.RegVar("Bottom_Middle", get_Bottom_Middle, null);
     L.RegVar("Bottom_Bottom", get_Bottom_Bottom, null);
     L.RegVar("Width", get_Width, null);
     L.RegVar("Height", get_Height, null);
     L.RegVar("LeftExt_Left", get_LeftExt_Left, null);
     L.RegVar("LeftExt_Right", get_LeftExt_Right, null);
     L.RegVar("RightExt_Left", get_RightExt_Left, null);
     L.RegVar("RightExt_Right", get_RightExt_Right, null);
     L.RegVar("TopExt_Top", get_TopExt_Top, null);
     L.RegVar("TopExt_Bottom", get_TopExt_Bottom, null);
     L.RegVar("BottomExt_Top", get_BottomExt_Top, null);
     L.RegVar("BottomExt_Bottom", get_BottomExt_Bottom, null);
     L.RegVar("Size", get_Size, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
     TypeTraits <FairyGUI.RelationType> .Check = CheckType;
     StackTraits <FairyGUI.RelationType> .Push = Push;
 }
示例#10
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.EventSystems.EventTriggerType));
     L.RegVar("PointerEnter", get_PointerEnter, null);
     L.RegVar("PointerExit", get_PointerExit, null);
     L.RegVar("PointerDown", get_PointerDown, null);
     L.RegVar("PointerUp", get_PointerUp, null);
     L.RegVar("PointerClick", get_PointerClick, null);
     L.RegVar("Drag", get_Drag, null);
     L.RegVar("Drop", get_Drop, null);
     L.RegVar("Scroll", get_Scroll, null);
     L.RegVar("UpdateSelected", get_UpdateSelected, null);
     L.RegVar("Select", get_Select, null);
     L.RegVar("Deselect", get_Deselect, null);
     L.RegVar("Move", get_Move, null);
     L.RegVar("InitializePotentialDrag", get_InitializePotentialDrag, null);
     L.RegVar("BeginDrag", get_BeginDrag, null);
     L.RegVar("EndDrag", get_EndDrag, null);
     L.RegVar("Submit", get_Submit, null);
     L.RegVar("Cancel", get_Cancel, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
     TypeTraits <UnityEngine.EventSystems.EventTriggerType> .Check = CheckType;
     StackTraits <UnityEngine.EventSystems.EventTriggerType> .Push = Push;
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(InterpType));
     L.RegVar("Default", get_Default, null);
     L.RegVar("Linear", get_Linear, null);
     L.RegVar("InBack", get_InBack, null);
     L.RegVar("OutBack", get_OutBack, null);
     L.RegVar("InOutBack", get_InOutBack, null);
     L.RegVar("OutInBack", get_OutInBack, null);
     L.RegVar("InQuad", get_InQuad, null);
     L.RegVar("OutQuad", get_OutQuad, null);
     L.RegVar("InoutQuad", get_InoutQuad, null);
     L.RegVar("InCubic", get_InCubic, null);
     L.RegVar("OutCubic", get_OutCubic, null);
     L.RegVar("InoutCubic", get_InoutCubic, null);
     L.RegVar("OutInCubic", get_OutInCubic, null);
     L.RegVar("InQuart", get_InQuart, null);
     L.RegVar("OutQuart", get_OutQuart, null);
     L.RegVar("InOutQuart", get_InOutQuart, null);
     L.RegVar("OutInQuart", get_OutInQuart, null);
     L.RegVar("InQuint", get_InQuint, null);
     L.RegVar("OutQuint", get_OutQuint, null);
     L.RegVar("InOutQuint", get_InOutQuint, null);
     L.RegVar("OutInQuint", get_OutInQuint, null);
     L.RegVar("InSine", get_InSine, null);
     L.RegVar("OutSine", get_OutSine, null);
     L.RegVar("InOutSine", get_InOutSine, null);
     L.RegVar("OutInSine", get_OutInSine, null);
     L.RegVar("InExpo", get_InExpo, null);
     L.RegVar("OutExpo", get_OutExpo, null);
     L.RegVar("InOutExpo", get_InOutExpo, null);
     L.RegVar("OutInExpo", get_OutInExpo, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(Logic.Enums.BuffType));
     L.RegVar("None", get_None, null);
     L.RegVar("Swimmy", get_Swimmy, null);
     L.RegVar("Invincible", get_Invincible, null);
     L.RegVar("Silence", get_Silence, null);
     L.RegVar("Blind", get_Blind, null);
     L.RegVar("Float", get_Float, null);
     L.RegVar("Tumble", get_Tumble, null);
     L.RegVar("Poisoning", get_Poisoning, null);
     L.RegVar("Treat", get_Treat, null);
     L.RegVar("Speed", get_Speed, null);
     L.RegVar("Shield", get_Shield, null);
     L.RegVar("Drain", get_Drain, null);
     L.RegVar("PhysicsDefense", get_PhysicsDefense, null);
     L.RegVar("MagicDefense", get_MagicDefense, null);
     L.RegVar("PhysicsAttack", get_PhysicsAttack, null);
     L.RegVar("MagicAttack", get_MagicAttack, null);
     L.RegVar("HPLimit", get_HPLimit, null);
     L.RegVar("Hit", get_Hit, null);
     L.RegVar("Dodge", get_Dodge, null);
     L.RegVar("Crit", get_Crit, null);
     L.RegVar("AntiCrit", get_AntiCrit, null);
     L.RegVar("Block", get_Block, null);
     L.RegVar("AntiBlock", get_AntiBlock, null);
     L.RegVar("CounterAtk", get_CounterAtk, null);
     L.RegVar("CritHurtAdd", get_CritHurtAdd, null);
     L.RegVar("CritHurtDec", get_CritHurtDec, null);
     L.RegVar("Armor", get_Armor, null);
     L.RegVar("DamageDec", get_DamageDec, null);
     L.RegVar("DamageAdd", get_DamageAdd, null);
     L.RegVar("Frozen", get_Frozen, null);
     L.RegVar("TreatPercent", get_TreatPercent, null);
     L.RegVar("Ignite", get_Ignite, null);
     L.RegVar("Bleed", get_Bleed, null);
     L.RegVar("Sleep", get_Sleep, null);
     L.RegVar("Landification", get_Landification, null);
     L.RegVar("Tieup", get_Tieup, null);
     L.RegVar("GeneralSkillPhysicsAttack", get_GeneralSkillPhysicsAttack, null);
     L.RegVar("GeneralSkillMagicAttack", get_GeneralSkillMagicAttack, null);
     L.RegVar("TargetSkillPhysicsAttack", get_TargetSkillPhysicsAttack, null);
     L.RegVar("TargetSkillMagicAttack", get_TargetSkillMagicAttack, null);
     L.RegVar("Immune", get_Immune, null);
     L.RegVar("Rebound", get_Rebound, null);
     L.RegVar("DamageImmuneTime", get_DamageImmuneTime, null);
     L.RegVar("DamageImmuneCount", get_DamageImmuneCount, null);
     L.RegVar("Weakness", get_Weakness, null);
     L.RegVar("TreatAdd", get_TreatAdd, null);
     L.RegVar("ForceKill", get_ForceKill, null);
     L.RegVar("ImmunePhysicsAttack", get_ImmunePhysicsAttack, null);
     L.RegVar("ImmuneMagicAttack", get_ImmuneMagicAttack, null);
     L.RegVar("Tag", get_Tag, null);
     L.RegVar("GeneralSkillHit", get_GeneralSkillHit, null);
     L.RegVar("GeneralSkillCrit", get_GeneralSkillCrit, null);
     L.RegVar("AccumulatorTag", get_AccumulatorTag, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(Space));
     L.RegVar("World", new LuaCSFunction(UnityEngine_SpaceWrap.get_World), null);
     L.RegVar("Self", new LuaCSFunction(UnityEngine_SpaceWrap.get_Self), null);
     L.RegFunction("IntToEnum", new LuaCSFunction(UnityEngine_SpaceWrap.IntToEnum));
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(System.StringSplitOptions));
     L.RegVar("None", get_None, null);
     L.RegVar("RemoveEmptyEntries", get_RemoveEmptyEntries, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#15
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UIOpenType));
     L.RegVar("NONE", get_NONE, null);
     L.RegVar("CLOSEOTHER", get_CLOSEOTHER, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(QueueMode));
     L.RegVar("CompleteOthers", new LuaCSFunction(UnityEngine_QueueModeWrap.get_CompleteOthers), null);
     L.RegVar("PlayNow", new LuaCSFunction(UnityEngine_QueueModeWrap.get_PlayNow), null);
     L.RegFunction("IntToEnum", new LuaCSFunction(UnityEngine_QueueModeWrap.IntToEnum));
     L.EndEnum();
 }
示例#17
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.AnimationBlendMode));
     L.RegVar("Blend", get_Blend, null);
     L.RegVar("Additive", get_Additive, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#18
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(DragonBones.ActionType));
     L.RegVar("None", get_None, null);
     L.RegVar("Play", get_Play, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.Space));
     L.RegVar("World", get_World, null);
     L.RegVar("Self", get_Self, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.SceneManagement.LoadSceneMode));
     L.RegVar("Single", get_Single, null);
     L.RegVar("Additive", get_Additive, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.Space));
     L.RegVar("World", get_World, null);
     L.RegVar("Self", get_Self, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
	public static void Register(LuaState L)
	{
		L.BeginEnum(typeof(UnityEngine.PlayMode));
		L.RegVar("StopSameLayer", get_StopSameLayer, null);
		L.RegVar("StopAll", get_StopAll, null);
		L.RegFunction("IntToEnum", IntToEnum);
		L.EndEnum();
	}
示例#23
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UIToast.ShowType));
     L.RegVar("Queue", get_Queue, null);
     L.RegVar("Upwards", get_Upwards, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(PathType));
     L.RegVar("Linear", new LuaCSFunction(DG_Tweening_PathTypeWrap.get_Linear), null);
     L.RegVar("CatmullRom", new LuaCSFunction(DG_Tweening_PathTypeWrap.get_CatmullRom), null);
     L.RegFunction("IntToEnum", new LuaCSFunction(DG_Tweening_PathTypeWrap.IntToEnum));
     L.EndEnum();
 }
	public static void Register(LuaState L)
	{
		L.BeginEnum(typeof(UnityEngine.QueueMode));
		L.RegVar("CompleteOthers", get_CompleteOthers, null);
		L.RegVar("PlayNow", get_PlayNow, null);
		L.RegFunction("IntToEnum", IntToEnum);
		L.EndEnum();
	}
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(AnimationBlendMode));
     L.RegVar("Blend", new LuaCSFunction(UnityEngine_AnimationBlendModeWrap.get_Blend), null);
     L.RegVar("Additive", new LuaCSFunction(UnityEngine_AnimationBlendModeWrap.get_Additive), null);
     L.RegFunction("IntToEnum", new LuaCSFunction(UnityEngine_AnimationBlendModeWrap.IntToEnum));
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.AnimationBlendMode));
     L.RegVar("Blend", get_Blend, null);
     L.RegVar("Additive", get_Additive, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(DG.Tweening.PathType));
     L.RegVar("Linear", get_Linear, null);
     L.RegVar("CatmullRom", get_CatmullRom, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#29
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(PlayMode));
     L.RegVar("StopSameLayer", new LuaCSFunction(UnityEngine_PlayModeWrap.get_StopSameLayer), null);
     L.RegVar("StopAll", new LuaCSFunction(UnityEngine_PlayModeWrap.get_StopAll), null);
     L.RegFunction("IntToEnum", new LuaCSFunction(UnityEngine_PlayModeWrap.IntToEnum));
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.QueueMode));
     L.RegVar("CompleteOthers", get_CompleteOthers, null);
     L.RegVar("PlayNow", get_PlayNow, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#31
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.PlayMode));
     L.RegVar("StopSameLayer", get_StopSameLayer, null);
     L.RegVar("StopAll", get_StopAll, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#32
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UITextTimeCountdown.DirectType));
     L.RegVar("LeftToRight", get_LeftToRight, null);
     L.RegVar("RightToLeft", get_RightToLeft, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#33
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(TestExport.Space));
     L.RegVar("World", get_World, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
     TypeTraits <TestExport.Space> .Check = CheckType;
     StackTraits <TestExport.Space> .Push = Push;
 }
示例#34
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UIGrid.Arrangement));
     L.RegVar("Horizontal", get_Horizontal, null);
     L.RegVar("Vertical", get_Vertical, null);
     L.RegVar("CellSnap", get_CellSnap, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.BlendWeights));
     L.RegVar("OneBone", get_OneBone, null);
     L.RegVar("TwoBones", get_TwoBones, null);
     L.RegVar("FourBones", get_FourBones, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#36
0
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(EPageType));
     L.RegVar("Fixed", get_Fixed, null);
     L.RegVar("Normal", get_Normal, null);
     L.RegVar("PopUp", get_PopUp, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
	public static void Register(LuaState L)
	{
		L.BeginEnum(typeof(UnityEngine.LightType));
		L.RegVar("Spot", get_Spot, null);
		L.RegVar("Directional", get_Directional, null);
		L.RegVar("Point", get_Point, null);
		L.RegVar("Area", get_Area, null);
		L.RegFunction("IntToEnum", IntToEnum);
		L.EndEnum();
	}
	public static void Register(LuaState L)
	{
		L.BeginEnum(typeof(UnityEngine.CameraClearFlags));
		L.RegVar("Skybox", get_Skybox, null);
		L.RegVar("Color", get_Color, null);
		L.RegVar("SolidColor", get_SolidColor, null);
		L.RegVar("Depth", get_Depth, null);
		L.RegVar("Nothing", get_Nothing, null);
		L.RegFunction("IntToEnum", IntToEnum);
		L.EndEnum();
	}
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.WrapMode));
     L.RegVar("Once", get_Once, null);
     L.RegVar("Loop", get_Loop, null);
     L.RegVar("PingPong", get_PingPong, null);
     L.RegVar("Default", get_Default, null);
     L.RegVar("ClampForever", get_ClampForever, null);
     L.RegVar("Clamp", get_Clamp, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }
示例#40
0
	public static void Register(LuaState L)
	{
		L.BeginEnum(typeof(LeanTweenType));
		L.RegVar("notUsed", get_notUsed, null);
		L.RegVar("linear", get_linear, null);
		L.RegVar("easeOutQuad", get_easeOutQuad, null);
		L.RegVar("easeInQuad", get_easeInQuad, null);
		L.RegVar("easeInOutQuad", get_easeInOutQuad, null);
		L.RegVar("easeInCubic", get_easeInCubic, null);
		L.RegVar("easeOutCubic", get_easeOutCubic, null);
		L.RegVar("easeInOutCubic", get_easeInOutCubic, null);
		L.RegVar("easeInQuart", get_easeInQuart, null);
		L.RegVar("easeOutQuart", get_easeOutQuart, null);
		L.RegVar("easeInOutQuart", get_easeInOutQuart, null);
		L.RegVar("easeInQuint", get_easeInQuint, null);
		L.RegVar("easeOutQuint", get_easeOutQuint, null);
		L.RegVar("easeInOutQuint", get_easeInOutQuint, null);
		L.RegVar("easeInSine", get_easeInSine, null);
		L.RegVar("easeOutSine", get_easeOutSine, null);
		L.RegVar("easeInOutSine", get_easeInOutSine, null);
		L.RegVar("easeInExpo", get_easeInExpo, null);
		L.RegVar("easeOutExpo", get_easeOutExpo, null);
		L.RegVar("easeInOutExpo", get_easeInOutExpo, null);
		L.RegVar("easeInCirc", get_easeInCirc, null);
		L.RegVar("easeOutCirc", get_easeOutCirc, null);
		L.RegVar("easeInOutCirc", get_easeInOutCirc, null);
		L.RegVar("easeInBounce", get_easeInBounce, null);
		L.RegVar("easeOutBounce", get_easeOutBounce, null);
		L.RegVar("easeInOutBounce", get_easeInOutBounce, null);
		L.RegVar("easeInBack", get_easeInBack, null);
		L.RegVar("easeOutBack", get_easeOutBack, null);
		L.RegVar("easeInOutBack", get_easeInOutBack, null);
		L.RegVar("easeInElastic", get_easeInElastic, null);
		L.RegVar("easeOutElastic", get_easeOutElastic, null);
		L.RegVar("easeInOutElastic", get_easeInOutElastic, null);
		L.RegVar("easeSpring", get_easeSpring, null);
		L.RegVar("easeShake", get_easeShake, null);
		L.RegVar("punch", get_punch, null);
		L.RegVar("once", get_once, null);
		L.RegVar("clamp", get_clamp, null);
		L.RegVar("pingPong", get_pingPong, null);
		L.RegVar("animationCurve", get_animationCurve, null);
		L.RegFunction("IntToEnum", IntToEnum);
		L.EndEnum();
	}
 public static void Register(LuaState L)
 {
     L.BeginEnum(typeof(UnityEngine.KeyCode));
     L.RegVar("None", get_None, null);
     L.RegVar("Backspace", get_Backspace, null);
     L.RegVar("Delete", get_Delete, null);
     L.RegVar("Tab", get_Tab, null);
     L.RegVar("Clear", get_Clear, null);
     L.RegVar("Return", get_Return, null);
     L.RegVar("Pause", get_Pause, null);
     L.RegVar("Escape", get_Escape, null);
     L.RegVar("Space", get_Space, null);
     L.RegVar("Keypad0", get_Keypad0, null);
     L.RegVar("Keypad1", get_Keypad1, null);
     L.RegVar("Keypad2", get_Keypad2, null);
     L.RegVar("Keypad3", get_Keypad3, null);
     L.RegVar("Keypad4", get_Keypad4, null);
     L.RegVar("Keypad5", get_Keypad5, null);
     L.RegVar("Keypad6", get_Keypad6, null);
     L.RegVar("Keypad7", get_Keypad7, null);
     L.RegVar("Keypad8", get_Keypad8, null);
     L.RegVar("Keypad9", get_Keypad9, null);
     L.RegVar("KeypadPeriod", get_KeypadPeriod, null);
     L.RegVar("KeypadDivide", get_KeypadDivide, null);
     L.RegVar("KeypadMultiply", get_KeypadMultiply, null);
     L.RegVar("KeypadMinus", get_KeypadMinus, null);
     L.RegVar("KeypadPlus", get_KeypadPlus, null);
     L.RegVar("KeypadEnter", get_KeypadEnter, null);
     L.RegVar("KeypadEquals", get_KeypadEquals, null);
     L.RegVar("UpArrow", get_UpArrow, null);
     L.RegVar("DownArrow", get_DownArrow, null);
     L.RegVar("RightArrow", get_RightArrow, null);
     L.RegVar("LeftArrow", get_LeftArrow, null);
     L.RegVar("Insert", get_Insert, null);
     L.RegVar("Home", get_Home, null);
     L.RegVar("End", get_End, null);
     L.RegVar("PageUp", get_PageUp, null);
     L.RegVar("PageDown", get_PageDown, null);
     L.RegVar("F1", get_F1, null);
     L.RegVar("F2", get_F2, null);
     L.RegVar("F3", get_F3, null);
     L.RegVar("F4", get_F4, null);
     L.RegVar("F5", get_F5, null);
     L.RegVar("F6", get_F6, null);
     L.RegVar("F7", get_F7, null);
     L.RegVar("F8", get_F8, null);
     L.RegVar("F9", get_F9, null);
     L.RegVar("F10", get_F10, null);
     L.RegVar("F11", get_F11, null);
     L.RegVar("F12", get_F12, null);
     L.RegVar("F13", get_F13, null);
     L.RegVar("F14", get_F14, null);
     L.RegVar("F15", get_F15, null);
     L.RegVar("Alpha0", get_Alpha0, null);
     L.RegVar("Alpha1", get_Alpha1, null);
     L.RegVar("Alpha2", get_Alpha2, null);
     L.RegVar("Alpha3", get_Alpha3, null);
     L.RegVar("Alpha4", get_Alpha4, null);
     L.RegVar("Alpha5", get_Alpha5, null);
     L.RegVar("Alpha6", get_Alpha6, null);
     L.RegVar("Alpha7", get_Alpha7, null);
     L.RegVar("Alpha8", get_Alpha8, null);
     L.RegVar("Alpha9", get_Alpha9, null);
     L.RegVar("Exclaim", get_Exclaim, null);
     L.RegVar("DoubleQuote", get_DoubleQuote, null);
     L.RegVar("Hash", get_Hash, null);
     L.RegVar("Dollar", get_Dollar, null);
     L.RegVar("Ampersand", get_Ampersand, null);
     L.RegVar("Quote", get_Quote, null);
     L.RegVar("LeftParen", get_LeftParen, null);
     L.RegVar("RightParen", get_RightParen, null);
     L.RegVar("Asterisk", get_Asterisk, null);
     L.RegVar("Plus", get_Plus, null);
     L.RegVar("Comma", get_Comma, null);
     L.RegVar("Minus", get_Minus, null);
     L.RegVar("Period", get_Period, null);
     L.RegVar("Slash", get_Slash, null);
     L.RegVar("Colon", get_Colon, null);
     L.RegVar("Semicolon", get_Semicolon, null);
     L.RegVar("Less", get_Less, null);
     L.RegVar("Equals", get_Equals, null);
     L.RegVar("Greater", get_Greater, null);
     L.RegVar("Question", get_Question, null);
     L.RegVar("At", get_At, null);
     L.RegVar("LeftBracket", get_LeftBracket, null);
     L.RegVar("Backslash", get_Backslash, null);
     L.RegVar("RightBracket", get_RightBracket, null);
     L.RegVar("Caret", get_Caret, null);
     L.RegVar("Underscore", get_Underscore, null);
     L.RegVar("BackQuote", get_BackQuote, null);
     L.RegVar("A", get_A, null);
     L.RegVar("B", get_B, null);
     L.RegVar("C", get_C, null);
     L.RegVar("D", get_D, null);
     L.RegVar("E", get_E, null);
     L.RegVar("F", get_F, null);
     L.RegVar("G", get_G, null);
     L.RegVar("H", get_H, null);
     L.RegVar("I", get_I, null);
     L.RegVar("J", get_J, null);
     L.RegVar("K", get_K, null);
     L.RegVar("L", get_L, null);
     L.RegVar("M", get_M, null);
     L.RegVar("N", get_N, null);
     L.RegVar("O", get_O, null);
     L.RegVar("P", get_P, null);
     L.RegVar("Q", get_Q, null);
     L.RegVar("R", get_R, null);
     L.RegVar("S", get_S, null);
     L.RegVar("T", get_T, null);
     L.RegVar("U", get_U, null);
     L.RegVar("V", get_V, null);
     L.RegVar("W", get_W, null);
     L.RegVar("X", get_X, null);
     L.RegVar("Y", get_Y, null);
     L.RegVar("Z", get_Z, null);
     L.RegVar("Numlock", get_Numlock, null);
     L.RegVar("CapsLock", get_CapsLock, null);
     L.RegVar("ScrollLock", get_ScrollLock, null);
     L.RegVar("RightShift", get_RightShift, null);
     L.RegVar("LeftShift", get_LeftShift, null);
     L.RegVar("RightControl", get_RightControl, null);
     L.RegVar("LeftControl", get_LeftControl, null);
     L.RegVar("RightAlt", get_RightAlt, null);
     L.RegVar("LeftAlt", get_LeftAlt, null);
     L.RegVar("LeftCommand", get_LeftCommand, null);
     L.RegVar("LeftApple", get_LeftApple, null);
     L.RegVar("LeftWindows", get_LeftWindows, null);
     L.RegVar("RightCommand", get_RightCommand, null);
     L.RegVar("RightApple", get_RightApple, null);
     L.RegVar("RightWindows", get_RightWindows, null);
     L.RegVar("AltGr", get_AltGr, null);
     L.RegVar("Help", get_Help, null);
     L.RegVar("Print", get_Print, null);
     L.RegVar("SysReq", get_SysReq, null);
     L.RegVar("Break", get_Break, null);
     L.RegVar("Menu", get_Menu, null);
     L.RegVar("Mouse0", get_Mouse0, null);
     L.RegVar("Mouse1", get_Mouse1, null);
     L.RegVar("Mouse2", get_Mouse2, null);
     L.RegVar("Mouse3", get_Mouse3, null);
     L.RegVar("Mouse4", get_Mouse4, null);
     L.RegVar("Mouse5", get_Mouse5, null);
     L.RegVar("Mouse6", get_Mouse6, null);
     L.RegVar("JoystickButton0", get_JoystickButton0, null);
     L.RegVar("JoystickButton1", get_JoystickButton1, null);
     L.RegVar("JoystickButton2", get_JoystickButton2, null);
     L.RegVar("JoystickButton3", get_JoystickButton3, null);
     L.RegVar("JoystickButton4", get_JoystickButton4, null);
     L.RegVar("JoystickButton5", get_JoystickButton5, null);
     L.RegVar("JoystickButton6", get_JoystickButton6, null);
     L.RegVar("JoystickButton7", get_JoystickButton7, null);
     L.RegVar("JoystickButton8", get_JoystickButton8, null);
     L.RegVar("JoystickButton9", get_JoystickButton9, null);
     L.RegVar("JoystickButton10", get_JoystickButton10, null);
     L.RegVar("JoystickButton11", get_JoystickButton11, null);
     L.RegVar("JoystickButton12", get_JoystickButton12, null);
     L.RegVar("JoystickButton13", get_JoystickButton13, null);
     L.RegVar("JoystickButton14", get_JoystickButton14, null);
     L.RegVar("JoystickButton15", get_JoystickButton15, null);
     L.RegVar("JoystickButton16", get_JoystickButton16, null);
     L.RegVar("JoystickButton17", get_JoystickButton17, null);
     L.RegVar("JoystickButton18", get_JoystickButton18, null);
     L.RegVar("JoystickButton19", get_JoystickButton19, null);
     L.RegVar("Joystick1Button0", get_Joystick1Button0, null);
     L.RegVar("Joystick1Button1", get_Joystick1Button1, null);
     L.RegVar("Joystick1Button2", get_Joystick1Button2, null);
     L.RegVar("Joystick1Button3", get_Joystick1Button3, null);
     L.RegVar("Joystick1Button4", get_Joystick1Button4, null);
     L.RegVar("Joystick1Button5", get_Joystick1Button5, null);
     L.RegVar("Joystick1Button6", get_Joystick1Button6, null);
     L.RegVar("Joystick1Button7", get_Joystick1Button7, null);
     L.RegVar("Joystick1Button8", get_Joystick1Button8, null);
     L.RegVar("Joystick1Button9", get_Joystick1Button9, null);
     L.RegVar("Joystick1Button10", get_Joystick1Button10, null);
     L.RegVar("Joystick1Button11", get_Joystick1Button11, null);
     L.RegVar("Joystick1Button12", get_Joystick1Button12, null);
     L.RegVar("Joystick1Button13", get_Joystick1Button13, null);
     L.RegVar("Joystick1Button14", get_Joystick1Button14, null);
     L.RegVar("Joystick1Button15", get_Joystick1Button15, null);
     L.RegVar("Joystick1Button16", get_Joystick1Button16, null);
     L.RegVar("Joystick1Button17", get_Joystick1Button17, null);
     L.RegVar("Joystick1Button18", get_Joystick1Button18, null);
     L.RegVar("Joystick1Button19", get_Joystick1Button19, null);
     L.RegVar("Joystick2Button0", get_Joystick2Button0, null);
     L.RegVar("Joystick2Button1", get_Joystick2Button1, null);
     L.RegVar("Joystick2Button2", get_Joystick2Button2, null);
     L.RegVar("Joystick2Button3", get_Joystick2Button3, null);
     L.RegVar("Joystick2Button4", get_Joystick2Button4, null);
     L.RegVar("Joystick2Button5", get_Joystick2Button5, null);
     L.RegVar("Joystick2Button6", get_Joystick2Button6, null);
     L.RegVar("Joystick2Button7", get_Joystick2Button7, null);
     L.RegVar("Joystick2Button8", get_Joystick2Button8, null);
     L.RegVar("Joystick2Button9", get_Joystick2Button9, null);
     L.RegVar("Joystick2Button10", get_Joystick2Button10, null);
     L.RegVar("Joystick2Button11", get_Joystick2Button11, null);
     L.RegVar("Joystick2Button12", get_Joystick2Button12, null);
     L.RegVar("Joystick2Button13", get_Joystick2Button13, null);
     L.RegVar("Joystick2Button14", get_Joystick2Button14, null);
     L.RegVar("Joystick2Button15", get_Joystick2Button15, null);
     L.RegVar("Joystick2Button16", get_Joystick2Button16, null);
     L.RegVar("Joystick2Button17", get_Joystick2Button17, null);
     L.RegVar("Joystick2Button18", get_Joystick2Button18, null);
     L.RegVar("Joystick2Button19", get_Joystick2Button19, null);
     L.RegVar("Joystick3Button0", get_Joystick3Button0, null);
     L.RegVar("Joystick3Button1", get_Joystick3Button1, null);
     L.RegVar("Joystick3Button2", get_Joystick3Button2, null);
     L.RegVar("Joystick3Button3", get_Joystick3Button3, null);
     L.RegVar("Joystick3Button4", get_Joystick3Button4, null);
     L.RegVar("Joystick3Button5", get_Joystick3Button5, null);
     L.RegVar("Joystick3Button6", get_Joystick3Button6, null);
     L.RegVar("Joystick3Button7", get_Joystick3Button7, null);
     L.RegVar("Joystick3Button8", get_Joystick3Button8, null);
     L.RegVar("Joystick3Button9", get_Joystick3Button9, null);
     L.RegVar("Joystick3Button10", get_Joystick3Button10, null);
     L.RegVar("Joystick3Button11", get_Joystick3Button11, null);
     L.RegVar("Joystick3Button12", get_Joystick3Button12, null);
     L.RegVar("Joystick3Button13", get_Joystick3Button13, null);
     L.RegVar("Joystick3Button14", get_Joystick3Button14, null);
     L.RegVar("Joystick3Button15", get_Joystick3Button15, null);
     L.RegVar("Joystick3Button16", get_Joystick3Button16, null);
     L.RegVar("Joystick3Button17", get_Joystick3Button17, null);
     L.RegVar("Joystick3Button18", get_Joystick3Button18, null);
     L.RegVar("Joystick3Button19", get_Joystick3Button19, null);
     L.RegVar("Joystick4Button0", get_Joystick4Button0, null);
     L.RegVar("Joystick4Button1", get_Joystick4Button1, null);
     L.RegVar("Joystick4Button2", get_Joystick4Button2, null);
     L.RegVar("Joystick4Button3", get_Joystick4Button3, null);
     L.RegVar("Joystick4Button4", get_Joystick4Button4, null);
     L.RegVar("Joystick4Button5", get_Joystick4Button5, null);
     L.RegVar("Joystick4Button6", get_Joystick4Button6, null);
     L.RegVar("Joystick4Button7", get_Joystick4Button7, null);
     L.RegVar("Joystick4Button8", get_Joystick4Button8, null);
     L.RegVar("Joystick4Button9", get_Joystick4Button9, null);
     L.RegVar("Joystick4Button10", get_Joystick4Button10, null);
     L.RegVar("Joystick4Button11", get_Joystick4Button11, null);
     L.RegVar("Joystick4Button12", get_Joystick4Button12, null);
     L.RegVar("Joystick4Button13", get_Joystick4Button13, null);
     L.RegVar("Joystick4Button14", get_Joystick4Button14, null);
     L.RegVar("Joystick4Button15", get_Joystick4Button15, null);
     L.RegVar("Joystick4Button16", get_Joystick4Button16, null);
     L.RegVar("Joystick4Button17", get_Joystick4Button17, null);
     L.RegVar("Joystick4Button18", get_Joystick4Button18, null);
     L.RegVar("Joystick4Button19", get_Joystick4Button19, null);
     L.RegVar("Joystick5Button0", get_Joystick5Button0, null);
     L.RegVar("Joystick5Button1", get_Joystick5Button1, null);
     L.RegVar("Joystick5Button2", get_Joystick5Button2, null);
     L.RegVar("Joystick5Button3", get_Joystick5Button3, null);
     L.RegVar("Joystick5Button4", get_Joystick5Button4, null);
     L.RegVar("Joystick5Button5", get_Joystick5Button5, null);
     L.RegVar("Joystick5Button6", get_Joystick5Button6, null);
     L.RegVar("Joystick5Button7", get_Joystick5Button7, null);
     L.RegVar("Joystick5Button8", get_Joystick5Button8, null);
     L.RegVar("Joystick5Button9", get_Joystick5Button9, null);
     L.RegVar("Joystick5Button10", get_Joystick5Button10, null);
     L.RegVar("Joystick5Button11", get_Joystick5Button11, null);
     L.RegVar("Joystick5Button12", get_Joystick5Button12, null);
     L.RegVar("Joystick5Button13", get_Joystick5Button13, null);
     L.RegVar("Joystick5Button14", get_Joystick5Button14, null);
     L.RegVar("Joystick5Button15", get_Joystick5Button15, null);
     L.RegVar("Joystick5Button16", get_Joystick5Button16, null);
     L.RegVar("Joystick5Button17", get_Joystick5Button17, null);
     L.RegVar("Joystick5Button18", get_Joystick5Button18, null);
     L.RegVar("Joystick5Button19", get_Joystick5Button19, null);
     L.RegVar("Joystick6Button0", get_Joystick6Button0, null);
     L.RegVar("Joystick6Button1", get_Joystick6Button1, null);
     L.RegVar("Joystick6Button2", get_Joystick6Button2, null);
     L.RegVar("Joystick6Button3", get_Joystick6Button3, null);
     L.RegVar("Joystick6Button4", get_Joystick6Button4, null);
     L.RegVar("Joystick6Button5", get_Joystick6Button5, null);
     L.RegVar("Joystick6Button6", get_Joystick6Button6, null);
     L.RegVar("Joystick6Button7", get_Joystick6Button7, null);
     L.RegVar("Joystick6Button8", get_Joystick6Button8, null);
     L.RegVar("Joystick6Button9", get_Joystick6Button9, null);
     L.RegVar("Joystick6Button10", get_Joystick6Button10, null);
     L.RegVar("Joystick6Button11", get_Joystick6Button11, null);
     L.RegVar("Joystick6Button12", get_Joystick6Button12, null);
     L.RegVar("Joystick6Button13", get_Joystick6Button13, null);
     L.RegVar("Joystick6Button14", get_Joystick6Button14, null);
     L.RegVar("Joystick6Button15", get_Joystick6Button15, null);
     L.RegVar("Joystick6Button16", get_Joystick6Button16, null);
     L.RegVar("Joystick6Button17", get_Joystick6Button17, null);
     L.RegVar("Joystick6Button18", get_Joystick6Button18, null);
     L.RegVar("Joystick6Button19", get_Joystick6Button19, null);
     L.RegVar("Joystick7Button0", get_Joystick7Button0, null);
     L.RegVar("Joystick7Button1", get_Joystick7Button1, null);
     L.RegVar("Joystick7Button2", get_Joystick7Button2, null);
     L.RegVar("Joystick7Button3", get_Joystick7Button3, null);
     L.RegVar("Joystick7Button4", get_Joystick7Button4, null);
     L.RegVar("Joystick7Button5", get_Joystick7Button5, null);
     L.RegVar("Joystick7Button6", get_Joystick7Button6, null);
     L.RegVar("Joystick7Button7", get_Joystick7Button7, null);
     L.RegVar("Joystick7Button8", get_Joystick7Button8, null);
     L.RegVar("Joystick7Button9", get_Joystick7Button9, null);
     L.RegVar("Joystick7Button10", get_Joystick7Button10, null);
     L.RegVar("Joystick7Button11", get_Joystick7Button11, null);
     L.RegVar("Joystick7Button12", get_Joystick7Button12, null);
     L.RegVar("Joystick7Button13", get_Joystick7Button13, null);
     L.RegVar("Joystick7Button14", get_Joystick7Button14, null);
     L.RegVar("Joystick7Button15", get_Joystick7Button15, null);
     L.RegVar("Joystick7Button16", get_Joystick7Button16, null);
     L.RegVar("Joystick7Button17", get_Joystick7Button17, null);
     L.RegVar("Joystick7Button18", get_Joystick7Button18, null);
     L.RegVar("Joystick7Button19", get_Joystick7Button19, null);
     L.RegVar("Joystick8Button0", get_Joystick8Button0, null);
     L.RegVar("Joystick8Button1", get_Joystick8Button1, null);
     L.RegVar("Joystick8Button2", get_Joystick8Button2, null);
     L.RegVar("Joystick8Button3", get_Joystick8Button3, null);
     L.RegVar("Joystick8Button4", get_Joystick8Button4, null);
     L.RegVar("Joystick8Button5", get_Joystick8Button5, null);
     L.RegVar("Joystick8Button6", get_Joystick8Button6, null);
     L.RegVar("Joystick8Button7", get_Joystick8Button7, null);
     L.RegVar("Joystick8Button8", get_Joystick8Button8, null);
     L.RegVar("Joystick8Button9", get_Joystick8Button9, null);
     L.RegVar("Joystick8Button10", get_Joystick8Button10, null);
     L.RegVar("Joystick8Button11", get_Joystick8Button11, null);
     L.RegVar("Joystick8Button12", get_Joystick8Button12, null);
     L.RegVar("Joystick8Button13", get_Joystick8Button13, null);
     L.RegVar("Joystick8Button14", get_Joystick8Button14, null);
     L.RegVar("Joystick8Button15", get_Joystick8Button15, null);
     L.RegVar("Joystick8Button16", get_Joystick8Button16, null);
     L.RegVar("Joystick8Button17", get_Joystick8Button17, null);
     L.RegVar("Joystick8Button18", get_Joystick8Button18, null);
     L.RegVar("Joystick8Button19", get_Joystick8Button19, null);
     L.RegFunction("IntToEnum", IntToEnum);
     L.EndEnum();
 }