示例#1
0
        static int _g_get_injections(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                LuaSocketBehaviour __cl_gen_to_be_invoked = (LuaSocketBehaviour)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.injections);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
示例#2
0
        static int _s_set_luaScript(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                LuaSocketBehaviour __cl_gen_to_be_invoked = (LuaSocketBehaviour)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.luaScript = (UnityEngine.TextAsset)translator.GetObject(L, 2, typeof(UnityEngine.TextAsset));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
示例#3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    LuaSocketBehaviour __cl_gen_ret = new LuaSocketBehaviour();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to LuaSocketBehaviour constructor!"));
        }