示例#1
0
    /*
     * 自动生成热更内容,即UpdateTest.txt文件
     * */
    public static void GenerateVersionContent()
    {
        var version     = "3.1.3";
        var content     = "";
        var fileContent = "";
        var fileSize    = 0;

        UpdateModuleMessage module = null;

        GenerateAssetBundleVersionContent(out module);
        fileContent += module.Content;
        fileSize    += module.Size;

        module = null;
        LuaScriptEditor.GenerateScriptVersionContent(out module);
        fileContent += module.Content;
        fileSize    += module.Size;

        module = null;
        ConfigEditor.GenerateConfigVersionContent(out module);
        fileContent += module.Content;
        fileSize    += module.Size;

        content += "return {\n";
        content += "\tVersion = \"" + version + "\",\n";
        content += "\tUpdateURL = " + "\"" + UpdateManager.UpdateTest + "\",\n";

        content += "\tUpdateSize = " + fileSize + ",\n";
        content += fileContent;

        content += "}\n";

        FileManager.CreateFileWithString(UpdateManager.UpdateTest + "/" + "UpdateTest.txt", content);
    }
示例#2
0
    public static void GenerateConfigVersionContent(out UpdateModuleMessage assetBundle)
    {
        assetBundle = new UpdateModuleMessage();
        int assetSize = 0;

        string        generate = "\tConfigs = {\n";
        List <string> fileList = new List <string>();

        LuaScriptEditor.GetAllScriptFile(Application.dataPath + "/Resources" + CONFIG_PATH, fileList);

        for (int i = 0; i < fileList.Count; ++i)
        {
            //TODO:加密每一个script文件,并拷贝到PersistentDataPath
            var    file        = fileList[i];
            byte[] fileContent = null;
            FileManager.LoadFileWithBytes(file, out fileContent);
            var size = FileManager.GetFileSize(FileSizeUnitType.Type_Kb, fileContent.Length);
            generate  += "\t\t{\n";
            generate  += "\t\t\tname=\"" + file.Replace(Application.dataPath + "/Resources/", "") + "\"" + ",\n";
            generate  += "\t\t\tsize=" + Mathf.Ceil(size) + ",\n";
            generate  += "\t\t},\n";
            assetSize += (int)Mathf.Ceil(size);
        }

        generate           += "\t},\n";
        assetBundle.Content = generate;
        assetBundle.Size    = assetSize;
    }
示例#3
0
    public static void CreateLuaScript()
    {
        LuaScriptEditor editor = EditorWindow.GetWindow <LuaScriptEditor>("Create Lua");

        editor.Initizalier();
        editor.Show();
    }
示例#4
0
    public static void CopyUpdateFile()
    {
        FileManager.DeleteDirectory(UpdateManager.UpdateTest + UPDATE_PATH);
        List <string> fileList = new List <string>();

        LuaScriptEditor.GetAllScriptFile(Application.dataPath + "/Resources" + UPDATE_PATH, fileList);

        for (int i = 0; i < fileList.Count; ++i)
        {
            //TODO:加密每一个script文件,并拷贝到PersistentDataPath
            var file       = fileList[i];
            var targetFile = file.Replace(Application.dataPath + "/Resources", UpdateManager.UpdateTest);
            var content    = FileManager.LoadFileWithString(file);
            FileManager.CreateFileWithString(targetFile, LuaScriptEditor.EncryptScript(content));
        }
    }
示例#5
0
 static void BuildScript()
 {
     Debug.Log("正在拷贝脚本...");
     LuaScriptEditor.CopyScript();
     Debug.Log("拷贝脚本完成...");
 }