public static int lua_call(LuaState state, int argCount, int resultCount) { return(LuaNativeBinding.lua_callk(state, argCount, resultCount, 0, IntPtr.Zero)); }
// Load and Call Functions (Load and Run Lua Code) public static int lua_callk(LuaState state, int argCount, int resultCount, int ctx, LuaCFunction function) { IntPtr funcPtr = Marshal.GetFunctionPointerForDelegate(function); return(LuaNativeBinding.lua_callk(state, argCount, resultCount, ctx, funcPtr)); }