示例#1
0
        static int _e_quitDl(RealStatePtr L)
        {
            try {
                ObjectTranslator translator      = ObjectTranslatorPool.Instance.Find(L);
                int            gen_param_count   = LuaAPI.lua_gettop(L);
                LuaMain        gen_to_be_invoked = (LuaMain)translator.FastGetCSObj(L, 1);
                LuaMain.OnQuit gen_delegate      = translator.GetDelegate <LuaMain.OnQuit>(L, 3);
                if (gen_delegate == null)
                {
                    return(LuaAPI.luaL_error(L, "#3 need LuaMain.OnQuit!"));
                }

                if (gen_param_count == 3)
                {
                    if (LuaAPI.xlua_is_eq_str(L, 2, "+"))
                    {
                        gen_to_be_invoked.quitDl += gen_delegate;
                        return(0);
                    }


                    if (LuaAPI.xlua_is_eq_str(L, 2, "-"))
                    {
                        gen_to_be_invoked.quitDl -= gen_delegate;
                        return(0);
                    }
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            LuaAPI.luaL_error(L, "invalid arguments to LuaMain.quitDl!");
            return(0);
        }
示例#2
0
        static int _m_InitLuaEvn_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 1) && translator.Assignable <LuaMain.OnQuit>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.GameObject _host = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    LuaMain.OnQuit         _cb   = translator.GetDelegate <LuaMain.OnQuit>(L, 2);
                    float _gcIns = (float)LuaAPI.lua_tonumber(L, 3);

                    var gen_ret = LuaMain.InitLuaEvn(_host, _cb, _gcIns);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 1) && translator.Assignable <LuaMain.OnQuit>(L, 2))
                {
                    UnityEngine.GameObject _host = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    LuaMain.OnQuit         _cb   = translator.GetDelegate <LuaMain.OnQuit>(L, 2);

                    var gen_ret = LuaMain.InitLuaEvn(_host, _cb);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 1 && translator.Assignable <UnityEngine.GameObject>(L, 1))
                {
                    UnityEngine.GameObject _host = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));

                    var gen_ret = LuaMain.InitLuaEvn(_host);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaMain.InitLuaEvn!"));
        }