/// <summary> /// Load the valid XAssets for the LuaFile XAsset Pool. /// </summary> /// <param name="instance"></param> /// <returns>List of LuaFile XAsset objects.</returns> public override List<GameXAsset> Load(JekyllInstance instance) { List<GameXAsset> results = new List<GameXAsset>(); Entries = instance.Reader.ReadStruct<long>(instance.Game.DBAssetPools + (Marshal.SizeOf<DBAssetPool>() * Index)); PoolSize = instance.Reader.ReadStruct<uint>(instance.Game.DBAssetPoolSizes + (Marshal.SizeOf<DBAssetPoolSize>() * Index)); for (int i = 0; i < PoolSize; i++) { LuaFileXAsset header = instance.Reader.ReadStruct<LuaFileXAsset>(Entries + Marshal.SizeOf<DBAssetPool>() + (i * Marshal.SizeOf<LuaFileXAsset>())); if (IsNullXAsset(header.Name)) { continue; } else if (header.Len == 0) { continue; } results.Add(new GameXAsset() { Name = instance.Reader.ReadNullTerminatedString(header.Name), Type = Name, Size = ElementSize, XAssetPool = this, HeaderAddress = Entries + Marshal.SizeOf<DBAssetPool>() + (i * Marshal.SizeOf<LuaFileXAsset>()), }); } return results; }
/// <summary> /// Load the valid XAssets for the LuaFile XAsset Pool. /// </summary> /// <param name="instance"></param> /// <returns>List of LuaFile XAsset objects.</returns> public override List <GameXAsset> Load(JekyllInstance instance) { List <GameXAsset> results = new List <GameXAsset>(); DBAssetPool pool = instance.Reader.ReadStruct <DBAssetPool>(instance.Game.BaseAddress + instance.Game.DBAssetPools + (Index * Marshal.SizeOf <DBAssetPool>())); Entries = pool.Entries; ElementSize = pool.ElementSize; PoolSize = pool.PoolSize; for (int i = 0; i < PoolSize; i++) { LuaFileXAsset header = instance.Reader.ReadStruct <LuaFileXAsset>(Entries + (i * ElementSize)); if (IsNullXAsset(header.Name)) { continue; } results.Add(new GameXAsset() { Name = instance.Reader.ReadNullTerminatedString(header.Name), Type = Name, Size = ElementSize, XAssetPool = this, HeaderAddress = Entries + (i * ElementSize), }); } return(results); }
/// <summary> /// Exports the specified LuaFile XAsset. /// </summary> /// <param name="xasset"></param> /// <param name="instance"></param> /// <returns>Status of the export operation.</returns> public override JekyllStatus Export(GameXAsset xasset, JekyllInstance instance) { LuaFileXAsset header = instance.Reader.ReadStruct<LuaFileXAsset>(xasset.HeaderAddress); if (xasset.Name != instance.Reader.ReadNullTerminatedString(header.Name)) { return JekyllStatus.MemoryChanged; } string path = Path.Combine(instance.ExportPath, xasset.Name); Directory.CreateDirectory(Path.GetDirectoryName(path)); byte[] buffer = instance.Reader.ReadBytes(header.Buffer, header.Len); File.WriteAllBytes(path, buffer); Console.WriteLine($"Exported {xasset.Type} {xasset.Name}"); return JekyllStatus.Success; }