//Login Zone In
        public void DoLogin(Player player)
        {
            //Add player to new zone and update
            Zone zone = GetZone(player.zoneId);

            //This server does not contain that zoneId
            if (zone == null)
            {
                return;
            }

            //Set the current zone and add player
            player.zone = zone;

            LuaEngine.onBeginLogin(player);

            zone.addActorToZone(player);

            //Send packets
            player.sendZoneInPackets(this, 0x1);

            LuaEngine.onLogin(player);
            LuaEngine.onZoneIn(player);
        }