static public int get_LuaModule(IntPtr l) { try { LuaBehaviourScript self = (LuaBehaviourScript)checkSelf(l); pushValue(l, true); pushValue(l, self.LuaModule); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetLuaBehaviourScript_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); var ret = LuaBehaviourScript.GetLuaBehaviourScript(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }