示例#1
0
 public static int set_timeScale(IntPtr L)
 {
     if (LuaAPI.IsNumber(L, -1))
     {
         double arg0 = LuaAPI.ToNumber(L, -1);
         UnityEngine.Time.timeScale = (float)arg0;
     }
     return(0);
 }
示例#2
0
 T4 PopFromLua()
 {
     if (typeof(T4) == typeof(int))
     {
         return((T4)(object)(int)LuaAPI.ToNumber(LuaEnv.L, -1));
     }
     else
     {
         return(default(T4));
     }
 }
示例#3
0
 public static double ToNumber(IntPtr L, int i)
 {
     return(LuaAPI.ToNumber(L, i));
 }
示例#4
0
    public static Type ToType(IntPtr L, int idx)
    {
        int index = (int)LuaAPI.ToNumber(L, idx);

        return((Type)ObjectTranslator.Instance.Get(index));
    }