示例#1
0
        public void OnClientEventTrigger(Client player, string eventName, params object[] arguments)
        {
            switch (eventName)
            {
            case "OnCharacterMenuSelect":
                Account account  = player.GetAccount();
                var     charName = (string)arguments[0];

                account.LastIp = player.address;

                if (charName == "Create new character")
                {
                    var filter = Builders <Character> .Filter.Eq("AccountId", account.Id.ToString());

                    var characters = DatabaseManager.CharacterTable.Find(filter).ToList();

                    if (characters.Count >= account.CharacterSlots)
                    {
                        player.SendChatMessage($"You cannot own more than {account.CharacterSlots} characters.");
                        return;
                    }

                    charName = (string)arguments[1];

                    if (charName.Length < 1)
                    {
                        API.SendChatMessageToPlayer(player, "~r~ERROR: The character name entered is too short.");
                        return;
                    }

                    if (Character.IsCharacterRegistered(charName))
                    {
                        API.SendChatMessageToPlayer(player, "~r~ ERROR: That character name is already registered.");
                        return;
                    }

                    var character = new Character
                    {
                        CharacterName = charName,
                        AccountId     = account.Id.ToString(),
                        Client        = player,
                    };

                    character.Insert();

                    API.SetEntityData(player.handle, "Character", character);
                    PlayerManager.AddPlayer(character);

                    API.SendChatMessageToPlayer(player, "Welcome to Los Santos, " + charName + "! Let's get started with what you look like!");
                    API.FreezePlayer(player, true);
                    API.SetEntityDimension(player, player.GetCharacter().Id + 1000);
                    API.SetEntitySyncedData(player, "REG_DIMENSION", player.GetCharacter().Id + 1000);
                    character.Model.SetDefault();
                    API.TriggerClientEvent(player, "show_character_creation_menu");
                }
                else
                {
                    if (API.HasEntityData(player.handle, "Character") == true)
                    {
                        API.SendChatMessageToPlayer(player, Color.Yellow,
                                                    "Your character is already loaded, please be patient.");
                        return;
                    }

                    var filter = Builders <Character> .Filter.Eq("CharacterName", charName);

                    var foundCharacters = DatabaseManager.CharacterTable.Find(filter).ToList();

                    if (foundCharacters.Count > 1)
                    {
                        API.SendChatMessageToPlayer(player, "~r~ERROR: More than one character found with that name.");
                        return;
                    }

                    if (foundCharacters.Count == 0)
                    {
                        API.SendChatMessageToPlayer(player, "~r~ ERROR: No characters found with that name.");
                        return;
                    }

                    foreach (var c in foundCharacters)
                    {
                        API.SetEntityData(player.handle, "Character", c);
                        PlayerManager.AddPlayer(c);
                        break;
                    }

                    Character character = player.GetCharacter();
                    character.Client = player;

                    if (character.AccountId != account.Id.ToString())
                    {
                        API.SendChatMessageToPlayer(player, "~r~ ERROR: This character does not belong to this account!");
                        API.KickPlayer(player);
                        return;
                    }

                    if (character.IsCreated == false)
                    {
                        API.SendChatMessageToPlayer(player, "Welcome back, " + character.CharacterName + "! Let's finish figuring out what you look like!");
                        character.update_ped();
                        API.FreezePlayer(player, true);
                        API.SetEntityDimension(player, player.GetCharacter().Id + 1000);
                        API.SetEntitySyncedData(player, "REG_DIMENSION", player.GetCharacter().Id + 1000);
                        character.Model.SetDefault();
                        API.TriggerClientEvent(player, "show_character_creation_menu");
                        return;
                    }

                    API.SetPlayerSkin(player,
                                      character.Model.Gender == Character.GenderMale
                                ? PedHash.FreemodeMale01
                                : PedHash.FreemodeFemale01);

                    character.update_ped();
                    character.update_nametag();
                    character.StartTrackingTimePlayed();
                    API.Shared.TriggerClientEvent(player, "update_money_display", Money.GetCharacterMoney(character));

                    character.JobOne = JobManager.GetJobById(character.JobOneId);
                    character.Group  = GroupManager.GetGroupById(character.GroupId);

                    var lmcitems = InventoryManager.DoesInventoryHaveItem(character, typeof(Phone));
                    if (lmcitems.Length != 0)
                    {
                        var lmcphone = (Phone)lmcitems[0];
                        lmcphone.LoadContacts();
                    }

                    API.SetEntityPosition(player.handle, character.LastPos);
                    API.SetEntityRotation(player.handle, character.LastRot);
                    API.SetEntityDimension(player.handle, character.LastDimension);
                    API.SetPlayerHealth(player, character.Health);
                    API.SetPlayerArmor(player, character.Armor);

                    if (account.AdminLevel > 0)
                    {
                        foreach (var p in PlayerManager.Players)
                        {
                            if (p.Client.GetAccount().AdminLevel > 0)
                            {
                                p.Client.SendChatMessage($"Admin {account.AdminName} has signed in.");
                            }
                        }
                    }

                    if (character.Group != Group.None)
                    {
                        GroupManager.SendGroupMessage(player,
                                                      character.rp_name() + " from your group has logged in.");

                        if (character.Group.CommandType == Group.CommandTypeLspd)
                        {
                            API.SetEntitySyncedData(character.Client.handle, "IsCop", true);
                        }
                    }

                    if (character.IsJailed)
                    {
                        Lspd.JailControl(player, character.JailTimeLeft);
                    }

                    if (character.isAJailed)
                    {
                        AdminCommands.aJailControl(player, character.aJailTimeLeft);
                    }

                    API.SetPlayerHealth(player, character.Health);
                    API.SendChatMessageToPlayer(player, "You have successfully loaded your character: " + charName);
                    LogManager.Log(LogManager.LogTypes.Connection, player.socialClubName + $" has loaded the character {character.CharacterName}. (IP: " + player.address + ")");

                    API.TriggerClientEvent(player, "login_finished");
                    OnCharacterLogin(this, new CharacterLoginEventArgs(character));
                }
                break;

            case "change_parent_info":
            {
                var fatherPed   = (NetHandle)arguments[0];
                var motherPed   = (NetHandle)arguments[1];
                var fatherIntId = (int)arguments[2];
                var motherIntId = (int)arguments[3];
                var parentLean  = (float)arguments[4];
                var gender      = (int)arguments[5];

                API.SendNativeToPlayer(player, Hash.SET_PED_HEAD_BLEND_DATA, fatherPed, fatherIntId, fatherIntId, 0, fatherIntId, fatherIntId, 0, 1.0, 1.0, 0, false);
                API.SendNativeToPlayer(player, Hash.SET_PED_HEAD_BLEND_DATA, motherPed, motherIntId, motherIntId, 0, motherIntId, motherIntId, 0, 1.0, 1.0, 0, false);

                Character character = player.GetCharacter();

                character.Model.FatherId   = fatherIntId;
                character.Model.MotherId   = motherIntId;
                character.Model.ParentLean = parentLean;

                if (character.Model.Gender != gender)
                {
                    character.Model.Gender = gender;
                    character.Model.SetDefault();
                }

                character.update_ped();
                character.Save();
            }
            break;

            case "change_facial_features":
            {
                Character character = player.GetCharacter();

                //character.Model.HairStyle = character.Model.Gender == Character.GenderMale ? ComponentManager.ValidMaleHair[(int)arguments[0]].ComponentId : ComponentManager.ValidFemaleHair[(int)arguments[0]].ComponentId;
                character.Model.HairStyle = (int)arguments[0];

                character.Model.HairColor     = (int)arguments[1];
                character.Model.Blemishes     = (int)arguments[2];
                character.Model.FacialHair    = (int)arguments[3];
                character.Model.Eyebrows      = (int)arguments[4];
                character.Model.Ageing        = (int)arguments[5];
                character.Model.Makeup        = (int)arguments[6];
                character.Model.MakeupColor   = (int)arguments[7];
                character.Model.Blush         = (int)arguments[8];
                character.Model.BlushColor    = (int)arguments[9];
                character.Model.Complexion    = (int)arguments[10];
                character.Model.SunDamage     = (int)arguments[11];
                character.Model.Lipstick      = (int)arguments[12];
                character.Model.LipstickColor = (int)arguments[13];
                character.Model.MolesFreckles = (int)arguments[14];
                character.update_ped();
                character.Save();
            }
            break;

            case "change_clothes":
            {
                Character character = player.GetCharacter();

                if (character.Model.Gender == Character.GenderMale)
                {
                    character.Model.PantsStyle = ComponentManager.ValidMaleLegs[(int)arguments[0]].ComponentId;
                    character.Model.PantsVar   = (int)ComponentManager.ValidMaleLegs[(int)arguments[0]]
                                                 .Variations[(int)arguments[1]];

                    character.Model.ShoeStyle = ComponentManager.ValidMaleShoes[(int)arguments[2]].ComponentId;
                    character.Model.ShoeVar   = (int)ComponentManager.ValidMaleShoes[(int)arguments[2]]
                                                .Variations.ToArray().GetValue((int)arguments[3]);

                    character.Model.AccessoryStyle = ComponentManager.ValidMaleAccessories[(int)arguments[4]]
                                                     .ComponentId;
                    character.Model.AccessoryVar = (int)ComponentManager
                                                   .ValidMaleAccessories[(int)arguments[4]].Variations.ToArray()
                                                   .GetValue((int)arguments[5]);

                    character.Model.UndershirtStyle = ComponentManager.ValidMaleUndershirt[(int)arguments[6]]
                                                      .ComponentId;
                    character.Model.UndershirtVar = (int)ComponentManager
                                                    .ValidMaleUndershirt[(int)arguments[6]].Variations.ToArray()
                                                    .GetValue((int)arguments[7]);

                    character.Model.TopStyle = ComponentManager.ValidMaleTops[(int)arguments[8]].ComponentId;
                    character.Model.TopVar   = (int)ComponentManager.ValidMaleTops[(int)arguments[8]].Variations
                                               .ToArray().GetValue((int)arguments[9]);

                    character.Model.HatStyle = ComponentManager.ValidMaleHats[(int)arguments[10]].ComponentId;
                    character.Model.HatVar   = (int)ComponentManager.ValidMaleHats[(int)arguments[10]]
                                               .Variations.ToArray().GetValue((int)arguments[11]);

                    character.Model.GlassesStyle = ComponentManager.ValidMaleGlasses[(int)arguments[12]]
                                                   .ComponentId;
                    character.Model.GlassesVar = (int)ComponentManager.ValidMaleGlasses[(int)arguments[12]]
                                                 .Variations.ToArray().GetValue((int)arguments[13]);

                    character.Model.EarStyle = ComponentManager.ValidMaleEars[(int)arguments[14]].ComponentId;
                    character.Model.EarVar   = (int)ComponentManager.ValidMaleEars[(int)arguments[14]]
                                               .Variations.ToArray().GetValue((int)arguments[15]);

                    character.Model.TorsoStyle = (int)arguments[16];
                    character.Model.TorsoVar   = (int)arguments[17];
                }
                else
                {
                    character.Model.PantsStyle = ComponentManager.ValidFemaleLegs[(int)arguments[0]].ComponentId;
                    character.Model.PantsVar   = (int)ComponentManager.ValidFemaleLegs[(int)arguments[0]]
                                                 .Variations[(int)arguments[1]];

                    character.Model.ShoeStyle = ComponentManager.ValidFemaleShoes[(int)arguments[2]].ComponentId;
                    character.Model.ShoeVar   = (int)ComponentManager.ValidFemaleShoes[(int)arguments[2]]
                                                .Variations.ToArray().GetValue((int)arguments[3]);

                    character.Model.AccessoryStyle = ComponentManager.ValidFemaleAccessories[(int)arguments[4]]
                                                     .ComponentId;
                    character.Model.AccessoryVar = (int)ComponentManager
                                                   .ValidFemaleAccessories[(int)arguments[4]].Variations.ToArray()
                                                   .GetValue((int)arguments[5]);

                    character.Model.UndershirtStyle = ComponentManager.ValidFemaleUndershirt[(int)arguments[6]]
                                                      .ComponentId;
                    character.Model.UndershirtVar = (int)ComponentManager
                                                    .ValidFemaleUndershirt[(int)arguments[6]].Variations.ToArray()
                                                    .GetValue((int)arguments[7]);

                    character.Model.TopStyle = ComponentManager.ValidFemaleTops[(int)arguments[8]].ComponentId;
                    character.Model.TopVar   = (int)ComponentManager.ValidFemaleTops[(int)arguments[8]].Variations
                                               .ToArray().GetValue((int)arguments[9]);

                    character.Model.HatStyle = ComponentManager.ValidFemaleHats[(int)arguments[10]].ComponentId;
                    character.Model.HatVar   = (int)ComponentManager.ValidFemaleHats[(int)arguments[10]]
                                               .Variations.ToArray().GetValue((int)arguments[11]);

                    character.Model.GlassesStyle = ComponentManager.ValidFemaleGlasses[(int)arguments[12]]
                                                   .ComponentId;
                    character.Model.GlassesVar = (int)ComponentManager.ValidFemaleGlasses[(int)arguments[12]]
                                                 .Variations.ToArray().GetValue((int)arguments[13]);

                    character.Model.EarStyle = ComponentManager.ValidFemaleEars[(int)arguments[14]].ComponentId;
                    character.Model.EarVar   = (int)ComponentManager.ValidFemaleEars[(int)arguments[14]]
                                               .Variations.ToArray().GetValue((int)arguments[15]);

                    character.Model.TorsoStyle = (int)arguments[16];
                    character.Model.TorsoVar   = (int)arguments[17];
                }

                character.update_ped();
                character.Save();
            }
            break;

            case "finish_character_creation":
            {
                Character character = player.GetCharacter();
                Account   acc       = player.GetAccount();
                character.Age        = (int)arguments[0];
                character.Birthday   = (string)arguments[1];
                character.Birthplace = (string)arguments[2];

                /*if ((int) arguments[3] == 0) //Airport spawn
                 * {
                 *  character.LastPos = new Vector3(-1037.253, -2736.865, 13.76621);
                 *  character.LastRot = new Vector3(0, 0, -37);
                 * }
                 * else //Train Station spawn
                 * {
                 *  character.LastPos = new Vector3(433.2354, -645.8408, 28.72639);
                 *  character.LastRot = new Vector3(0, 0, 90);
                 * }*/

                if (!player.hasData("REDOING_CHAR"))
                {
                    character.LastPos = new Vector3(433.2354, -645.8408, 28.72639);
                    character.LastRot = new Vector3(0, 0, 90);
                    character.update_ped();
                    character.update_nametag();
                    API.TriggerClientEvent(player, "start_introduction");
                }

                else
                {
                    character.LastPos = new Vector3(433.2354, -645.8408, 28.72639);
                    character.LastRot = new Vector3(0, 0, 90);
                    character.update_ped();
                    character.update_nametag();
                    API.SetEntityPosition(player, character.LastPos);
                    API.SetEntityRotation(player, character.LastRot);
                    API.SetEntityDimension(player, 0);
                    API.FreezePlayer(player, false);
                    player.resetData("REDOING_CHAR");
                }
            }
            break;

            case "initialize_hair":
                List <string> hairstyleNames = new List <string>();
                List <int>    hairstyleIds   = new List <int>();
                if ((int)arguments[0] == Character.GenderMale)
                {
                    foreach (Component c in ComponentManager.ValidMaleHair)
                    {
                        hairstyleNames.Add(c.Name);
                        hairstyleIds.Add(c.ComponentId);
                    }
                }
                else
                {
                    foreach (Component c in ComponentManager.ValidFemaleHair)
                    {
                        hairstyleNames.Add(c.Name);
                        hairstyleIds.Add(c.ComponentId);
                    }
                }
                var hairstyleNamesString = String.Join(",", hairstyleNames);
                var hairstyleIdsString   = String.Join(",", hairstyleIds);
                var maxHairStyles        = (int)arguments[0] == Character.GenderMale ? ComponentManager.ValidMaleHair.Count : ComponentManager.ValidFemaleHair.Count;

                API.TriggerClientEvent(player, "initialize_hair", maxHairStyles, hairstyleNamesString, hairstyleIdsString);
                break;

            case "initiate_style_limits":
                Character cha = player.GetCharacter();
                API.TriggerClientEvent(player, "initialize_components", (cha.Model.Gender == Character.GenderMale ? Clothing.MaleComponents : Clothing.FemaleComponents));
                break;

/*
 *              case "bus_driving_bridge":
 *                  var vehicle = VehicleManager.CreateVehicle(VehicleHash.Bus, new Vector3(-276.1117, -2411.626, 59.68943), new Vector3(0, 0, 53.19402), "Unregistered", player.GetCharacter().Id, vehicle_manager.Vehicle.VehTypeTemp, 0, 0, API.GetEntityDimension(player));
 *                  vehicle.Insert();
 *                  VehicleManager.spawn_vehicle(vehicle);
 *                  API.SetPlayerIntoVehicle(player, vehicle.NetHandle, -1);
 *                  API.SetVehicleEngineStatus(vehicle.NetHandle, true);
 *                  SpawnedVehicles.Add(vehicle);
 *
 *                  API.SendNativeToAllPlayers(Hash.TASK_VEHICLE_DRIVE_TO_COORD, player.handle, vehicle.NetHandle, -582.3301, -2201.367, 56.25008, 120f, 1f, vehicle.GetHashCode(), 16777216, 1f, true);
 *                  break;
 *
 *              case "bus_driving_station":
 *                  vehicle = VehicleManager.CreateVehicle(VehicleHash.Bus, new Vector3(513.3119, -676.2706, 25.19653), new Vector3(0, 0, 85.25442), "Unregistered", player.GetCharacter().Id, vehicle_manager.Vehicle.VehTypeTemp, 0, 0, API.GetEntityDimension(player));
 *                  vehicle.Insert();
 *                  VehicleManager.spawn_vehicle(vehicle);
 *                  API.SetPlayerIntoVehicle(player, vehicle.NetHandle, -1);
 *                  API.SetVehicleEngineStatus(vehicle.NetHandle, true);
 *                  SpawnedVehicles.Add(vehicle);
 *
 *                  API.SendNativeToAllPlayers(Hash.TASK_VEHICLE_DRIVE_TO_COORD, player.handle, vehicle.NetHandle, 464.645, -673.3629, 27.20791, 10f, 1f, vehicle.GetHashCode(), 16777216, 1f, true);
 *                  break;
 *
 *              case "player_exiting_bus":
 *                  vehicle = VehicleManager.CreateVehicle(VehicleHash.Bus, new Vector3(429.8345, -672.5932, 29.05217), new Vector3(0.9295838, 3.945374, 90.3828), "Unregistered", player.GetCharacter().Id, vehicle_manager.Vehicle.VehTypePerm, 0, 0, API.GetEntityDimension(player));
 *                  vehicle.Insert();
 *                  VehicleManager.spawn_vehicle(vehicle);
 *                  API.SetPlayerIntoVehicle(player, vehicle.NetHandle, -1);
 *                  API.SetVehicleEngineStatus(vehicle.NetHandle, true);
 *                  SpawnedVehicles.Add(vehicle);
 *
 *                  API.SendNativeToAllPlayers(Hash.TASK_LEAVE_VEHICLE, player.handle, vehicle.NetHandle, 0);
 *                  break;
 */
            case "finish_intro":
                //foreach (var veh in SpawnedVehicles) { veh.Despawn(); veh.Delete(); }
                SpawnCharacter(player);
                break;
            }
        }
示例#2
0
        public void OnCharacterMenuSelect(Client player, params object[] arguments)
        {
            Account account  = player.GetAccount();
            var     charName = (string)arguments[0];

            account.LastIp = player.Address;

            if (charName == "Create new character")
            {
                var filter = Builders <Character> .Filter.Eq("AccountId", account.Id.ToString());

                var characters = DatabaseManager.CharacterTable.Find(filter).ToList();

                if (characters.Count >= account.CharacterSlots)
                {
                    player.SendChatMessage($"You cannot own more than {account.CharacterSlots} characters.");
                    return;
                }

                charName = (string)arguments[1];

                if (charName.Length < 1)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, "~r~ERROR: The character name entered is too short.");
                    return;
                }

                if (Character.IsCharacterRegistered(charName))
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, "~r~ ERROR: That character name is already registered.");
                    return;
                }

                var character = new Character
                {
                    CharacterName = charName,
                    AccountId     = account.Id.ToString(),
                    Client        = player,
                };

                character.Insert();

                NAPI.Data.SetEntityData(player.Handle, "Character", character);
                PlayerManager.AddPlayer(character);

                NAPI.Chat.SendChatMessageToPlayer(player, "Welcome to Los Santos, " + charName + "! Let's get started with what you look like!");
                NAPI.Player.FreezePlayer(player, true);
                NAPI.Entity.SetEntityDimension(player, (uint)player.GetCharacter().Id + 1000);
                API.SetEntitySharedData(player, "REG_DIMENSION", player.GetCharacter().Id + 1000);
                character.Model.SetDefault();
                NAPI.ClientEvent.TriggerClientEvent(player, "show_character_creation_menu");
            }
            else
            {
                if (NAPI.Data.HasEntityData(player.Handle, "Character") == true)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.Yellow,
                                                      "Your character is already loaded, please be patient.");
                    return;
                }

                var filter = Builders <Character> .Filter.Eq("CharacterName", charName);

                var foundCharacters = DatabaseManager.CharacterTable.Find(filter).ToList();

                if (foundCharacters.Count > 1)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, "~r~ERROR: More than one character found with that name.");
                    return;
                }

                if (foundCharacters.Count == 0)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, "~r~ ERROR: No characters found with that name.");
                    return;
                }

                foreach (var c in foundCharacters)
                {
                    NAPI.Data.SetEntityData(player.Handle, "Character", c);
                    PlayerManager.AddPlayer(c);
                    break;
                }

                Character character = player.GetCharacter();
                character.Client = player;

                if (character.AccountId != account.Id.ToString())
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, "~r~ ERROR: This character does not belong to this account!");
                    API.KickPlayer(player);
                    return;
                }

                if (character.IsCreated == false)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, "Welcome back, " + character.CharacterName + "! Let's finish figuring out what you look like!");
                    character.update_ped();
                    NAPI.Player.FreezePlayer(player, true);
                    NAPI.Entity.SetEntityDimension(player, (uint)player.GetCharacter().Id + 1000);
                    API.SetEntitySharedData(player, "REG_DIMENSION", player.GetCharacter().Id + 1000);
                    character.Model.SetDefault();
                    NAPI.ClientEvent.TriggerClientEvent(player, "show_character_creation_menu");
                    return;
                }

                API.SetPlayerSkin(player,
                                  character.Model.Gender == Character.GenderMale
                        ? PedHash.FreemodeMale01
                        : PedHash.FreemodeFemale01);

                character.update_ped();
                character.update_nametag();
                character.StartTrackingTimePlayed();
                API.Shared.TriggerClientEvent(player, "update_money_display", Money.GetCharacterMoney(character));

                character.JobOne = JobManager.GetJobById(character.JobOneId);
                character.Group  = GroupManager.GetGroupById(character.GroupId);

                var lmcitems = InventoryManager.DoesInventoryHaveItem(character, typeof(Phone));
                if (lmcitems.Length != 0)
                {
                    var lmcphone = (Phone)lmcitems[0];
                    lmcphone.LoadContacts();
                }

                NAPI.Entity.SetEntityPosition(player.Handle, character.LastPos);
                API.SetEntityRotation(player.Handle, character.LastRot);
                NAPI.Entity.SetEntityDimension(player.Handle, (uint)character.LastDimension);
                API.SetPlayerHealth(player, character.Health);
                API.SetPlayerArmor(player, character.Armor);

                if (account.AdminLevel > 0)
                {
                    foreach (var p in PlayerManager.Players)
                    {
                        if (p.Client.GetAccount().AdminLevel > 0)
                        {
                            p.Client.SendChatMessage($"Admin {account.AdminName} has signed in.");
                        }
                    }
                }

                if (character.Group != Group.None)
                {
                    GroupManager.SendGroupMessage(player,
                                                  character.rp_name() + " from your group has logged in.");

                    if (character.Group.CommandType == Group.CommandTypeLspd)
                    {
                        API.SetEntitySharedData(character.Client.Handle, "IsCop", true);
                    }
                }

                if (character.IsJailed)
                {
                    Lspd.JailControl(player, character.JailTimeLeft);
                }

                if (character.isAJailed)
                {
                    AdminCommands.aJailControl(player, character.aJailTimeLeft);
                }

                API.SetPlayerHealth(player, character.Health);
                NAPI.Chat.SendChatMessageToPlayer(player, "You have successfully loaded your character: " + charName);
                LogManager.Log(LogManager.LogTypes.Connection, player.SocialClubName + $" has loaded the character {character.CharacterName}. (IP: " + player.Address + ")");

                NAPI.ClientEvent.TriggerClientEvent(player, "login_finished");
                OnCharacterLogin(this, new CharacterLoginEventArgs(character));
            }
        }