void LoadSettings() { m_ImportEmptySprites = LpcSpriteSettings.GetImportEmptySprites(); m_PixelsPerUnit = LpcSpriteSettings.GetPixelsPerUnit(); m_ColCount = LpcSpriteSettings.GetColCount(); m_RowCount = LpcSpriteSettings.GetRowCount(); m_ScFrameCount = LpcSpriteSettings.GetScFrameCount(); m_ThFrameCount = LpcSpriteSettings.GetThFrameCount(); m_WcFrameCount = LpcSpriteSettings.GetWcFrameCount(); m_SlFrameCount = LpcSpriteSettings.GetSlFrameCount(); m_ShFrameCount = LpcSpriteSettings.GetShFrameCount(); m_HuFrameCount = LpcSpriteSettings.GetHuFrameCount(); m_ExpertMode = LpcSpriteSettings.GetExpertMode(); }
void RetrieveSettings(){ // Retrieve Basic Settings m_ImportEmptySprites = LpcSpriteSettings.GetImportEmptySprites(); m_PixelsPerUnit = LpcSpriteSettings.GetPixelsPerUnit (); // Retrieve Animation Settings m_ScFrames = LpcSpriteSettings.GetScFrameCount(); m_ThFrames = LpcSpriteSettings.GetThFrameCount(); m_WcFrames = LpcSpriteSettings.GetWcFrameCount(); m_SlFrames = LpcSpriteSettings.GetSlFrameCount(); m_ShFrames = LpcSpriteSettings.GetShFrameCount(); m_HuFrames = LpcSpriteSettings.GetHuFrameCount(); // Retrieve Other Settings m_ColCount = LpcSpriteSettings.GetColCount(); m_RowCount = LpcSpriteSettings.GetRowCount(); }