public static RankHandGradeEnum Grade(this LowPairOutcomeEnum outcome) { switch (outcome) { case LowPairOutcomeEnum.Foursome: return(RankHandGradeEnum.Foursome); case LowPairOutcomeEnum.HighLowFullHouse: case LowPairOutcomeEnum.SecondLowFullHouse: case LowPairOutcomeEnum.ThirdLowFullHouse: case LowPairOutcomeEnum.LowHighFullHouse: case LowPairOutcomeEnum.LowSecondFullHouse: case LowPairOutcomeEnum.LowThirdFullHouse: return(RankHandGradeEnum.FullHouse); case LowPairOutcomeEnum.StraightOverTwo: case LowPairOutcomeEnum.StraightOverOne: case LowPairOutcomeEnum.StraightOverNone: return(RankHandGradeEnum.Straight); case LowPairOutcomeEnum.ThreesomeTopKicker: case LowPairOutcomeEnum.ThreesomeGoodKicker: case LowPairOutcomeEnum.ThreesomeWeakKicker: case LowPairOutcomeEnum.ThreesomeNoneKicker: return(RankHandGradeEnum.Threesome); case LowPairOutcomeEnum.OverTwoPairs: case LowPairOutcomeEnum.OverSecondTwoPairs: case LowPairOutcomeEnum.OverThirdTwoPairs: case LowPairOutcomeEnum.OverLowTwoPairs: case LowPairOutcomeEnum.UnderTwoPairs: case LowPairOutcomeEnum.HighTwoPairsTopKicker: case LowPairOutcomeEnum.HighTwoPairsGoodKicker: case LowPairOutcomeEnum.HighTwoPairsWeakKicker: case LowPairOutcomeEnum.HighTwoPairsNoneKicker: case LowPairOutcomeEnum.SecondTwoPairs: case LowPairOutcomeEnum.ThirdTwoPairs: return(RankHandGradeEnum.TwoPairs); case LowPairOutcomeEnum.TopKicker: case LowPairOutcomeEnum.GoodKicker: case LowPairOutcomeEnum.WeakKicker: case LowPairOutcomeEnum.NoneKicker: return(RankHandGradeEnum.OnePair); default: throw new InvalidOperationException(); } }
public static RankHandGradeEnum Grade(this LowPairOutcomeEnum outcome) { switch (outcome) { case LowPairOutcomeEnum.Foursome: return(RankHandGradeEnum.Foursome); case LowPairOutcomeEnum.HighFullHouse: case LowPairOutcomeEnum.MiddleFullHouse: case LowPairOutcomeEnum.LowFullHouseHighPair: case LowPairOutcomeEnum.LowFullHouseMiddlePair: return(RankHandGradeEnum.FullHouse); case LowPairOutcomeEnum.StraightOverTwo: case LowPairOutcomeEnum.StraightOverOne: case LowPairOutcomeEnum.StraightOverNone: return(RankHandGradeEnum.Straight); case LowPairOutcomeEnum.ThreesomeTopKicker: case LowPairOutcomeEnum.ThreesomeOverGoodKicker: case LowPairOutcomeEnum.ThreesomeOverWeakKicker: case LowPairOutcomeEnum.ThreesomeNoneKicker: return(RankHandGradeEnum.Threesome); case LowPairOutcomeEnum.OverTwoPairs: case LowPairOutcomeEnum.HighTwoPairs: case LowPairOutcomeEnum.AboveMiddleTwoPairs: case LowPairOutcomeEnum.MiddleTwoPairs: case LowPairOutcomeEnum.AboveLowTwoPairs: case LowPairOutcomeEnum.UnderTwoPairs: return(RankHandGradeEnum.TwoPairs); default: return(RankHandGradeEnum.OnePair); } }