public LowLevel.Math.real_point2d ToPoint2D(float scale) { var v = new LowLevel.Math.real_point2d(); v.X = X * scale; v.Y = Y * scale; return v; }
public static void Add(this ColladaValueArray <float> array, LowLevel.Math.real_point2d v) { array.Add(v.X, v.Y); }
public LowLevel.Math.real_point2d ToPoint2D() { var v = new LowLevel.Math.real_point2d(); v.X = X; v.Y = Y; return v; }