void Start() { player = GetComponent <PlayerController>(); lotionManager = GameManager.instance.lotionManager; startTime = -1; lastActiveTime = Time.time; animator = GetComponent <Animator> (); }
void Start() { _lotionManager = GameManager.instance.lotionManager; _lotionManager.onUseLotion += HandleOnUseLotion; _lotionManager.onRefillLotion += HandleOnRefillLotion; _maxLotion = _lotionManager.maxLotion; for (int i = 0; i < _lotions.Length; ++i) { _lotions[i].enabled = false; } for (int i = 0; i < _lotionObjects.Length; ++i) { _lotionObjects[i].SetActive(false); } _currentLotionBottleCount = 4; UpdateBottleDisplay(); }
// Use this for initialization void Start() { lotionManager = GameManager.instance.lotionManager; }