示例#1
0
        public async void Handle(IGluonSession session, NotifyLotRoommateChange packet)
        {
            //recieved from a lot server to notify of another lot's roommate change.
            using (var da = DAFactory.Get())
            {
                var lot = da.Lots.Get(packet.LotId);
                if (lot == null)
                {
                    return;              //lot missing
                }
                DataService.Invalidate <FSO.Common.DataService.Model.Lot>(lot.location);

                //if online, notify the lot
                var lotOwned = da.LotClaims.GetByLotID(lot.lot_id);
                if (lotOwned != null)
                {
                    var lotServer = LotServers.GetLotServerSession(lotOwned.owner);
                    if (lotServer != null)
                    {
                        //immediately notify lot of new roommate
                        lotServer.Write(packet);
                    }
                }
                else
                {
                    //try force the lot open
                    //we don't need to send any packets in this case - the lot fully restores object ownership from db.
                    var result = await Lots.TryFindOrOpen(lot.location, 0, NullSecurityContext.INSTANCE);
                }
            }
        }
示例#2
0
        public async void SessionClosed(IAriesSession session)
        {
            if (!(session is IVoltronSession))
            {
                return;
            }

            var voltronSession = (IVoltronSession)session;

            VoltronSessions.UnEnroll(session);

            if (voltronSession.IsAnonymous)
            {
                return;
            }

            Liveness.EnqueueChange(() => {
                //unenroll in voltron group, mark as offline in data service.
                //since this can happen async make sure our session hasnt been reopened before trying to delete its claim
                if (Sessions.GetByAvatarId(voltronSession.AvatarId)?.Connected == true)
                {
                    return;
                }

                var avatar = DataService.Get <Avatar>(voltronSession.AvatarId).Result;
                if (avatar != null)
                {
                    avatar.Avatar_IsOnline = false;
                }

                using (var db = DAFactory.Get)
                {
                    // if we don't own the claim for the avatar, we need to tell the server that does to release the avatar.
                    // right now it's just lot servers.

                    var claim = db.AvatarClaims.GetByAvatarID((uint)voltronSession.AvatarClaimId);
                    if (claim != null && claim.owner != Context.Config.Call_Sign)
                    {
                        var lotServer = LotServers.GetLotServerSession(claim.owner);
                        if (lotServer != null)
                        {
                            var lot = db.Lots.GetByLocation(Context.ShardId, claim.location);
                            lotServer.Write(new RequestLotClientTermination()
                            {
                                AvatarId  = voltronSession.AvatarId,
                                LotId     = (lot != null) ? lot.lot_id : ((int)claim.location),
                                FromOwner = Context.Config.Call_Sign
                            });
                        }
                    }

                    //nuke the claim anyways to be sure.
                    db.AvatarClaims.Delete(voltronSession.AvatarClaimId, Context.Config.Call_Sign);
                }
            });
        }
示例#3
0
        public async void SessionClosed(IAriesSession session)
        {
            if (!(session is IVoltronSession))
            {
                return;
            }

            IVoltronSession voltronSession = (IVoltronSession)session;

            VoltronSessions.UnEnroll(session);

            if (voltronSession.IsAnonymous)
            {
                return;
            }

            //unenroll in voltron group, mark as offline in data service.
            var avatar = await DataService.Get <Avatar>(voltronSession.AvatarId);

            if (avatar != null)
            {
                avatar.Avatar_IsOnline = false;
            }

            using (var db = DAFactory.Get())
            {
                // if we don't own the claim for the avatar, we need to tell the server that does to release the avatar.
                // right now it's just lot servers.

                var claim = db.AvatarClaims.GetByAvatarID((uint)voltronSession.AvatarClaimId);
                if (claim != null && claim.owner != Context.Config.Call_Sign)
                {
                    var lotServer = LotServers.GetLotServerSession(claim.owner);
                    if (lotServer != null)
                    {
                        var lot = db.Lots.GetByLocation(Context.ShardId, claim.location);
                        lotServer.Write(new RequestLotClientTermination()
                        {
                            AvatarId  = voltronSession.AvatarId,
                            LotId     = (lot != null)?lot.lot_id:((int)claim.location),
                            FromOwner = Context.Config.Call_Sign
                        });
                    }
                }

                //nuke the claim anyways to be sure.
                db.AvatarClaims.Delete(voltronSession.AvatarClaimId, Context.Config.Call_Sign);
            }
        }
        public async void Handle(IVoltronSession session, ChangeRoommateRequest packet)
        {
            try
            {
                if (session.IsAnonymous)
                {
                    return;
                }
                using (var da = DAFactory.Get())
                {
                    if (packet.Type == ChangeRoommateType.POLL)
                    {
                        var lots = da.Roommates.GetAvatarsLots(session.AvatarId);
                        foreach (var lot in lots)
                        {
                            if (lot.is_pending == 1)
                            {
                                var lotdb = da.Lots.Get(lot.lot_id);
                                if (lotdb == null)
                                {
                                    return;
                                }
                                session.Write(new ChangeRoommateRequest
                                {
                                    Type        = ChangeRoommateType.INVITE,
                                    AvatarId    = lotdb.owner_id ?? 0,
                                    LotLocation = lotdb.location
                                });
                            }
                        }
                    }
                    else if (packet.Type == ChangeRoommateType.ACCEPT)
                    {
                        var lot = da.Lots.GetByLocation(Context.ShardId, packet.LotLocation);
                        if (lot == null)
                        {
                            Status(session, ChangeRoommateResponseStatus.LOT_DOESNT_EXIST); return;
                        }
                        if (da.Roommates.AcceptRoommateRequest(session.AvatarId, lot.lot_id))
                        {
                            var lotDS = await DataService.Get <FSO.Common.DataService.Model.Lot>(packet.LotLocation);

                            if (lotDS != null)
                            {
                                lotDS.Lot_RoommateVec = lotDS.Lot_RoommateVec.Add(session.AvatarId);
                            }

                            var lotOwned = da.LotClaims.GetByLotID(lot.lot_id);
                            if (lotOwned != null)
                            {
                                var lotServer = LotServers.GetLotServerSession(lotOwned.owner);
                                if (lotServer != null)
                                {
                                    //immediately notify lot of new roommate
                                    lotServer.Write(new NotifyLotRoommateChange()
                                    {
                                        AvatarId = session.AvatarId,
                                        LotId    = lot.lot_id,
                                        Change   = Protocol.Gluon.Model.ChangeType.ADD_ROOMMATE
                                    });
                                }
                            }

                            var avatar = await DataService.Get <Avatar>(session.AvatarId);

                            if (avatar != null)
                            {
                                avatar.Avatar_LotGridXY = packet.LotLocation;
                            }
                            Status(session, ChangeRoommateResponseStatus.ACCEPT_SUCCESS); return;
                        }
                        else
                        {
                            Status(session, ChangeRoommateResponseStatus.NO_INVITE_PENDING); return;
                        }
                    }
                    else if (packet.Type == ChangeRoommateType.DECLINE)
                    {
                        var lot = da.Lots.GetByLocation(Context.ShardId, packet.LotLocation);
                        if (lot == null)
                        {
                            Status(session, ChangeRoommateResponseStatus.LOT_DOESNT_EXIST); return;
                        }
                        if (da.Roommates.DeclineRoommateRequest(session.AvatarId, lot.lot_id))
                        {
                            Status(session, ChangeRoommateResponseStatus.DECLINE_SUCCESS); return;
                        }
                        else
                        {
                            Status(session, ChangeRoommateResponseStatus.NO_INVITE_PENDING); return;
                        }
                    }
                    else
                    {
                        //verify that requester is definitely a roommate in the target lot

                        var ownedLot = da.Lots.GetByOwner(session.AvatarId);
                        var myLots   = da.Roommates.GetAvatarsLots(session.AvatarId);

                        if (packet.Type == ChangeRoommateType.INVITE)
                        {
                            //is invitee roommate somewhere else? count lot roommates and check for max
                            var targ = da.Avatars.Get(packet.AvatarId);
                            if (targ == null)
                            {
                                Status(session, ChangeRoommateResponseStatus.UNKNOWN);
                            }
                            var targLots = da.Roommates.GetAvatarsLots(packet.AvatarId);
                            if (targLots.Count > 0)
                            {
                                Status(session, ChangeRoommateResponseStatus.ROOMIE_ELSEWHERE); //request already pending or otherwise
                                return;
                            }
                            var   lotr = myLots.FirstOrDefault();
                            DbLot lot  = null;
                            if (lotr != null)
                            {
                                lot = da.Lots.Get(lotr.lot_id);
                            }
                            if (lotr == null || lot == null)
                            {
                                Status(session, ChangeRoommateResponseStatus.LOT_DOESNT_EXIST); //what??
                                return;
                            }
                            if (lot.owner_id != session.AvatarId) //only an owner can add roommates
                            {
                                Status(session, ChangeRoommateResponseStatus.YOU_ARE_NOT_OWNER);
                                return;
                            }
                            var myLotRoomies = da.Roommates.GetLotRoommates(lotr.lot_id);
                            if (myLotRoomies.Count >= 8)
                            {
                                //if pending roommates put us over, cancel some of them.
                                //assume first is oldest request
                                var pending = myLotRoomies.FirstOrDefault(x => x.is_pending == 1);
                                if (pending == null)
                                {
                                    Status(session, ChangeRoommateResponseStatus.TOO_MANY_ROOMMATES);
                                    return;
                                }
                                else
                                {
                                    da.Roommates.DeclineRoommateRequest(pending.avatar_id, pending.lot_id);
                                }
                            }
                            //create roommate request in database

                            if (!da.Roommates.Create(new DbRoommate
                            {
                                avatar_id = packet.AvatarId,
                                lot_id = lotr.lot_id,
                                is_pending = 1,
                                permissions_level = 0
                            }))
                            {
                                Status(session, ChangeRoommateResponseStatus.UNKNOWN);
                                return;
                            }

                            //if online, notify roommate of pending request.
                            var targetSession = Sessions.GetByAvatarId(packet.AvatarId);
                            if (targetSession != null)
                            {
                                targetSession.Write(new ChangeRoommateRequest()
                                {
                                    Type        = ChangeRoommateType.INVITE,
                                    AvatarId    = session.AvatarId,
                                    LotLocation = lot.location
                                });
                            }

                            Status(session, ChangeRoommateResponseStatus.INVITE_SUCCESS);
                            return;
                            //if not, we'll catch them when they log in later.
                        }
                        else if (packet.Type == ChangeRoommateType.KICK)
                        {
                            var result = await TryKick(packet.LotLocation, session.AvatarId, packet.AvatarId);

                            Status(session, result);
                        }
                    }
                }
            }
            catch (Exception e) {
                Status(session, ChangeRoommateResponseStatus.UNKNOWN);
            }
        }
示例#5
0
        public async void Handle(IVoltronSession session, ChangeRoommateRequest packet)
        {
            try
            {
                if (session.IsAnonymous)
                {
                    return;
                }
                using (var da = DAFactory.Get())
                {
                    if (packet.Type == ChangeRoommateType.POLL)
                    {
                        var lots = da.Roommates.GetAvatarsLots(session.AvatarId);
                        foreach (var lot in lots)
                        {
                            if (lot.is_pending == 1)
                            {
                                var lotdb = da.Lots.Get(lot.lot_id);
                                if (lotdb == null)
                                {
                                    return;
                                }
                                session.Write(new ChangeRoommateRequest
                                {
                                    Type        = ChangeRoommateType.INVITE,
                                    AvatarId    = lotdb.owner_id,
                                    LotLocation = lotdb.location
                                });
                            }
                        }
                    }
                    else if (packet.Type == ChangeRoommateType.ACCEPT)
                    {
                        var lot = da.Lots.GetByLocation(Context.ShardId, packet.LotLocation);
                        if (lot == null)
                        {
                            Status(session, ChangeRoommateResponseStatus.LOT_DOESNT_EXIST); return;
                        }
                        if (da.Roommates.AcceptRoommateRequest(session.AvatarId, lot.lot_id))
                        {
                            var lotDS = await DataService.Get <FSO.Common.DataService.Model.Lot>(packet.LotLocation);

                            if (lotDS != null)
                            {
                                lotDS.Lot_RoommateVec = lotDS.Lot_RoommateVec.Add(session.AvatarId);
                            }

                            var lotOwned = da.LotClaims.GetByLotID(lot.lot_id);
                            if (lotOwned != null)
                            {
                                var lotServer = LotServers.GetLotServerSession(lotOwned.owner);
                                if (lotServer != null)
                                {
                                    //immediately notify lot of new roommate
                                    lotServer.Write(new NotifyLotRoommateChange()
                                    {
                                        AvatarId = session.AvatarId,
                                        LotId    = lot.lot_id,
                                        Change   = Protocol.Gluon.Model.ChangeType.ADD_ROOMMATE
                                    });
                                }
                            }

                            var avatar = await DataService.Get <Avatar>(session.AvatarId);

                            if (avatar != null)
                            {
                                avatar.Avatar_LotGridXY = packet.LotLocation;
                            }
                            Status(session, ChangeRoommateResponseStatus.ACCEPT_SUCCESS); return;
                        }
                        else
                        {
                            Status(session, ChangeRoommateResponseStatus.NO_INVITE_PENDING); return;
                        }
                    }
                    else if (packet.Type == ChangeRoommateType.DECLINE)
                    {
                        var lot = da.Lots.GetByLocation(Context.ShardId, packet.LotLocation);
                        if (lot == null)
                        {
                            Status(session, ChangeRoommateResponseStatus.LOT_DOESNT_EXIST); return;
                        }
                        if (da.Roommates.DeclineRoommateRequest(session.AvatarId, lot.lot_id))
                        {
                            Status(session, ChangeRoommateResponseStatus.DECLINE_SUCCESS); return;
                        }
                        else
                        {
                            Status(session, ChangeRoommateResponseStatus.NO_INVITE_PENDING); return;
                        }
                    }
                    else
                    {
                        //verify that requester is definitely a roommate in the target lot

                        var ownedLot = da.Lots.GetByOwner(session.AvatarId);
                        var myLots   = da.Roommates.GetAvatarsLots(session.AvatarId);

                        if (packet.Type == ChangeRoommateType.INVITE)
                        {
                            //is invitee roommate somewhere else? count lot roommates and check for max
                            var targ = da.Avatars.Get(packet.AvatarId);
                            if (targ == null)
                            {
                                Status(session, ChangeRoommateResponseStatus.UNKNOWN);
                            }
                            var targLots = da.Roommates.GetAvatarsLots(packet.AvatarId);
                            if (targLots.Count > 0)
                            {
                                Status(session, ChangeRoommateResponseStatus.ROOMIE_ELSEWHERE); //request already pending or otherwise
                                return;
                            }
                            var   lotr = myLots.FirstOrDefault();
                            DbLot lot  = null;
                            if (lotr != null)
                            {
                                lot = da.Lots.Get(lotr.lot_id);
                            }
                            if (lotr == null || lot == null)
                            {
                                Status(session, ChangeRoommateResponseStatus.LOT_DOESNT_EXIST); //what??
                                return;
                            }
                            if (lot.owner_id != session.AvatarId) //only an owner can add roommates
                            {
                                Status(session, ChangeRoommateResponseStatus.YOU_ARE_NOT_OWNER);
                                return;
                            }
                            var myLotRoomies = da.Roommates.GetLotRoommates(lotr.lot_id);
                            if (myLotRoomies.Count >= 8)
                            {
                                //if pending roommates put us over, cancel some of them.
                                //assume first is oldest request
                                var pending = myLotRoomies.FirstOrDefault(x => x.is_pending == 1);
                                if (pending == null)
                                {
                                    Status(session, ChangeRoommateResponseStatus.TOO_MANY_ROOMMATES);
                                    return;
                                }
                                else
                                {
                                    da.Roommates.DeclineRoommateRequest(pending.avatar_id, pending.lot_id);
                                }
                            }
                            //create roommate request in database

                            if (!da.Roommates.Create(new DbRoommate
                            {
                                avatar_id = packet.AvatarId,
                                lot_id = lotr.lot_id,
                                is_pending = 1,
                                permissions_level = 0
                            }))
                            {
                                Status(session, ChangeRoommateResponseStatus.UNKNOWN);
                                return;
                            }

                            //if online, notify roommate of pending request.
                            var targetSession = Sessions.GetByAvatarId(packet.AvatarId);
                            if (targetSession != null)
                            {
                                targetSession.Write(new ChangeRoommateRequest()
                                {
                                    Type        = ChangeRoommateType.INVITE,
                                    AvatarId    = session.AvatarId,
                                    LotLocation = lot.location
                                });
                            }

                            Status(session, ChangeRoommateResponseStatus.INVITE_SUCCESS);
                            return;
                            //if not, we'll catch them when they log in later.
                        }
                        else if (packet.Type == ChangeRoommateType.KICK)
                        {
                            var lot = da.Lots.GetByLocation(Context.ShardId, packet.LotLocation);
                            if (lot == null)
                            {
                                Status(session, ChangeRoommateResponseStatus.UNKNOWN); return;
                            }

                            var roommates = da.Roommates.GetLotRoommates(lot.lot_id);
                            if (roommates.Count(x => x.is_pending == 0) <= 1)
                            {
                                //we're the last roommate here. the lot must be closed. This will cause the lot to fall off-map.
                                if (lot.owner_id != session.AvatarId)
                                {
                                    //only the owner can delete their lot
                                    Status(session, ChangeRoommateResponseStatus.UNKNOWN); return;
                                }

                                //TODO: let user do this with their lot falling off map. for now they must use start fresh mode.
                                Status(session, ChangeRoommateResponseStatus.UNKNOWN); return;
                            }
                            else if (roommates.Any(x => x.avatar_id == packet.AvatarId && x.is_pending == 0))
                            {
                                //avatar can be removed from the lot.
                                var selfDelete = false;
                                if (session.AvatarId == packet.AvatarId)
                                {
                                    //self deletes are allowed
                                    selfDelete = true;
                                }
                                else if (lot.owner_id != session.AvatarId)
                                {
                                    //only the owner can kickout other roommates
                                    Status(session, ChangeRoommateResponseStatus.YOU_ARE_NOT_OWNER); return;
                                }

                                if (da.Roommates.RemoveRoommate(packet.AvatarId, lot.lot_id) == 0)
                                {
                                    //nothing happened when we tried to remove this user's roommate status.
                                    Status(session, ChangeRoommateResponseStatus.YOU_ARE_NOT_ROOMMATE); return;
                                }

                                if (selfDelete && lot.owner_id == session.AvatarId)
                                {
                                    //lot needs a new owner
                                    da.Lots.ReassignOwner(lot.lot_id); //database will assign oldest roommate as owner.
                                }

                                var lotDS = await DataService.Get <FSO.Common.DataService.Model.Lot>(packet.LotLocation);

                                if (lotDS != null)
                                {
                                    lotDS.Lot_RoommateVec = lotDS.Lot_RoommateVec.Remove(packet.AvatarId);
                                    var newLot = da.Lots.Get(lot.lot_id);
                                    lotDS.Lot_OwnerVec = ImmutableList.Create(newLot.owner_id);
                                }

                                //if online, notify the lot
                                var lotOwned = da.LotClaims.GetByLotID(lot.lot_id);
                                if (lotOwned != null)
                                {
                                    var lotServer = LotServers.GetLotServerSession(lotOwned.owner);
                                    if (lotServer != null)
                                    {
                                        //immediately notify lot of new roommate
                                        lotServer.Write(new NotifyLotRoommateChange()
                                        {
                                            AvatarId = packet.AvatarId,
                                            LotId    = lot.lot_id,
                                            Change   = Protocol.Gluon.Model.ChangeType.REMOVE_ROOMMATE
                                        });
                                    }
                                }
                                else
                                {
                                    //try force the lot open
                                    var result = await Lots.TryFindOrOpen(lot.location, 0, session);
                                }

                                //TODO: if offline, force the lot to open so we can remove the kicked out roommate's objects.

                                var avatar = await DataService.Get <Avatar>(packet.AvatarId);

                                if (avatar != null)
                                {
                                    avatar.Avatar_LotGridXY = 0;
                                }

                                //try to notify roommates
                                foreach (var roomie in roommates)
                                {
                                    var kickedMe = roomie.avatar_id == packet.AvatarId;
                                    if (roomie.is_pending == 0 && !(kickedMe && selfDelete) && session.AvatarId != roomie.avatar_id)
                                    {
                                        var targetSession = Sessions.GetByAvatarId(roomie.avatar_id);
                                        if (targetSession != null)
                                        {
                                            targetSession.Write(new ChangeRoommateResponse()
                                            {
                                                Type  = (kickedMe)?ChangeRoommateResponseStatus.GOT_KICKED:ChangeRoommateResponseStatus.ROOMMATE_LEFT,
                                                Extra = packet.AvatarId
                                            });
                                        }
                                    }
                                }

                                if (selfDelete)
                                {
                                    Status(session, ChangeRoommateResponseStatus.SELFKICK_SUCCESS); return;
                                }
                                else
                                {
                                    Status(session, ChangeRoommateResponseStatus.KICK_SUCCESS); return;
                                }
                            }
                            else
                            {
                                //not roommate??
                                Status(session, ChangeRoommateResponseStatus.YOU_ARE_NOT_ROOMMATE); return;
                            }
                            //if target avatar is our avatar, we are moving out

                            //if we are owner of the lot, set the new owner to the first (earliest) roommate entry in the database.
                            //if we are the last person in the lot, the lot must be closed before doing this.
                            //make sure all references are set to new owner!

                            //remove roommate entry for target avatar.
                            //update lot data service and avatar data service for targets.

                            //if lot open, notify lot server of change (roommate add/remove AND new/same owner)
                            //the lot will remove objects as necessary

                            //future: if lot closed, special request to a lot server to quickly open an unjoinable instance of the lot to remove our objects.
                        }
                    }
                }
            }
            catch (Exception e) {
                Status(session, ChangeRoommateResponseStatus.UNKNOWN);
            }
        }