private void LoseCarriable(LoseCarriableEvent e) { PlaySound("Play_LoseItem"); if (!hitObjectSound && !isDialogue) { isDialogue = true; AkSoundEngine.PostEvent("Play_MusVO17", gameObject, (uint)AkCallbackType.AK_EndOfEvent, DialogueCallbackFunction, gameObject); hitObjectSound = true; } }
/// <summary> /// Being called inside "DamageObstacle" after we have breaked the joint /// </summary> void LostCarriable(LoseCarriableEvent e) { numberOfLostCarriables++; carriableManagerScript.runningHeight -= carriableFallingOff.GetComponent <CarriablesDrag>().heightOfObject; }