示例#1
0
        public override async Task PerformAction()
        {
            await wowProcess.KeyPress(ConsoleKey.F9, 100); // stand

            await stopMoving.Stop();

            var targetResult = await AmIBeingTargetted();

            if (targetResult == TargetResult.InCombat)
            {
                return;
            }

            var healthAtStartOfLooting = playerReader.HealthPercent;

            bool searchForMobs = playerReader.PlayerBitValues.PlayerInCombat;
            var  lootAttempt   = 0;

            while (lootAttempt < 10)
            {
                if (!this.classConfiguration.Loot && !playerReader.PlayerBitValues.PlayerInCombat)
                {
                    return;
                }

                if (lootAttempt == 0 && targetResult == TargetResult.NoTarget && this.classConfiguration.Loot)
                {
                    await this.TapTargetLastTargetKey("lootAttempt 0");

                    await this.TapInteractKey("lootAttempt 0");

                    await Task.Delay(1000);
                }

                if (await CheckIfEnterredCombat())
                {
                    return;
                }

                Log(searchForMobs ? "Searching for mobs" : $"Looting (attempt: {lootAttempt + 1}.");
                SendActionEvent(new ActionEventArgs(GoapKey.shouldloot, false));
                var foundSomething = await lootWheel.Loot(searchForMobs);

                if (foundSomething && lootWheel.Classification == Cursor.CursorClassification.Kill)
                {
                    await AquireTarget();

                    return;
                }

                if (this.playerReader.PlayerClass == PlayerClassEnum.Druid && this.playerReader.Druid_ShapeshiftForm != ShapeshiftForm.None)
                {
                    var desiredFormKey = this.classConfiguration.ShapeshiftForm
                                         .Where(s => s.ShapeShiftFormEnum == ShapeshiftForm.None)
                                         .FirstOrDefault();
                    if (desiredFormKey != null)
                    {
                        await this.wowProcess.KeyPress(desiredFormKey.ConsoleKey, 500, "Cancel form to allow drinking");
                    }
                }

                if (!foundSomething && lootAttempt > 0)// && !searchForMobs)
                {
                    lootAttempt = 10;
                }
                else
                {
                    Log($"Found {lootWheel.Classification}");
                    if (searchForMobs)
                    {
                        searchForMobs = false;
                    }
                    else
                    {
                        if (lootWheel.Classification == Cursor.CursorClassification.Kill)
                        {
                            await this.TapInteractKey("LootAction");

                            Log($"Kill something !");
                            return;
                        }
                        else
                        {
                            if (healthAtStartOfLooting > playerReader.HealthPercent && playerReader.PlayerBitValues.PlayerInCombat)
                            {
                                Log($"Losing health and still in combat !");
                                return;
                            }

                            Log($"Looted {lootWheel.Classification}");
                        }
                    }
                }

                lootAttempt++;
            }
            SendActionEvent(new ActionEventArgs(GoapKey.postloot, true));
        }
示例#2
0
        public override async Task PerformAction()
        {
            await wowProcess.KeyPress(ConsoleKey.F9, 100); // stand

            await stopMoving.Stop();

            if (await AmIBeingTargetted())
            {
                return;
            }

            var healthAtStartOfLooting = playerReader.HealthPercent;

            var outOfCombat = !playerReader.PlayerBitValues.PlayerInCombat;

            bool searchForMobs = playerReader.PlayerBitValues.PlayerInCombat;
            var  lootAttempt   = 0;

            while (lootAttempt < 10)
            {
                if (await CheckIfEnterredCombat())
                {
                    return;
                }

                Log(searchForMobs ? "Searching for mobs" : $"Looting (attempt: {lootAttempt + 1}.");
                var foundSomething = await lootWheel.Loot(searchForMobs, doExtendedLootSearch || foundAddWhileLooting);

                if (foundSomething && lootWheel.Classification == Cursor.CursorClassification.Kill)
                {
                    await AquireTarget();

                    return;
                }

                if (!foundSomething && !searchForMobs)
                {
                    lootAttempt          = 10;
                    foundAddWhileLooting = false;
                    doExtendedLootSearch = false;
                }
                else
                {
                    doExtendedLootSearch = false;
                    if (searchForMobs)
                    {
                        searchForMobs = false;
                    }
                    else
                    {
                        if (lootWheel.Classification == Cursor.CursorClassification.Kill)
                        {
                            foundAddWhileLooting = true;
                            await this.TapInteractKey("LootAction");

                            Log($"Kill something !");
                            return;
                        }
                        else
                        {
                            if (healthAtStartOfLooting > playerReader.HealthPercent && playerReader.PlayerBitValues.PlayerInCombat)
                            {
                                Log($"Losing health and still in combat !");
                                return;
                            }

                            Log($"Looted {lootWheel.Classification}");
                        }
                    }
                }

                lootAttempt++;
            }

            SendActionEvent(new ActionEventArgs(GoapKey.shouldloot, false));
            SendActionEvent(new ActionEventArgs(GoapKey.postloot, true));
        }