/// <summary> /// Generates items in the given item collection based on loot table key. /// Any existing items will be destroyed. /// </summary> public static void GenerateDungeonItems(ItemCollection collection, int dungeonIndex) { DaggerfallUnityItem[] newitems = LootTables.GenerateDungeonLootItems(dungeonIndex); FormulaHelper.ModifyFoundLootItems(ref newitems); collection.Import(newitems); }