// Token: 0x06000091 RID: 145 RVA: 0x000061F0 File Offset: 0x000043F0 public override DebrisObject Drop(PlayerController player) { player.PostProcessProjectile -= this.PostProcessProjectile; player.PostProcessBeamChanceTick -= this.PostProcessBeamChanceTick; this.m_pickedUp = false; this.m_pickedUpThisRun = true; this.HasBeenStatProcessed = true; this.m_owner = null; DebrisObject debrisObject = LootEngine.DropItemWithoutInstantiating(base.gameObject, player.LockedApproximateSpriteCenter, player.unadjustedAimPoint - player.LockedApproximateSpriteCenter, 4f, true, false, false, false); SpriteOutlineManager.AddOutlineToSprite(debrisObject.sprite, Color.black, 0.1f, 0f, SpriteOutlineManager.OutlineType.NORMAL); base.RegisterMinimapIcon(); return(debrisObject); }
private void DoSpawn(FlippableCover table) { Vector3 vector = table.transform.position; Vector3 vector2 = table.specRigidbody.UnitCenter; if (vector.y > 0f) { vector2 += Vector3.up * 0.25f; } GameObject gameObject2 = Instantiate <GameObject>(objectToSpawn, vector2, Quaternion.identity); tk2dBaseSprite component4 = gameObject2.GetComponent <tk2dBaseSprite>(); if (component4) { component4.PlaceAtPositionByAnchor(vector2, tk2dBaseSprite.Anchor.MiddleCenter); } Vector2 vector3 = table.transform.position; vector3 = Quaternion.Euler(0f, 0f, 0f) * vector3; DebrisObject debrisObject = LootEngine.DropItemWithoutInstantiating(gameObject2, gameObject2.transform.position, vector3, 0, false, false, true, false); if (gameObject2.GetComponent <BlackHoleDoer>()) { gameObject2.GetComponent <BlackHoleDoer>().coreDuration = 2f; debrisObject.PreventFallingInPits = true; debrisObject.PreventAbsorption = true; } if (vector.y > 0f && debrisObject) { debrisObject.additionalHeightBoost = -1f; if (debrisObject.sprite) { debrisObject.sprite.UpdateZDepth(); } } debrisObject.IsAccurateDebris = true; debrisObject.Priority = EphemeralObject.EphemeralPriority.Critical; debrisObject.bounceCount = 0; }
private void HandleBlackHoleEffect(TableTechChaosEffectIdentifier identifier, FlippableCover obj) { if (identifier == TableTechChaosEffectIdentifier.BLACK_HOLE) { Vector3 vector2 = obj.specRigidbody.UnitCenter; GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(SingularityObject, vector2, Quaternion.identity); tk2dBaseSprite component4 = gameObject2.GetComponent <tk2dBaseSprite>(); if (component4) { component4.PlaceAtPositionByAnchor(vector2, tk2dBaseSprite.Anchor.MiddleCenter); } DebrisObject debrisObject = LootEngine.DropItemWithoutInstantiating(gameObject2, gameObject2.transform.position, Vector2.zero, 0f, false, false, true, false); if (gameObject2.GetComponent <BlackHoleDoer>()) { debrisObject.PreventFallingInPits = true; debrisObject.PreventAbsorption = true; } debrisObject.IsAccurateDebris = true; debrisObject.Priority = EphemeralObject.EphemeralPriority.Critical; debrisObject.bounceCount = 0; obj.DestroyCover(); } }