public override void Execute(MinEventParams _params) { Debug.Log("Executing Random Loot"); EntityAliveSDX entity = _params.Self as EntityAliveSDX; // Only EntityAliveSDX if (entity == null) { return; } GameRandom _random = GameManager.Instance.World.GetGameRandom(); float Count = 1f; if (entity.Buffs.HasCustomVar("spLootExperience")) { Count = entity.Buffs.GetCustomVar("spLootExperience"); } Count = MathUtils.Clamp(Count, 1, 5); int MaxCount = (int)Math.Round(Count); // Loot group if (this.lootgroup.Length > 0) { Debug.Log("Generating Items : " + MaxCount); for (int x = 0; x < MaxCount; x++) { ItemStack item = LootContainer.GetRewardItem(lootgroup, Count); Debug.Log("Adding Item: " + item.ToString()); entity.lootContainer.AddItem(item); } } }