public void GetLoot()
    {
        Loot loot = coordinates.loot.GetComponentInChildren <Loot>();

        if (!loot)
        {
            Debug.Log("No loot!");
        }
        else
        {
            if (!loot.collected)
            {
                loot.Collect();

                GameObject lootTextInstance = Instantiate(lootText);
                TextMesh   textMesh         = lootTextInstance.GetComponent <TextMesh>();
                textMesh.text = loot.GetText();

                Destroy(lootBrackets);
            }
        }
    }
示例#2
0
    private void OnReachedDestination()
    {
        if (m_IsMovingTowardsLootObject && m_currentLootTarget != null)
        {
            m_Thief.currentLoot        += 1;
            m_Thief.currentNoise       += 0.12f;
            m_IsMovingTowardsLootObject = false;
            // Collect loot
            m_currentLootTarget.Collect();
            m_currentLootTarget = null;
        }
        else if (m_IsMovingTowardsExit)
        {
            m_Thief.atExit        = true;
            m_IsMovingTowardsExit = false;
            m_GameTimer.EndPrematurely();
        }

        if (m_IsMoving)
        {
            m_IsMoving = false;
        }
    }