private async void InternalAudioCheck() { try { loopbackAudioCapture = new LoopbackAudioCapture(MediaDevice.GetDefaultAudioRenderId(AudioDeviceRole.Default)); await loopbackAudioCapture.Start(); await loopbackAudioCapture.Stop(); loopbackAudioCapture = null; } catch (Exception) { AudioToggleSwitch.IsOn = false; } }
private async void InitializeCapture(SizeInt32 size, LoopbackAudioCapture loopbackAudioCapture) { _item.Closed += OnClosed; _framePool = Direct3D11CaptureFramePool.CreateFreeThreaded( _device, DirectXPixelFormat.B8G8R8A8UIntNormalized, 1, size); _framePool.FrameArrived += OnFrameArrived; _session = _framePool.CreateCaptureSession(_item); if (loopbackAudioCapture != null) { await loopbackAudioCapture.Start(); } _session.StartCapture(); }