public static void LoopInputRelease( LoopInputRef loopInputRef) { ThrowOut( SULoopInputRelease( ref loopInputRef.intPtr), "Could not release loop."); }
public static void LoopInputCreate( LoopInputRef loopInputRef) { ThrowOut( SULoopInputCreate( out loopInputRef.intPtr), "Could not loop input."); }
public static void LoopInputAddVertexIndex( LoopInputRef loopInputRef, long index) { ThrowOut( SULoopInputAddVertexIndex( loopInputRef.intPtr, index), "Could not add vertex index."); }
public static void LoopInputEdgeSetSmooth( LoopInputRef loopInputRef, long index, bool smooth) { ThrowOut( SULoopInputEdgeSetSmooth( loopInputRef.intPtr, index, smooth), "Could not set edge smooth."); }
public static void GeometryInputFaceAddInnerLoop( GeometryInputRef geometryInputRef, long faceIndex, LoopInputRef loopInputRef) { ThrowOut( SUGeometryInputFaceAddInnerLoop( geometryInputRef.intPtr, faceIndex, ref loopInputRef.intPtr), "Could not add inner loop."); }
public static void GeometryInputAddFace( GeometryInputRef geometryInputRef, LoopInputRef loopInputRef, out long index) { ThrowOut( SUGeometryInputAddFace( geometryInputRef.intPtr, ref loopInputRef.intPtr, out index), "Could not add face."); }
public static void FaceCreate( FaceRef faceRef, Point3D[] vertices, LoopInputRef outerLoop) { ThrowOut( SUFaceCreate( out faceRef.intPtr, vertices, ref outerLoop.intPtr), "Could not create face."); }
public static void LoopInputEdgeSetSoft( LoopInputRef loopInputRef, long index, bool soft) { ThrowOut( SULoopInputEdgeSetSoft( loopInputRef.intPtr, index, soft), "Could not set edge soft."); }