void Start() { health = GetComponent <Health>(); if (!plane) { plane = GameObject.Find("PlayerOne").transform; } activeTurret = false; if (!cam) { cam = transform.GetComponentInChildren <Camera>(); } if (!lookAtMouse) { lookAtMouse = GetComponent <LookAtMouse>(); } if (!LeftGun) { LeftGun = transform.FindChild("Left Gun").GetComponent <Animator>(); } if (!RightGun) { RightGun = transform.FindChild("Right Gun").GetComponent <Animator>(); } DeactivateTurret(); }
private void Start() { grabber = GetComponentInChildren <GrabberDetector>(); pMove = GetComponentInParent <PlayerMovement>(); lMouse = GetComponent <LookAtMouse>(); originalShipSpeed = pMove.speed; originalTurnSpeed = lMouse.rotationSpeed; }
protected override void Start() { base.Start(); rb.useGravity = false; lookAtMouse = GetComponent <LookAtMouse>(); lookAtMouse.look = false; camera = FindObjectOfType <CameraFollow>(); player = camera.objectToFollow; }
// Use this for initialization void Start() { flatSceneEnabled = false; paused = false; tutorial = false; init = true; LookAround = GetComponent <LookAtMouse>(); selectable = GetComponent <SelectObject>(); }
void Awake() { _animHolder = GetComponent <AnimationsHolder>(); _mouse = GetComponent <LookAtMouse>(); graphics = transform; rigid = GetComponent <Rigidbody2D>(); _audioSource = GetComponent <AudioSource>(); _audioClip = Resources.Load("Audio/Footstep") as AudioClip; _audioSource.clip = _audioClip; }
// Use this for initialization void Start() { charController = GetComponent<CharacterController>(); workaround = true; smoothAnim = GetComponent<SmoothAnimScript>(); lookAtMouse = GetComponent<LookAtMouse>(); if (!crouched) { InvokeRepeating("Moving", 0.5f, 0.3f); } }
// Use this for initialization void Start() { isActive = false; distance = 1000000; player = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); totalTimer = 5000; detonate = false; lookAtMouse = player.gameObject.GetComponent<LookAtMouse>(); }
// Use this for initialization void Awake() { _player = GameObject.FindGameObjectWithTag("Player"); _MuzzleObj = GameObject.FindGameObjectWithTag("Muzzle"); _ShoulderObj = GameObject.FindGameObjectWithTag("Shoulder"); _bullet = Resources.Load("Prefabs/Plasma_Bullet") as GameObject; _animationsHolder = _player.GetComponent <AnimationsHolder>(); _mouse = _player.GetComponent <LookAtMouse>(); _audioSource = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <AudioSource>(); _clip = Resources.Load("Audio/Gunsound") as AudioClip; }
private void Awake() { Player = GameObject.Find("Player"); PlayerRigidbody2D = Player.GetComponent <Rigidbody2D>(); Hand = Player.transform.GetChild(0).gameObject; ImmobilizeEntity = Hand.GetComponent <ImmobilizeEntity>(); MethodPassThrough = Hand.GetComponent <MethodPassThrough>(); Rigidbody2D = GetComponent <Rigidbody2D>(); Camera = FindObjectOfType <Camera>(); LookAtMouse = GetComponent <LookAtMouse>(); WeaponThrown = GetComponent <WeaponThrown>(); _animator = transform.parent.GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { playerController = GameObject.Find("Player").GetComponent <PlayerController>(); lookAtMouse = GameObject.Find("Player").GetComponent <LookAtMouse>(); labyrinthManager = GameObject.Find("LabyrinthManager").GetComponent <LabyrinthManager>(); player = GameObject.Find("Player"); playerRb = GameObject.Find("Player").GetComponent <Rigidbody>(); mainCamera = GameObject.Find("MainCamera"); mainLight = GameObject.Find("MainLight"); smoothCameraTurning = mainCamera.GetComponent <SmoothCameraTurning>(); mainLightPointObject = GameObject.Find("MainLightPoint"); mainLightPointLight = mainLightPointObject.GetComponent <Light>(); soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>(); lightIntensity = 0.5f; }
void Awake() { gc = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController> (); es = gc.gameObject.GetComponent <EnemySpawner> (); lam = GameObject.FindGameObjectWithTag("Player").GetComponent <LookAtMouse> (); sr = GetComponent <SpriteRenderer> (); bg = GameObject.Find("Background").GetComponent <SpriteRenderer> (); shieldRing = GameObject.FindGameObjectWithTag("Player").transform.GetChild(2).gameObject; //select random powerups selection = (int)Random.Range(0f, powerupSprite.Length); sr.sprite = powerupSprite [selection]; sr.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); spawnTime = Time.time; powerupTimer = GameObject.Find("PowerupTimer"); powerupName = GameObject.Find("PowerupName"); }
public override void SingleFire(NetworkInstanceId netId) { if (lastFired + firerate < Time.time && (currAmmo > 0 || infiniteAmmo)) { lastFired = Time.time; GameObject newBullet = Instantiate <GameObject> (bullet, SpawnPos.transform.position, SpawnPos.transform.rotation); Rigidbody2D rb = newBullet.GetComponent <Rigidbody2D> (); rb.velocity = GetComponent <Rigidbody2D> ().velocity; Vector2 forceOnBullet = SpawnPos.transform.right; float theta = Random.Range(-fireField / 2, fireField / 2) * Mathf.Deg2Rad; Vector2 rotated = new Vector2(Mathf.Cos(theta) * forceOnBullet.x - Mathf.Sin(theta) * forceOnBullet.y, Mathf.Sin(theta) * forceOnBullet.x + Mathf.Cos(theta) * forceOnBullet.y); rb.AddForce(rotated * bulletVelocity, ForceMode2D.Impulse); newBullet.GetComponent <CollisionCorrection>().spawnedBy = netId; NetworkServer.Spawn(newBullet); Destroy(newBullet, bulletLifetime); currAmmo--; LookAtMouse.Recoil(-45, 6); } }
private void Start() { lookAtMouse = GameObject.Find("Player").GetComponent <LookAtMouse>(); }
// Use this for initialization void Start() { rb = GetComponent<Rigidbody2D>(); lookAtMouse = GetComponent<LookAtMouse>(); }
//static int roll = Animator.StringToHash("Base Layer.Roll"); //TODO: Set up states here using nameToHash // Use this for initialization void Start() { ph = GetComponent<PlayerHealth> (); animator = GetComponent<Animator> (); // capCollider = GetComponent<CapsuleCollider> (); // sphereCollider = GetComponent<SphereCollider> (); //rigidBody = GetComponent<Rigidbody> (); charController = GetComponent<CharacterController>(); lookAtMouse = GetComponent<LookAtMouse>(); //ps = GetComponentInChildren<ParticleSystem>(); //ps.enableEmission = false; IsSettingViaScript = false; }
void Start() { health = GetComponent<Health>(); if (!plane) plane = GameObject.Find("PlayerOne").transform; activeTurret = false; if (!cam) cam = transform.GetComponentInChildren<Camera>(); if (!lookAtMouse) lookAtMouse = GetComponent<LookAtMouse>(); if (!LeftGun) LeftGun = transform.FindChild("Left Gun").GetComponent<Animator>(); if (!RightGun) RightGun = transform.FindChild("Right Gun").GetComponent<Animator>(); DeactivateTurret(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); playerTransform = player.transform; lookAtMouse = GameObject.Find("Player").GetComponent <LookAtMouse>(); }
void Start() { laserBeam.gameObject.SetActive(false); lookAtMouseScript = masterEye.GetComponent <LookAtMouse>(); oldMousePosition = Input.mousePosition; platform = GameObject.FindWithTag("Platform").GetComponent <Platform>(); // get default glow color of blocks from any block defaultBlockMaterial = level.world[0, 0].GetComponentInChildren <Renderer>().sharedMaterial; // create lifted material (so it can be shared by all lifted blocks) liftedBlockMaterial = new Material(defaultBlockMaterial); liftedBlockMaterial.SetColor("_MKGlowColor", liftedBlockColor); // get spawn resource spawnResource = GetComponent <SpawnResource>(); spawnResource.onChange.AddListener(() => spawnResourceText.text = spawnResource.currentValue + " $"); // get material of master rail defaultRailMaterial = level.rail[0].GetChild(1).GetComponent <Renderer>().material; // stop blinking of lifted blocks for (int i = 0; i < level.world.GetLength(0); i++) { for (int u = 0; u < level.world.GetLength(1); u++) { var block = level.world[i, u].transform; if (block.position.y > blockMinYValue && block.tag.Equals("RoomBlock")) { SetBlockMaterial(block, liftedBlockMaterial); } } } // unlocked units and obstacles #region if (GameData.Instance.suicideRobotUnlocked && !suicideRobot.activeSelf) { suicideRobot.SetActive(true); } if (GameData.Instance.sniperUnlocked && !sniper.activeSelf) { sniper.SetActive(true); } if (GameData.Instance.turretUnlocked && !turret.activeSelf) { turret.SetActive(true); } if (GameData.Instance.hackingAreaUnlocked && !hackingArea.activeSelf) { hackingArea.SetActive(true); } if (GameData.Instance.firewallUnlocked && !firewall.activeSelf) { firewall.SetActive(true); } if (GameData.Instance.fragmentationSawUnlocked && !fragmentation_Saw.activeSelf) { fragmentation_Saw.SetActive(true); } #endregion // start no spawn zone StartCoroutine(AutoUpdateNoSpawnZone()); }
// Start is called before the first frame update void Start() { bc = GetComponent <BoxCollider2D>(); lam = GameObject.Find("MouseRegion").GetComponent <LookAtMouse>(); }