void Start() { rb = GetComponent <Rigidbody>(); scriptTrigger = GetComponent <OutTrigger>(); scriptLookAtArrow = modelArrow.GetComponent <LookAtArrow>(); rb.angularVelocity = Vector3.zero; stepLearning = 0; stop = true; apprentissageColor = joyStickL.GetComponent <Image>().color; instructionTxt.enabled = true; manette.SetActive(true); instructionTxt.text = "<size=40><color=#ffa500ff>Start</color> by moving up the<color=#ffa500ff> left joystick </color></size>"; joyStickL.transform.GetChild(0).gameObject.SetActive(true); //joyStickL.transform.GetChild(1).gameObject.SetActive(true); airspeed.enabled = false; foreach (Transform child in airspeed.transform) { child.gameObject.SetActive(false); } panelHiding.SetActive(false); }
void Start() { rb = GetComponent <Rigidbody>(); scriptTrigger = GetComponent <OutTrigger>(); scriptLookAtArrow = modelArrow.GetComponent <LookAtArrow>(); rb.angularVelocity = Vector3.zero; rb.velocity = new Vector3(0, 0, 53.0f); //rb.velocity = new Vector3(-3.5f, 5.4f, 53.0f); stepLearning = 0; stop = true; apprentissageColor = joyStickL.GetComponent <Image>().color; instructionTxt.text = "<size=60>Change <color=#ffa500ff>altitude</color> by moving up and down the<color=#ffa500ff> right joystick </color></size>"; //instructionTxt.text = "<size=40>Change <b><color=#ed2f3bff>altitude</color></b> by moving up and down the <b><color=#ed2f3bff> right joystick </color></b></size>"; joyStickR.GetComponent <Image>().color = apprentissageColor; joyStickL.GetComponent <Image>().color = Color.white; joyStickR.transform.GetChild(0).gameObject.SetActive(true); joyStickR.transform.GetChild(1).gameObject.SetActive(true); altimeter.enabled = false; foreach (Transform child in altimeter.transform) { child.gameObject.SetActive(false); } panelHiding.SetActive(false); }