} // Calls RemoveAltObject() in currentLight (LookAt) public void ResetToFollowGazeAfterObject() // Sets the look type reset to after staring at object. { resetType = LookAt.LookTypes.followGaze; }
public void ResetToIdleGazeAfterObject() // Sets the look type reset to after staring at object { resetType = LookAt.LookTypes.idle; }
} // Calls private coroutine StopStaringAtObject() if(reset) public void SetGazetypeResetAndCurrent(LookAt.LookTypes reset, LookAt.LookTypes current) // Sets the current lights LookTypes { currentLight.SetGazeTypeReset(reset); currentLight.SetGazeTypeCurrent(current); }