private void Click() { State = LoockingState.clicked; PointerEventData pointerData = new PointerEventData(EventSystem); pointerData.button = PointerEventData.InputButton.Left; if (Target != null) { ExecuteEvents.ExecuteHierarchy(Target, pointerData, ExecuteEvents.pointerDownHandler); StartCoroutine(ClickNow()); } }
private void HandleSpinningState() { if (circleState >= 1) { State = LoockingState.finished; circleState = 1; } if (hasStayed && Target != null) { SetFillValue(circleState); circleState = circleState + Time.deltaTime / RotationDuration; } else { Reset(); } }
private void Reset() { for (int i = 0; i < RingMesh.colors.Length; i++) { if (UseOriginalColor) { RingMesh.colors [i] = new Color(OriginalColor.r, OriginalColor.g, OriginalColor.b, 1); } else { RingMesh.colors [i] = new Color(FillColor.r, FillColor.g, FillColor.b, 1); } } Renderer.enabled = false; Source.SetColor("_Color", OriginalColor); State = LoockingState.normal; circleState = 0; }
private void HandleNormalState() { if (innerValue > maxInnerValue) { maxInnerValue = innerValue; } if (innerValue < minInnerValue) { minInnerValue = innerValue; } if (outerValue > maxOuterValue) { maxOuterValue = outerValue; } if (outerValue < minOuterValue) { minOuterValue = outerValue; } if (theSameFor > DelayBeforeRotation && !IsMin() && Target != null) { State = LoockingState.spinning; } }