private void BeginInactive() { State = LongPressState.Inactive; _charging = null; _indicator.color = new Color(1, 1, 1, 0); _indicator.fillAmount = 0; }
private void BeginCharged() { State = LongPressState.Charged; _charging.SendEvent(); _chargedTime = Time.time; }
private void BeginCharging() { State = LongPressState.Charging; _beginTime = Time.time; transform.position = Input.mousePosition; }