void CleanEff() { if (eff != null) { eff.Restore(); eff = null; } }
public LongPressEff AddLongArrowEff() { GameObject go = PrefabPool.instance(longPress); go.transform.parent = transform; LongPressEff eff = go.GetComponent <LongPressEff>(); eff.prefab = longPress; return(eff); }
public void AddLongEff(Vector3 pos) { eff = Eff.instance.AddLongArrowEff(); eff.transform.position = pos; }