protected override void SingletonAwake() { base.SingletonAwake(); DontDestroyOnLoad(gameObject); transition = null; }
public void SendTransitionToBox() { DocumentManager.instance.SetDocument(transition.Transition[0].Name); TextBox.instance.SetActivated(true); transition = null; }
public void SendTransitionToLevelManager() { LevelManager.instance.ChangeScene(transition.Transition[0].Name); transition = null; }
public void SetTransition(LoneTransition _transition) { transition = _transition; }