static void CreatePUBG() { instance = Instantiate(Resources.Load <GameObject>("PUBG Layout")).GetComponent <LomenuEditor>(); }
static void CreateBattlefield() { instance = Instantiate(Resources.Load <GameObject>("Battlefield Layout")).GetComponent <LomenuEditor>(); }
static void CreateField3D() { instance = Instantiate(Resources.Load <GameObject>("Field Layout (3D)")).GetComponent <LomenuEditor>(); }
static void CreateAside2D() { instance = Instantiate(Resources.Load <GameObject>("Aside Layout (2D)")).GetComponent <LomenuEditor>(); }