static void CreatePUBG()
 {
     instance = Instantiate(Resources.Load <GameObject>("PUBG Layout")).GetComponent <LomenuEditor>();
 }
 static void CreateBattlefield()
 {
     instance = Instantiate(Resources.Load <GameObject>("Battlefield Layout")).GetComponent <LomenuEditor>();
 }
 static void CreateField3D()
 {
     instance = Instantiate(Resources.Load <GameObject>("Field Layout (3D)")).GetComponent <LomenuEditor>();
 }
示例#4
0
 static void CreateAside2D()
 {
     instance = Instantiate(Resources.Load <GameObject>("Aside Layout (2D)")).GetComponent <LomenuEditor>();
 }