public void Log(string moduleName, object msg, Loglevels level = Loglevels.All) { if (_config.IsAllEnable) { LogModule.Log(moduleName, msg, level); if (!mModuleNames.Contains(moduleName)) { mModuleNames.Add(moduleName); } } }
private void AddJob(Loglevels level, string div, string msg, Exception ex, LoggingContext context1, LoggingContext context2, LoggingContext context3) { if (this.Level > level) { return; } #if !UNITY_WEBGL || UNITY_EDITOR if (this.isDisposed) { return; } #endif var job = new LogJob { level = level, division = div, msg = msg, ex = ex, time = DateTime.Now, threadId = System.Threading.Thread.CurrentThread.ManagedThreadId, stackTrace = System.Environment.StackTrace, context1 = context1 != null?context1.Clone() : null, context2 = context2 != null?context2.Clone() : null, context3 = context3 != null?context3.Clone() : null }; #if !UNITY_WEBGL || UNITY_EDITOR this.jobs.Enqueue(job); try { this.newJobEvent.Set(); } catch { try { this.Output.Write(job.level, job.ToJson(sb)); } catch { } return; } if (System.Threading.Interlocked.CompareExchange(ref this.threadCreated, 1, 0) == 0) { BestHTTP.PlatformSupport.Threading.ThreadedRunner.RunLongLiving(ThreadFunc); } #else this.Output.Write(job.level, job.ToJson(sb)); #endif }
public void Write(Loglevels level, string logEntry) { switch (level) { case Loglevels.All: case Loglevels.Information: UnityEngine.Debug.Log(logEntry); break; case Loglevels.Warning: UnityEngine.Debug.LogWarning(logEntry); break; case Loglevels.Error: case Loglevels.Exception: UnityEngine.Debug.LogError(logEntry); break; } }
public void Write(Loglevels level, string logEntry) { if (this.fileStream != null && !string.IsNullOrEmpty(logEntry)) { int count = System.Text.Encoding.UTF8.GetByteCount(logEntry); var buffer = BufferPool.Get(count, true); try { System.Text.Encoding.UTF8.GetBytes(logEntry, 0, logEntry.Length, buffer, 0); this.fileStream.Write(buffer, 0, count); this.fileStream.WriteLine(); } finally { BufferPool.Release(buffer); } this.fileStream.Flush(); } }
/// <summary> /// Interaction with Charisma /// </summary> /// <param name="token">A valid play-though token.</param> /// <param name="loglevel">Log levels for advanced debugging.</param> public Charisma(string token, Loglevels loglevel) { Token = token; HTTPManager.Logger.Level = loglevel; }
public static void Log(string moduleName, object msg, Loglevels level = Loglevels.All) { try { if (LogManager.Instance.Config.Level <= level) { string stringformat = string.Empty; Action <object> action = UnityEngine.Debug.Log; switch (level) { case Loglevels.All: stringformat = FormatVerbose; break; case Loglevels.Information: stringformat = FormatInfo; break; case Loglevels.Warning: stringformat = FormatWarn; break; case Loglevels.Error: stringformat = FormatErr; action = UnityEngine.Debug.LogError; break; case Loglevels.Exception: stringformat = FormatEx; break; case Loglevels.None: break; } StackTrace stackTrace = new StackTrace(true); // FIXME call stack count! var stackFrame = stackTrace.GetFrame(5); #if UNITY_EDITOR SunLog.AddStackFrame(stackFrame); #endif string stackInfo = Path.GetFileName(stackFrame.GetFileName()) + ":" + stackFrame.GetMethod().Name + "() @ L" + stackFrame.GetFileLineNumber(); string timeInfo = Time.frameCount + "F , " + DateTime.Now.Millisecond + "ms"; string stackInfoColor = "#990032"; string messageColor = "#B803D0"; var content = string.Empty; string logContent = string.Format("[{0}][{1}] -> {2}", timeInfo, stackInfo, msg); content = string.Format(stringformat, level, logContent); if (LogManager.Instance.Config.IsLogFileEnable) { CUDLR.Console.Log(content); try { File.AppendAllText(GetFilePath(moduleName), "\n" + content + "\n\r", Encoding.UTF8); } catch (Exception e) { Debug.Log(string.Format("Write to log failed :{0}\t EXCEPTION:{1}", mFilePath, e.Message)); } } #if UNITY_EDITOR string editorContent = string.Format("[{0}][<color={1}>{2}</color>] --> <color={3}>{4}</color>", timeInfo, stackInfoColor, stackInfo, messageColor, msg); content = string.Format(stringformat, level, editorContent); #endif if (LogManager.Instance.Config.IsLogConsoleEnable) { action(content); } } } catch (Exception e) { Debug.Log(string.Format("Failed :{0}\t EXCEPTION:{1}", mFilePath, e.Message)); } }
private static void Log(string module, object msg, Loglevels level = Loglevels.All) { LogManager.Instance.Log(module, msg, level); }
/// <summary> /// Interaction with Charisma /// </summary> /// <param name="token">A valid play-though token.</param> /// <param name="loglevel">Log levels for advanced debugging.</param> public Playthrough(string token, Loglevels loglevel) { Token = token; HTTPManager.Logger.Level = loglevel; }