static void TagValueUpdated(ICommon.ITag sender, ICommon.TagValueUpdateEventArgs e) { LogixUDT logixUDT = sender as LogixUDT; if (logixUDT != null) { PrintStructure(logixUDT); } }
static void TagValueUpdated(ICommon.ITag sender, ICommon.TagValueUpdateEventArgs e) { LogixUDT udtTag = sender as LogixUDT; if (udtTag != null) { PrintStructure(udtTag); } }
private static void PrintStructure(LogixUDT structureTag) { List <string> memberNames = structureTag.MemberNames; Console.WriteLine("myUDT1 is a " + structureTag.TypeName + " with members:"); foreach (string mName in memberNames) { LogixTypes memberType = structureTag.GetTypeForMember(mName); Console.WriteLine("\t" + mName + " : " + memberType.ToString() + " - Value: " + structureTag[mName].ToString()); } }
/* * HOW TO USE THIS SAMPLE * * 1. First change the hostNameOrIp to the IP address or host name of your PLC * 2. Then change the path to be the path to your PLC, see comments below * 3. Create a user defined type tag in your processor called myUDT1 * 4. Create an ALARM tag in your processor called myAlarm1 * 5. Run * */ static void Main(string[] args) { //First we create the processor object. Typically the path is the slot //number of the processor module in the backplane, but if your communications //card is not in the same chassis as your processor, this is the path through //the chassis to get to your processor. You will have to add a 1 for every //chassis you go through, for example: //Chassis 1: ENBT card in Slot 1 (slot is irrelavent), ControlNet Card in Slot 2 //Chassis 2: L61 in Slot 4 //Path would be: { 2, 1, 4 } //Basically it's the target slot, 1 for backplane, target slot, 1 for backplane... //until you get to the processor. string hostNameOrIp = "192.168.1.10"; byte[] path = new byte[] { 1 }; LogixProcessor processor = new LogixProcessor(hostNameOrIp, path); //The processor has to be connected before you add any tags or tag groups. if (!processor.Connect()) { Console.WriteLine("Could not connect to the processor"); Console.ReadKey(false); return; } Console.WriteLine("6D Systems LLC\n\n"); //First create a group. Groups are much more efficient at reading and writing //large numbers of tags or complex tags like UDTs. LogixTagGroup myGroup = processor.CreateTagGroup("MyGroup"); //Ok, let's create the first tag which is some random user defined type LogixTag genericTag = LogixTagFactory.CreateTag("myUDT1", processor); LogixUDT udtTag = genericTag as LogixUDT; if (udtTag == null) { Console.WriteLine("The tag 'myUDT1' on the processor is not a structure tag"); Console.WriteLine("Press any key to quit"); Console.ReadKey(false); processor.Disconnect(); return; } //Let's print out some information about the UDT PrintStructure(udtTag); //The value of any member can also be set with the tagName[memberName] = value syntax //Now let's get information about the alarm tag that was created... LogixTag genericAlarm = LogixTagFactory.CreateTag("myAlarm1", processor); LogixUDT alarmTag = genericAlarm as LogixUDT; if (alarmTag == null) { Console.WriteLine("The tag 'myAlarm1' is not a structure tag"); Console.WriteLine("Press any key to quit"); Console.ReadKey(false); processor.Disconnect(); return; } //Print out information about it... PrintStructure(alarmTag); //Now, let's set up the tags in the group, set the group to auto update, and watch //for tag update events... myGroup.AddTag(udtTag); myGroup.AddTag(alarmTag); udtTag.TagValueUpdated += new ICommon.TagValueUpdateEventHandler(TagValueUpdated); alarmTag.TagValueUpdated += new ICommon.TagValueUpdateEventHandler(TagValueUpdated); processor.EnableAutoUpdate(500); Console.WriteLine("Press Enter to quit"); Console.ReadLine(); processor.Disconnect(); }