public FunctionInfo(LoginInfoStruct pLoginInfoStruct) { myLoginInfoStruct = pLoginInfoStruct; InitializeComponent(); }
public UserInfo(LoginInfoStruct pLoginInfoStruct) { myLoginInfoStruct = pLoginInfoStruct; InitializeComponent(); }
public GlobalConfig() { LoginInfo = new LoginInfoStruct(); IBridge bridge = DBOSManager.getDBOSManager().getBridge(); mDeviceMark = bridge.getDBMachineId(); mSDKName = bridge.getSDKName(); mAppDocPath = bridge.getGameDocPath(); mAppResPath = bridge.getGameResPath(); mAppId = 0; mChannel = ""; mSubChannel = ""; // 从SDKName中解析出Channel string[] sdkNameStrs = mSDKName.Split('_'); #if UNITY_ANDROID if (sdkNameStrs.Length >= 3) { mAppId = DBTextResource.ParseI_s(sdkNameStrs[1], 0); mChannel = sdkNameStrs[2]; } #elif UNITY_IPHONE if (sdkNameStrs.Length >= 2) { mAppId = DBTextResource.ParseI_s(sdkNameStrs[1], 0); } #else #endif int appId = bridge.getAppID(); if (appId > 0) { mAppId = appId; } string channel = bridge.getCurrChannel(); if (string.IsNullOrEmpty(channel) == false) { mChannel = channel; } string subChannel = bridge.getSubChannel(); if (string.IsNullOrEmpty(subChannel) == false) { mSubChannel = subChannel; } // 获取游戏启动时间戳,非安卓平台在NewInitSceneLoader那边获取 #if UNITY_ANDROID mStartTimeStamp = bridge.getStartTimeStamp(); #endif if (bridge.isBridgeEnable() == false) { mIsEnterSDK = false; mPlatformName = ""; #if UNITY_ANDROID mPlatformName = "android"; #elif UNITY_IPHONE mPlatformName = "ios"; #elif UNITY_EDITOR mPlatformName = "editor"; #else mPlatformName = "win"; #endif return; } #if UNITY_ANDROID #if HD_RESOURCE // 高清版 mIsEnterSDK = false; Const.IsFullApp = true; #else mIsEnterSDK = true; #endif mPlatformName = "android"; mDeviceMark = bridge.getDBMachineId(); #elif UNITY_IPHONE mIsEnterSDK = true; //mIsEnterUpgradeScene = false; mPlatformName = "ios"; // iOS的DeviceMark需要从本地保存的文件读取 GlobalSettings.GetInstance(); mDeviceMark = UserPlayerPrefs.Instance.GetString("DeviceMark", ""); #if FULL_APP mIsEnterSDK = true; Const.IsFullApp = true; #else mIsEnterSDK = true; #endif #elif UNITY_STANDALONE_WIN mPlatformName = "win"; #else mPlatformName = "android"; mDeviceMark = bridge.getDBMachineId(); #endif mIsDebugMode = false; #if TEST_HOST || CMPT_RELEASE //通过SDK登录 mIsEnterSDK = false; #if UNITY_ANDROID || UNITY_IPHONE mIsEnterSDK = false; #endif #endif }