示例#1
0
        public void Run(Login.Protocol protocol, string host, int port, string username, int authtoken)
        {
            App.protocol = protocol;
            // Create client and start actor system
            if (protocol == GameMachine.Login.Protocol.UDP) {
                client = new AsyncUdpClient(host, port, username, authtoken);
            } else {
                client = new AsyncTcpClient(host, port, username, authtoken);
            }

            client.Start();

            ConnectLoop();
        }
示例#2
0
        public void Run(Login.Protocol protocol, string host, int port, string username, int authtoken)
        {
            App.protocol = protocol;
            // Create client and start actor system
            if (protocol == GameMachine.Login.Protocol.UDP)
            {
                client = new AsyncUdpClient(host, port, username, authtoken);
            }
            else
            {
                client = new AsyncTcpClient(host, port, username, authtoken);
            }

            client.Start();

            ConnectLoop();
        }