public VisibilityPanelComponent(LogicalManager <MessageUIMenuEnum> manager) : base(manager) { }
public InputReaderUIComponent(LogicalManager <MessageUIMenuEnum> manager) : base(manager) { }
public LogicalComponent(LogicalManager <T> manager) { this.manager = manager; }
public InputReaderComponent(LogicalManager <F> manager) : base(manager) { AddInput(); }
// Use this for initialization public SelectionPanelComponent(LogicalManager <MessageUIMenuEnum> manager) : base(manager) { cascadeUI = new Stack <GameObject>(); }